airwindows/plugins/MacAU/Chamber/Chamber.h
2021-06-25 17:53:13 -04:00

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/*
* File: Chamber.h
*
* Version: 1.0
*
* Created: 6/21/21
*
* Copyright: Copyright © 2021 Airwindows, All Rights Reserved
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "AUEffectBase.h"
#include "ChamberVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __Chamber_h__
#define __Chamber_h__
#pragma mark ____Chamber Parameters
// parameters
static const float kDefaultValue_ParamOne = 0.35;
static const float kDefaultValue_ParamTwo = 0.35;
static const float kDefaultValue_ParamThree = 0.35;
static const float kDefaultValue_ParamFour = 0.35;
static const float kDefaultValue_ParamFive = 0.35;
static CFStringRef kParameterOneName = CFSTR("Bigness");
static CFStringRef kParameterTwoName = CFSTR("Longness");
static CFStringRef kParameterThreeName = CFSTR("Liteness");
static CFStringRef kParameterFourName = CFSTR("Darkness");
static CFStringRef kParameterFiveName = CFSTR("Wetness");
//Alter the name if desired, but using the plugin name is a start
enum {
kParam_One =0,
kParam_Two =1,
kParam_Three =2,
kParam_Four =3,
kParam_Five =4,
//Add your parameters here...
kNumberOfParameters=5
};
#pragma mark ____Chamber
class Chamber : public AUEffectBase
{
public:
Chamber(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~Chamber () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new ChamberKernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kChamberVersion; }
protected:
class ChamberKernel : public AUKernelBase // most of the real work happens here
{
public:
ChamberKernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
Float64 iirA;
Float64 iirB;
Float64 iirC;
Float64 aE[20000];
Float64 aF[12361];
Float64 aG[7640];
Float64 aH[4722];
Float64 aA[2916];
Float64 aB[1804];
Float64 aC[1115];
Float64 aD[689];
Float64 aI[426];
Float64 aJ[264];
Float64 aK[163];
Float64 aL[101];
Float64 feedbackA;
Float64 feedbackB;
Float64 feedbackC;
Float64 feedbackD;
Float64 previousA;
Float64 previousB;
Float64 previousC;
Float64 previousD;
long double lastRef[10];
int countA, delayA;
int countB, delayB;
int countC, delayC;
int countD, delayD;
int countE, delayE;
int countF, delayF;
int countG, delayG;
int countH, delayH;
int countI, delayI;
int countJ, delayJ;
int countK, delayK;
int countL, delayL;
int cycle;
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif