airwindows/plugins/MacVST/UnBox/source/UnBox.h
Chris Johnson 9ecd9a8c01 UnBox, and build folder cleanups
Note that I am compelled to break VST builds on Windows because my build folders have had some files in 'em: you'll have to find those yourself. Here's hoping anyone trying to develop for Windows VST (or any VST) is able to find what they need, but I cannot help you set up a build environment, I can only give you my code for the audio part.
2018-09-09 22:59:35 -04:00

79 lines
2.7 KiB
C++
Executable file

/* ========================================
* UnBox - UnBox.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) 2011 __MyCompanyName__, All rights reserved
* ======================================== */
#ifndef __UnBox_H
#define __UnBox_H
#ifndef __audioeffect__
#include "audioeffectx.h"
#endif
#include <set>
#include <string>
#include <math.h>
enum {
kParamA = 0,
kParamB = 1,
kParamC = 2,
kNumParameters = 3
};
const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'unbx'; //Change this to what the AU identity is!
class UnBox :
public AudioEffectX
{
public:
UnBox(audioMasterCallback audioMaster);
~UnBox();
virtual bool getEffectName(char* name); // The plug-in name
virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
virtual bool getVendorString(char* text); // Vendor info
virtual VstInt32 getVendorVersion(); // Version number
virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
virtual void getProgramName(char *name); // read the name from the host
virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
virtual VstInt32 getChunk (void** data, bool isPreset);
virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
virtual VstInt32 canDo(char *text);
private:
char _programName[kVstMaxProgNameLen + 1];
std::set< std::string > _canDo;
long double fpNShapeL;
long double fpNShapeR;
//default stuff
long double aL[5];
long double bL[5];
long double cL[11];
long double aR[5];
long double bR[5];
long double cR[11];
long double e[5];
long double f[11];
long double iirSampleAL;
long double iirSampleBL;
long double iirSampleAR;
long double iirSampleBR;
float A;
float B;
float C;
};
#endif