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[GH-ISSUE #1755] The best way to reduce server network traffic ? #1389
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Reference: github-starred/frp#1389
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Originally created by @tineprogramming on GitHub (Apr 15, 2020).
Original GitHub issue: https://github.com/fatedier/frp/issues/1755
First I though p2p mode will establish connection between client to client and will not take any server resources but why data still transfer though the server ?
@qiaoliangXgamemode commented on GitHub (Apr 15, 2020):
Try to optimize the server core, including Google ’s BBR to achieve better results. The system ’s TCP congestion control has a relatively large delay, and why the data is transmitted through the server. Is it an anti-proxy data or should it be transferred through the server To the client
@tineprogramming commented on GitHub (Apr 15, 2020):
anti-proxy data ? What is it ? My server has BBR enable for a long time. I was thinking to use this as a solution for ip camera. If there is alot of camera will it take alot of bandwidth ? How is ip camera handle p2p traffic for people around the world ?
@qiaoliangXgamemode commented on GitHub (Apr 15, 2020):
I'm look wrong, I'm not very familiar with P2p, sorry
@fatedier commented on GitHub (Apr 16, 2020):
xtcp only cost a little network traffic before connections have been established.
@tineprogramming commented on GitHub (Apr 16, 2020):
xtcp usually not working but stcp works. stcp use bandwidth on the server too.
@tineprogramming commented on GitHub (Apr 16, 2020):
Even in the admin page show the stat
@fatedier commented on GitHub (Apr 16, 2020):
Read documents first.
@tineprogramming commented on GitHub (Apr 16, 2020):
I read it here is how I did it. Frps run on vps. Frpc on the client 1 at the office forward the local port. Frpc on the client 2 at my house then bind the local port. Then I try to iperf the local port of client 2 that it bind. The bandwidth taken from the server as the traffic run though the server