airwindows/plugins/MacSignedAU/GlitchShifter/GlitchShifter.cpp
2022-11-21 09:20:21 -05:00

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/*
* File: GlitchShifter.cpp
*
* Version: 1.0
*
* Created: 2/19/07
*
* Copyright: Copyright © 2007 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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*
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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*/
/*=============================================================================
GlitchShifter.h
=============================================================================*/
#include "GlitchShifter.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, GlitchShifter)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::GlitchShifter
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GlitchShifter::GlitchShifter(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
SetParameter(kParam_Five, kDefaultValue_ParamFive );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult GlitchShifter::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult GlitchShifter::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Indexed;
outParameterInfo.minValue = -12;
outParameterInfo.maxValue = 12;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = -1.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
case kParam_Five:
AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFive;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult GlitchShifter::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult GlitchShifter::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult GlitchShifter::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____GlitchShifterEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::GlitchShifterKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void GlitchShifter::GlitchShifterKernel::Reset()
{
for (int count = 0; count < 131074; count++) {p[count] = 0;}
for (int count = 0; count < 257; count++) {offset[count] = 0; pastzero[count] = 0; previous[count] = 0; third[count] = 0; fourth[count] = 0;}
gcount = 0;
crosses = 0;
realzeroes = 0;
temp = 0;
lasttemp = 0;
thirdtemp = 0;
fourthtemp = 0;
lastwidth = 16386;
sincezerocross = 0;
airPrev = 0.0;
airEven = 0.0;
airOdd = 0.0;
airFactor = 0.0;
position = 0.0;
flip = false;
splicing = false;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// GlitchShifter::GlitchShifterKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void GlitchShifter::GlitchShifterKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels, // for version 2 AudioUnits inNumChannels is always 1
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
Float64 note = GetParameter( kParam_One );
Float64 trim = GetParameter( kParam_Two );
Float64 speed = ((1.0/12.0)*note)+trim;
if (speed < 0) speed *= 0.5;
//include sanity check- maximum pitch lowering cannot be to 0 hz.
SInt32 width = (SInt32)(65536-((1-pow(1-GetParameter( kParam_Three ),2))*65530.0));
Float64 bias = pow(GetParameter( kParam_Three ),3);
Float64 feedback = GetParameter( kParam_Four )/1.5;
Float64 wet = GetParameter( kParam_Five );
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
airFactor = airPrev - inputSample;
if (flip) {airEven += airFactor; airOdd -= airFactor; airFactor = airEven;}
else {airOdd += airFactor; airEven -= airFactor; airFactor = airOdd;}
airOdd = (airOdd - ((airOdd - airEven)/256.0)) / 1.0001;
airEven = (airEven - ((airEven - airOdd)/256.0)) / 1.0001;
airPrev = inputSample;
inputSample += airFactor;
flip = !flip;
//air, compensates for loss of highs of interpolation
if (lastwidth != width){crosses = 0; realzeroes = 0; lastwidth = width;}
gcount++;
if (gcount < 0 || gcount > width) {gcount = 0;}
int count = gcount;
int countone = count-1;
int counttwo = count-2;
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
//yay sanity checks
//now we have counts zero, one, two, none of which have sanity checked values
//we are tracking most recent samples and must SUBTRACT.
p[count+width] = p[count] = (SInt32)((inputSample*8388352.0)+(Float64)(lasttemp*feedback));
//double buffer -8388352 to 8388352 is equal to 24 bit linear space
if ((p[countone] > 0 && p[count] < 0)||(p[countone] < 0 && p[count] > 0)) //source crossed zero
{
crosses++;
realzeroes++;
if (crosses > 256) {crosses = 0;} //wrap crosses to keep adding new crosses
if (realzeroes > 256) {realzeroes = 256;} //don't wrap realzeroes, full buffer, use all
offset[crosses] = count;
pastzero[crosses] = p[count];
previous[crosses] = p[countone];
third[crosses] = p[counttwo];
//we load the zero crosses register with crosses to examine
//the purpose is amassing situations to compare potential zero splice points
//and switch at the moment the wave angles are most similar
} //we just put in a source zero cross in the registry
position -= speed;
if (position > width) {
if (realzeroes > 0) { //we just caught up to the buffer end with zero crosses in the bin
position = 0;
Float64 diff = 99999999.0;
int best = 0;
int scan;
for(scan = (realzeroes-1); scan >= 0; scan--) {
int scanone = scan + crosses;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
Float64 howdiff = (Float64)((temp - pastzero[scanone]) + (lasttemp - previous[scanone]) + (thirdtemp - third[scanone]) + (fourthtemp - fourth[scanone]));
//got difference factor between things
howdiff -= (Float64)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
position = offset[best]-sincezerocross;
crosses = 0;
realzeroes = 0;
splicing = true; //we just kicked the delay tap back
} else {
position -= width; //with no zero crosses in the bin
crosses = 0;
realzeroes = 0;
splicing = true; //so, hard splice it.
}
}
if (position < 0) { //we just caught up to the dry tap
if (realzeroes > 0) { //we just caught up to the dry tap with zero crosses in the bin
position = 0;
Float64 diff = 99999999.0;
int best = 0;
int scan;
for(scan = (realzeroes-1); scan >= 0; scan--) {
int scanone = scan + crosses;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
Float64 howdiff = (Float64)((temp - pastzero[scanone]) + (lasttemp - previous[scanone]) + (thirdtemp - third[scanone]) + (fourthtemp - fourth[scanone]));
//got difference factor between things
howdiff -= (Float64)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
position = offset[best]-sincezerocross;
crosses = 0;
realzeroes = 0;
splicing = true; //we just kicked the delay tap back
} else {
position += width; //with no zero crosses in the bin
crosses = 0;
realzeroes = 0;
splicing = true; //so, hard splice it.
}
}
count = gcount - (int)floor(position);
//we go back because the buffer goes forward this time
countone = count+1;
counttwo = count+2;
//now we have counts zero, one, two, none of which have sanity checked values
//we are interpolating, we ADD
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
//here's where we do our shift against the rotating buffer
temp = 0;
temp += (SInt32)(p[count] * (1-(position-floor(position)))); //less as value moves away from .0
temp += p[count+1]; //we can assume always using this in one way or another?
temp += (SInt32)(p[count+2] * (position-floor(position))); //greater as value moves away from .0
temp -= (SInt32)(((p[count]-p[count+1])-(p[count+1]-p[count+2]))/50); //interpolation hacks 'r us
temp /= 2; //gotta make temp be the same level scale as buffer
//now we have our delay tap, which is going to do our pitch shifting
if (abs(temp) > 8388352.0){temp = (lasttemp + (lasttemp - thirdtemp));}
//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
sincezerocross++;
if (sincezerocross < 0 || sincezerocross > width){sincezerocross = 0;} //just a sanity check
if (splicing){temp = (temp + (lasttemp + (lasttemp - thirdtemp)))/2; splicing = false;}
//do a smoother transition by taking the sample of transition and going half with it
if ((lasttemp > 0 && temp < 0)||(lasttemp < 0 && temp > 0)) //delay tap crossed zero
{
sincezerocross = 0;
} //we just restarted counting from the delay tap zero cross
fourthtemp = thirdtemp;
thirdtemp = lasttemp;
lasttemp = temp;
inputSample = ( *sourceP * (1-wet))+((Float64)(temp/(8388352.0))*wet);
if (inputSample > 4.0) inputSample = 4.0;
if (inputSample < -4.0) inputSample = -4.0;
//this plugin can throw insane outputs so we'll put in a hard clip
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
destP += inNumChannels;
sourceP += inNumChannels;
}
}