airwindows/plugins/MacSignedVST/Texturize/source/TexturizeProc.cpp
2022-11-21 09:20:21 -05:00

234 lines
7.9 KiB
C++
Executable file

/* ========================================
* Texturize - Texturize.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Gain_H
#include "Texturize.h"
#endif
void Texturize::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double slewAmount = ((pow(A,2.0)*4.0)+0.71)/overallscale;
double dynAmount = pow(B,2.0);
double wet = pow(C,5);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
if (inputSampleL < 0) {
if (polarityL == true) {
if (noiseAL < 0) flipL = true;
else flipL = false;
}
polarityL = false;
} else polarityL = true;
if (inputSampleR < 0) {
if (polarityR == true) {
if (noiseAR < 0) flipR = true;
else flipR = false;
}
polarityR = false;
} else polarityR = true;
if (flipL) noiseAL += (double(fpdL)/UINT32_MAX);
else noiseAL -= (double(fpdL)/UINT32_MAX);
//here's the guts of the random walk
flipL = !flipL;
if (flipR) noiseAR += (double(fpdR)/UINT32_MAX);
else noiseAR -= (double(fpdR)/UINT32_MAX);
//here's the guts of the random walk
flipR = !flipR;
if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
if (dynAmount < 0.4999) {
inputSampleL = (inputSampleL*dynAmount*2.0) + (sin(inputSampleL)*(1.0-(dynAmount*2.0)));
inputSampleR = (inputSampleR*dynAmount*2.0) + (sin(inputSampleR)*(1.0-(dynAmount*2.0)));
}
if (dynAmount > 0.5001) {
inputSampleL = (asin(inputSampleL)*((dynAmount*2.0)-1.0)) + (inputSampleL*(1.0-((dynAmount*2.0)-1.0)));
inputSampleR = (asin(inputSampleR)*((dynAmount*2.0)-1.0)) + (inputSampleR*(1.0-((dynAmount*2.0)-1.0)));
}
//doing this in two steps means I get to not run an extra sin/asin function per sample
noiseBL = sin(noiseAL*(0.2-(dynAmount*0.125))*fabs(inputSampleL));
noiseBR = sin(noiseAR*(0.2-(dynAmount*0.125))*fabs(inputSampleR));
double slewL = fabs(inputSampleL-lastSampleL)*slewAmount;
lastSampleL = inputSampleL*(0.86-(dynAmount*0.125));
if (slewL > 1.0) slewL = 1.0;
double iirIntensityL = slewL;
iirIntensityL *= 2.472;
iirIntensityL *= iirIntensityL;
if (iirIntensityL > 1.0) iirIntensityL = 1.0;
double slewR = fabs(inputSampleR-lastSampleR)*slewAmount;
lastSampleR = inputSampleR*(0.86-(dynAmount*0.125));
if (slewR > 1.0) slewR = 1.0;
double iirIntensityR = slewR;
iirIntensityR *= 2.472;
iirIntensityR *= iirIntensityR;
if (iirIntensityR > 1.0) iirIntensityR = 1.0;
iirSampleL = (iirSampleL * (1.0 - iirIntensityL)) + (noiseBL * iirIntensityL);
noiseBL = iirSampleL;
noiseBL = (noiseBL * slewL) + (noiseCL * (1.0-slewL));
noiseCL = noiseBL;
iirSampleR = (iirSampleR * (1.0 - iirIntensityR)) + (noiseBR * iirIntensityR);
noiseBR = iirSampleR;
noiseBR = (noiseBR * slewR) + (noiseCR * (1.0-slewR));
noiseCR = noiseBR;
inputSampleL = (noiseCL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (noiseCR * wet) + (drySampleR * (1.0-wet));
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Texturize::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double slewAmount = ((pow(A,2.0)*4.0)+0.71)/overallscale;
double dynAmount = pow(B,2.0);
double wet = pow(C,5);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
if (inputSampleL < 0) {
if (polarityL == true) {
if (noiseAL < 0) flipL = true;
else flipL = false;
}
polarityL = false;
} else polarityL = true;
if (inputSampleR < 0) {
if (polarityR == true) {
if (noiseAR < 0) flipR = true;
else flipR = false;
}
polarityR = false;
} else polarityR = true;
if (flipL) noiseAL += (double(fpdL)/UINT32_MAX);
else noiseAL -= (double(fpdL)/UINT32_MAX);
//here's the guts of the random walk
flipL = !flipL;
if (flipR) noiseAR += (double(fpdR)/UINT32_MAX);
else noiseAR -= (double(fpdR)/UINT32_MAX);
//here's the guts of the random walk
flipR = !flipR;
if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
if (dynAmount < 0.4999) {
inputSampleL = (inputSampleL*dynAmount*2.0) + (sin(inputSampleL)*(1.0-(dynAmount*2.0)));
inputSampleR = (inputSampleR*dynAmount*2.0) + (sin(inputSampleR)*(1.0-(dynAmount*2.0)));
}
if (dynAmount > 0.5001) {
inputSampleL = (asin(inputSampleL)*((dynAmount*2.0)-1.0)) + (inputSampleL*(1.0-((dynAmount*2.0)-1.0)));
inputSampleR = (asin(inputSampleR)*((dynAmount*2.0)-1.0)) + (inputSampleR*(1.0-((dynAmount*2.0)-1.0)));
}
//doing this in two steps means I get to not run an extra sin/asin function per sample
noiseBL = sin(noiseAL*(0.2-(dynAmount*0.125))*fabs(inputSampleL));
noiseBR = sin(noiseAR*(0.2-(dynAmount*0.125))*fabs(inputSampleR));
double slewL = fabs(inputSampleL-lastSampleL)*slewAmount;
lastSampleL = inputSampleL*(0.86-(dynAmount*0.125));
if (slewL > 1.0) slewL = 1.0;
double iirIntensityL = slewL;
iirIntensityL *= 2.472;
iirIntensityL *= iirIntensityL;
if (iirIntensityL > 1.0) iirIntensityL = 1.0;
double slewR = fabs(inputSampleR-lastSampleR)*slewAmount;
lastSampleR = inputSampleR*(0.86-(dynAmount*0.125));
if (slewR > 1.0) slewR = 1.0;
double iirIntensityR = slewR;
iirIntensityR *= 2.472;
iirIntensityR *= iirIntensityR;
if (iirIntensityR > 1.0) iirIntensityR = 1.0;
iirSampleL = (iirSampleL * (1.0 - iirIntensityL)) + (noiseBL * iirIntensityL);
noiseBL = iirSampleL;
noiseBL = (noiseBL * slewL) + (noiseCL * (1.0-slewL));
noiseCL = noiseBL;
iirSampleR = (iirSampleR * (1.0 - iirIntensityR)) + (noiseBR * iirIntensityR);
noiseBR = iirSampleR;
noiseBR = (noiseBR * slewR) + (noiseCR * (1.0-slewR));
noiseCR = noiseBR;
inputSampleL = (noiseCL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (noiseCR * wet) + (drySampleR * (1.0-wet));
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}