[GH-ISSUE #1194] Anybody using this for gaming #964

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opened 2026-05-05 07:20:16 -06:00 by gitea-mirror · 3 comments
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Originally created by @ghost on GitHub (Jun 11, 2021).
Original GitHub issue: https://github.com/debauchee/barrier/issues/1194

Actually performing surprisingly good in Valorant. I only use the keyboard forwarding part and put the mouse aside as the machine has another gaming mouse.

However I have noticed some issues in other game like Amid Evil where I cannot do some jumps feels lame but then I go to the host keyboard and it works right away.

Will be testing it on other games.

Originally created by @ghost on GitHub (Jun 11, 2021). Original GitHub issue: https://github.com/debauchee/barrier/issues/1194 Actually performing surprisingly good in Valorant. I only use the keyboard forwarding part and put the mouse aside as the machine has another gaming mouse. However I have noticed some issues in other game like Amid Evil where I cannot do some jumps feels lame but then I go to the host keyboard and it works right away. Will be testing it on other games.
gitea-mirror 2026-05-05 07:20:16 -06:00
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@jmdavis commented on GitHub (Jun 24, 2021):

I've found it to be frequently the case that the mouse does not work properly with barrier (or with synergy before that, so it's not a new issue) when Windows is a client (I don't know about when it's the server). I actually had to get a USB switch to be able to switch my keyboard and mouse between my main desktop (currently FreeBSD) and my Windows desktop so that I could play games without having to physically unplug my mouse from one computer and plug it into the other.

<!-- gh-comment-id:867397818 --> @jmdavis commented on GitHub (Jun 24, 2021): I've found it to be frequently the case that the mouse does not work properly with barrier (or with synergy before that, so it's not a new issue) when Windows is a client (I don't know about when it's the server). I actually had to get a USB switch to be able to switch my keyboard and mouse between my main desktop (currently FreeBSD) and my Windows desktop so that I could play games without having to physically unplug my mouse from one computer and plug it into the other.
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@Akilan1999 commented on GitHub (Jun 29, 2021):

@jmdavis I had the same issue when testing out Minecraft. But in my case both the client and server where Linux Mint and Ubuntu.

<!-- gh-comment-id:870927173 --> @Akilan1999 commented on GitHub (Jun 29, 2021): @jmdavis I had the same issue when testing out Minecraft. But in my case both the client and server where Linux Mint and Ubuntu.
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@xuijuthub commented on GitHub (Jul 8, 2021):

running and playing games for over 4 months this way, no struggles - worked well with all games tested.
server: 1:1 libinput driver linux with realtime kernel patches
client: ws2008r2 (it's like w7)
it seems to have less jitter and no perceivable delay perhaps even lower than windows default driver polling mechanism thing. but no measurements to (dis)prove:-(

<!-- gh-comment-id:876813539 --> @xuijuthub commented on GitHub (Jul 8, 2021): running and playing games for over 4 months this way, no struggles - worked well with all games tested. server: 1:1 libinput driver linux with realtime kernel patches client: ws2008r2 (it's like w7) it seems to have less jitter and no perceivable delay perhaps even lower than windows default driver polling mechanism thing. but no measurements to (dis)prove:-(
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Reference: github-starred/barrier#964
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