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[PR #7119] [CLOSED] profiles: steam: allow ~/.local/share/godot #6324
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Reference: github-starred/firejail#6324
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📋 Pull Request Information
Original PR: https://github.com/netblue30/firejail/pull/7119
Author: @loadedice
Created: 3/29/2026
Status: ❌ Closed
Base:
master← Head:profiles-steam-add-godot-save-location📝 Commits (2)
e36f81dprofiles: allow ~/.local/share/godot7794db0fixup based on feedback📊 Changes
1 file changed (+3 additions, -0 deletions)
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etc/profile-m-z/steam.profile(+3 -0)📄 Description
Currently, games developed with the Godot engine and launched via Steam can fail to save their progress when running under
firejail. This occurs because the default Godot application user data directory ($XDG_DATA_HOME/godot/app_userdata/) is not whitelisted in the Steam profile.While a
godot.profilealready exists, it appears tailored for the Godot engine and developer tooling itself, rather than Godot games distributed through Steam.This standard path is utilized by a number of Godot games. According to PCGamingWiki, several existing titles rely on this directory structure for saves and configuration files. For example:
$XDG_DATA_HOME/godot/app_userdata/Luck be a Landlord/LBAL-Settings.save$XDG_DATA_HOME/godot/app_userdata/DOGWALK/*.cfgThere are likely other undocumented titles that will benefit from this change, although this won't cover Godot games where the developer has explicitly configured a custom save path.
etc/inc/disable-programs.incalready includes this path, perhaps due to the existinggodotengine support, so a change to that file isn't required.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.