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https://github.com/airwindows/airwindows.git
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184 lines
No EOL
5.5 KiB
C++
Executable file
184 lines
No EOL
5.5 KiB
C++
Executable file
/* ========================================
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* PDChannel - PDChannel.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __PDChannel_H
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#include "PDChannel.h"
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#endif
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void PDChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double inputgain = A;
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double intensity = B;
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double applyL;
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double applyR;
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double drySampleL;
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double drySampleR;
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double inputSampleL;
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double inputSampleR;
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if (settingchase != inputgain) {
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chasespeed *= 2.0;
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settingchase = inputgain;
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}
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if (chasespeed > 2500.0) chasespeed = 2500.0;
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if (gainchase < 0.0) gainchase = inputgain;
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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chasespeed *= 0.9999;
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chasespeed -= 0.01;
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if (chasespeed < 350.0) chasespeed = 350.0;
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//we have our chase speed compensated for recent fader activity
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gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
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//gainchase is chasing the target, as a simple multiply gain factor
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if (1.0 != gainchase) {
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inputSampleL *= gainchase;
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inputSampleR *= gainchase;
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}
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//done with trim control
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inputSampleL = sin(inputSampleL);
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inputSampleR = sin(inputSampleR);
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//amplitude aspect
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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inputSampleL = sin(inputSampleL);
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inputSampleR = sin(inputSampleR);
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//basic distortion factor
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applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
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applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
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//saturate less if previous sample was undistorted and low level, or if it was
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//inverse polarity. Lets through highs and brightness more.
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inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
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inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
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//dry-wet control for intensity also has FM modulation to clean up highs
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previousSampleL = sin(drySampleL);
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previousSampleR = sin(drySampleR);
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//apply the sine while storing previous sample
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void PDChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double inputgain = A;
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double intensity = B;
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double applyL;
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double applyR;
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double drySampleL;
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double drySampleR;
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double inputSampleL;
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double inputSampleR;
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if (settingchase != inputgain) {
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chasespeed *= 2.0;
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settingchase = inputgain;
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}
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if (chasespeed > 2500.0) chasespeed = 2500.0;
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if (gainchase < 0.0) gainchase = inputgain;
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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chasespeed *= 0.9999;
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chasespeed -= 0.01;
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if (chasespeed < 350.0) chasespeed = 350.0;
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//we have our chase speed compensated for recent fader activity
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gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
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//gainchase is chasing the target, as a simple multiply gain factor
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if (1.0 != gainchase) {
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inputSampleL *= gainchase;
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inputSampleR *= gainchase;
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}
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//done with trim control
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inputSampleL = sin(inputSampleL);
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inputSampleR = sin(inputSampleR);
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//amplitude aspect
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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inputSampleL = sin(inputSampleL);
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inputSampleR = sin(inputSampleR);
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//basic distortion factor
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applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
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applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
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//saturate less if previous sample was undistorted and low level, or if it was
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//inverse polarity. Lets through highs and brightness more.
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inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
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inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
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//dry-wet control for intensity also has FM modulation to clean up highs
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previousSampleL = sin(drySampleL);
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previousSampleR = sin(drySampleR);
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//apply the sine while storing previous sample
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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} |