airwindows/plugins/MacAU/ConsoleXSubIn/ConsoleXSubIn.cpp
Christopher Johnson ca7a8d222b Kalman
2024-03-30 18:17:50 -04:00

257 lines
11 KiB
C++
Executable file

/*
* File: ConsoleXSubIn.cpp
*
* Version: 1.0
*
* Created: 3/8/24
*
* Copyright: Copyright © 2024 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* software.
*
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*
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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*
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*/
/*=============================================================================
ConsoleXSubIn.cpp
=============================================================================*/
#include "ConsoleXSubIn.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(ConsoleXSubIn)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ConsoleXSubIn::ConsoleXSubIn
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ConsoleXSubIn::ConsoleXSubIn(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ConsoleXSubIn::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ConsoleXSubIn::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ConsoleXSubIn::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ConsoleXSubIn::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ConsoleXSubIn::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ConsoleXSubIn::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 ConsoleXSubIn::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
if (outInfo != NULL)
{
static AUChannelInfo info;
info.inChannels = 2;
info.outChannels = 2;
*outInfo = &info;
}
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ConsoleXSubIn::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ConsoleXSubIn::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// ConsoleXSubIn::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ConsoleXSubIn::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____ConsoleXSubInEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ConsoleXSubIn::ConsoleXSubInKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ConsoleXSubIn::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
for (int x = 0; x < biq_total; x++) {biquad[x] = 0.0;}
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
return noErr;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ConsoleXSubIn::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus ConsoleXSubIn::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess)
{
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
UInt32 nSampleFrames = inFramesToProcess;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
biquad[biq_freq] = 25000.0/GetSampleRate();
biquad[biq_reso] = 0.60134489;
double K = tan(M_PI * biquad[biq_freq]);
double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K);
biquad[biq_a0] = K * K * norm;
biquad[biq_a1] = 2.0 * biquad[biq_a0];
biquad[biq_a2] = biquad[biq_a0];
biquad[biq_b1] = 2.0 * (K * K - 1.0) * norm;
biquad[biq_b2] = (1.0 - K / biquad[biq_reso] + K * K) * norm;
//ultrasonic nonlinear filter
while (nSampleFrames-- > 0) {
double inputSampleL = *inputL;
double inputSampleR = *inputR;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
if (biquad[biq_freq] < 0.5) {
double nlBiq = fabs(biquad[biq_a0]*(1.0+(inputSampleL*0.25))); if (nlBiq > 1.0) nlBiq = 1.0;
double tmp = (inputSampleL * nlBiq) + biquad[biq_sL1];
biquad[biq_sL1] = (inputSampleL * biquad[biq_a1]) - (tmp * biquad[biq_b1]) + biquad[biq_sL2];
biquad[biq_sL2] = (inputSampleL * nlBiq) - (tmp * biquad[biq_b2]);
inputSampleL = tmp;
nlBiq = fabs(biquad[biq_a0]*(1.0+(inputSampleR*0.25))); if (nlBiq > 1.0) nlBiq = 1.0;
tmp = (inputSampleR * nlBiq) + biquad[biq_sR1];
biquad[biq_sR1] = (inputSampleR * biquad[biq_a1]) - (tmp * biquad[biq_b1]) + biquad[biq_sR2];
biquad[biq_sR2] = (inputSampleR * nlBiq) - (tmp * biquad[biq_b2]);
inputSampleR = tmp;
//ultrasonic filter before anything else is done
}
if (inputSampleL > 1.0) inputSampleL = 1.0;
else if (inputSampleL > 0.0) inputSampleL = -expm1((log1p(-inputSampleL) * 0.6180339887498949));
if (inputSampleL < -1.0) inputSampleL = -1.0;
else if (inputSampleL < 0.0) inputSampleL = expm1((log1p(inputSampleL) * 0.6180339887498949));
inputSampleL *= 1.6180339887498949;
if (inputSampleR > 1.0) inputSampleR = 1.0;
else if (inputSampleR > 0.0) inputSampleR = -expm1((log1p(-inputSampleR) * 0.6180339887498949));
if (inputSampleR < -1.0) inputSampleR = -1.0;
else if (inputSampleR < 0.0) inputSampleR = expm1((log1p(inputSampleR) * 0.6180339887498949));
inputSampleR *= 1.6180339887498949;
//ConsoleXSubIn is purely a decode that is followed with encode on ConsoleXSubOut
//It allows for another filtering stage for steep distributed ultrasonic filtering
//but pointedly has no controls: it just has to be there, first on the submix
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*outputL = inputSampleL;
*outputR = inputSampleR;
//direct stereo out
inputL += 1;
inputR += 1;
outputL += 1;
outputR += 1;
}
return noErr;
}