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191 lines
5.8 KiB
C++
Executable file
191 lines
5.8 KiB
C++
Executable file
/* ========================================
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* AverMatrix - AverMatrix.h
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* Copyright (c) 2016 airwindows, All rights reserved
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* ======================================== */
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#ifndef __AverMatrix_H
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#include "AverMatrix.h"
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#endif
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void AverMatrix::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overalltaps = (A * 9.0)+1.0;
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double taps = overalltaps;
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//this is our averaging, which is not integer but continuous
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double overallpoles = (B * 9.0)+1.0;
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//this is the poles of the filter, also not integer but continuous
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int yLimit = floor(overallpoles)+1;
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double yPartial = overallpoles - floor(overallpoles);
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//now we can do a for loop, and also apply the final pole continuously
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double wet = (C * 2.0)-1.0;
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double dry = (1.0-wet);
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if (dry > 1.0) dry = 1.0;
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int xLimit = 1;
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for(int x = 0; x < 11; x++) {
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if (taps > 1.0) {
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f[x] = 1.0;
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taps -= 1.0;
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xLimit++;
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} else {
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f[x] = taps;
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taps = 0.0;
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}
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} //there, now we have a neat little moving average with remainders
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if (xLimit > 9) xLimit = 9;
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if (overalltaps < 1.0) overalltaps = 1.0;
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for(int x = 0; x < xLimit; x++) {
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f[x] /= overalltaps;
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} //and now it's neatly scaled, too
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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double previousPoleL = 0;
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double previousPoleR = 0;
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for (int y = 0; y < yLimit; y++) {
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for (int x = xLimit; x >= 0; x--) {
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bL[x+1][y] = bL[x][y];
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bR[x+1][y] = bR[x][y];
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}
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bL[0][y] = previousPoleL = inputSampleL;
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bR[0][y] = previousPoleR = inputSampleR;
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inputSampleL = 0.0;
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inputSampleR = 0.0;
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for (int x = 0; x < xLimit; x++) {
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inputSampleL += (bL[x][y] * f[x]);
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inputSampleR += (bR[x][y] * f[x]);
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}
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}
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inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
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inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
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//in this way we can blend in the final pole
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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//wet can be negative, in which case dry is always full volume and they cancel
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void AverMatrix::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overalltaps = (A * 9.0)+1.0;
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double taps = overalltaps;
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//this is our averaging, which is not integer but continuous
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double overallpoles = (B * 9.0)+1.0;
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//this is the poles of the filter, also not integer but continuous
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int yLimit = floor(overallpoles)+1;
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double yPartial = overallpoles - floor(overallpoles);
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//now we can do a for loop, and also apply the final pole continuously
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double wet = (C * 2.0)-1.0;
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double dry = (1.0-wet);
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if (dry > 1.0) dry = 1.0;
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int xLimit = 1;
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for(int x = 0; x < 11; x++) {
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if (taps > 1.0) {
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f[x] = 1.0;
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taps -= 1.0;
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xLimit++;
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} else {
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f[x] = taps;
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taps = 0.0;
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}
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} //there, now we have a neat little moving average with remainders
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if (xLimit > 9) xLimit = 9;
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if (overalltaps < 1.0) overalltaps = 1.0;
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for(int x = 0; x < xLimit; x++) {
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f[x] /= overalltaps;
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} //and now it's neatly scaled, too
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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double previousPoleL = 0;
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double previousPoleR = 0;
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for (int y = 0; y < yLimit; y++) {
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for (int x = xLimit; x >= 0; x--) {
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bL[x+1][y] = bL[x][y];
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bR[x+1][y] = bR[x][y];
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}
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bL[0][y] = previousPoleL = inputSampleL;
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bR[0][y] = previousPoleR = inputSampleR;
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inputSampleL = 0.0;
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inputSampleR = 0.0;
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for (int x = 0; x < xLimit; x++) {
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inputSampleL += (bL[x][y] * f[x]);
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inputSampleR += (bR[x][y] * f[x]);
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}
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}
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inputSampleL = (previousPoleL * (1.0-yPartial)) + (inputSampleL * yPartial);
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inputSampleR = (previousPoleR * (1.0-yPartial)) + (inputSampleR * yPartial);
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//in this way we can blend in the final pole
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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//wet can be negative, in which case dry is always full volume and they cancel
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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