[PR #3778] [MERGED] Fix building C# projects in Godot #4880

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opened 2026-05-05 10:28:16 -06:00 by gitea-mirror · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/netblue30/firejail/pull/3778
Author: @FastAlien
Created: 11/28/2020
Status: Merged
Merged: 11/28/2020
Merged by: @rusty-snake

Base: masterHead: godot-mono-support


📝 Commits (1)

  • 4bb5b5d Fix building C# projects in Godot

📊 Changes

1 file changed (+1 additions, -1 deletions)

View changed files

📝 etc/profile-a-l/godot.profile (+1 -1)

📄 Description

Since version 3.0 Godot is supporting C# as a language for writing scripts. The C# solution can be built directly in Godot editor using MSBuild, which requires access to directory /etc/mono. This directory contains configuration of Mono enviroment. If MSBuild don't have access to this directory, it's not able to determine location of DLL files and it's throwing System.DllNotFoundException at beginning of the build process.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/netblue30/firejail/pull/3778 **Author:** [@FastAlien](https://github.com/FastAlien) **Created:** 11/28/2020 **Status:** ✅ Merged **Merged:** 11/28/2020 **Merged by:** [@rusty-snake](https://github.com/rusty-snake) **Base:** `master` ← **Head:** `godot-mono-support` --- ### 📝 Commits (1) - [`4bb5b5d`](https://github.com/netblue30/firejail/commit/4bb5b5dfb8893a61f2e026841cb3435be58de202) Fix building C# projects in Godot ### 📊 Changes **1 file changed** (+1 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `etc/profile-a-l/godot.profile` (+1 -1) </details> ### 📄 Description Since version 3.0 Godot is supporting C# as a language for writing scripts. The C# solution can be built directly in Godot editor using MSBuild, which requires access to directory /etc/mono. This directory contains configuration of Mono enviroment. If MSBuild don't have access to this directory, it's not able to determine location of DLL files and it's throwing System.DllNotFoundException at beginning of the build process. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
gitea-mirror 2026-05-05 10:28:16 -06:00
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Reference: github-starred/firejail#4880
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