mirror of
https://github.com/netblue30/firejail.git
synced 2026-05-15 14:16:14 -06:00
[GH-ISSUE #3788] No sound with pulseaudio and private home #2389
Labels
No labels
LTS merge
LTS merge
bug
bug
converted-to-discussion
doc-todo
documentation
duplicate
enhancement
file-transfer
firecfg
firejail-in-firejail
firetools
graphics
help wanted
information_old
installation
invalid
modif
moved
needinfo
networking
notabug
notourbug
old-version
overlayfs
packaging
profile-request
pull-request
question
question_old
removal
runtime-permissions
sandbox-ipc
security
stale
wiki
wiki
wontfix
wordpress
workaround
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: github-starred/firejail#2389
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @tjerry on GitHub (Dec 5, 2020).
Original GitHub issue: https://github.com/netblue30/firejail/issues/3788
I'm running a game from GOG with this profile:
It worked fine on pure ALSA.
Lately I switched to Pulseaudio and since then I get no sound in the game.
Pulseaudio log:
Running with --noprofile in the same private home, also produces no sound.
Has this something to do with socket/network connectivity?
@tjerry commented on GitHub (Dec 6, 2020):
It turned out, that there was an auto-created .asoundrc file in the private home and it was the cause of no sound.
After removing the file, sound is back.