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305 lines
13 KiB
C++
Executable file
305 lines
13 KiB
C++
Executable file
/*
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* File: Aura.cpp
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*
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* Version: 1.0
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*
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* Created: 10/7/15
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*
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* Copyright: Copyright © 2015 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Aura.cpp
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=============================================================================*/
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#include "Aura.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AUDIOCOMPONENT_ENTRY(AUBaseFactory, Aura)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Aura::Aura
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Aura::Aura(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Aura::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Aura::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Aura::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Aura::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Aura::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Aura::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Aura::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Aura::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Aura::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Aura::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____AuraEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Aura::AuraKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Aura::AuraKernel::Reset()
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{
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for(int count = 0; count < 21; count++) {b[count] = 0.0; f[count] = 0.0;}
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lastSample = 0.0;
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previousVelocity = 0.0;
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Aura::AuraKernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Aura::AuraKernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float32 *destP = inDestP;
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Float64 correction;
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Float64 accumulatorSample;
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Float64 velocity;
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Float64 trim = GetParameter( kParam_One );
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Float64 wet = GetParameter( kParam_Two );
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//removed unnecessary dry variable
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Float64 overallscale = trim * 10.0;
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Float64 gain = overallscale + (pow(wet,3) * 0.187859642462067);
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trim *= (1.0 - (pow(wet,3) * 0.187859642462067));
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double inputSample;
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Float64 drySample;
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if (gain < 1.0) gain = 1.0;
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if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
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if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
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if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
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if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
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if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
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if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
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if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
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if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
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if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
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if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
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if (gain > 1.0) {f[10] = 1.0; gain -= 1.0;} else {f[10] = gain; gain = 0.0;}
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if (gain > 1.0) {f[11] = 1.0; gain -= 1.0;} else {f[11] = gain; gain = 0.0;}
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if (gain > 1.0) {f[12] = 1.0; gain -= 1.0;} else {f[12] = gain; gain = 0.0;}
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if (gain > 1.0) {f[13] = 1.0; gain -= 1.0;} else {f[13] = gain; gain = 0.0;}
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if (gain > 1.0) {f[14] = 1.0; gain -= 1.0;} else {f[14] = gain; gain = 0.0;}
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if (gain > 1.0) {f[15] = 1.0; gain -= 1.0;} else {f[15] = gain; gain = 0.0;}
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if (gain > 1.0) {f[16] = 1.0; gain -= 1.0;} else {f[16] = gain; gain = 0.0;}
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if (gain > 1.0) {f[17] = 1.0; gain -= 1.0;} else {f[17] = gain; gain = 0.0;}
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if (gain > 1.0) {f[18] = 1.0; gain -= 1.0;} else {f[18] = gain; gain = 0.0;}
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if (gain > 1.0) {f[19] = 1.0; gain -= 1.0;} else {f[19] = gain; gain = 0.0;}
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//there, now we have a neat little moving average with remainders
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if (overallscale < 1.0) overallscale = 1.0;
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f[0] /= overallscale;
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f[1] /= overallscale;
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f[2] /= overallscale;
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f[3] /= overallscale;
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f[4] /= overallscale;
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f[5] /= overallscale;
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f[6] /= overallscale;
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f[7] /= overallscale;
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f[8] /= overallscale;
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f[9] /= overallscale;
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f[10] /= overallscale;
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f[11] /= overallscale;
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f[12] /= overallscale;
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f[13] /= overallscale;
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f[14] /= overallscale;
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f[15] /= overallscale;
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f[16] /= overallscale;
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f[17] /= overallscale;
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f[18] /= overallscale;
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f[19] /= overallscale;
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//and now it's neatly scaled, too
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while (nSampleFrames-- > 0) {
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inputSample = *sourceP;
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if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
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drySample = inputSample;
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velocity = lastSample - inputSample;
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correction = previousVelocity - velocity;
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b[19] = b[18]; b[18] = b[17]; b[17] = b[16]; b[16] = b[15];
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b[15] = b[14]; b[14] = b[13]; b[13] = b[12]; b[12] = b[11];
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b[11] = b[10]; b[10] = b[9];
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b[9] = b[8]; b[8] = b[7]; b[7] = b[6]; b[6] = b[5];
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b[5] = b[4]; b[4] = b[3]; b[3] = b[2]; b[2] = b[1];
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b[1] = b[0]; b[0] = accumulatorSample = correction;
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//we are accumulating rates of change of the rate of change
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accumulatorSample *= f[0];
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accumulatorSample += (b[1] * f[1]);
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accumulatorSample += (b[2] * f[2]);
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accumulatorSample += (b[3] * f[3]);
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accumulatorSample += (b[4] * f[4]);
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accumulatorSample += (b[5] * f[5]);
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accumulatorSample += (b[6] * f[6]);
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accumulatorSample += (b[7] * f[7]);
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accumulatorSample += (b[8] * f[8]);
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accumulatorSample += (b[9] * f[9]);
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accumulatorSample += (b[10] * f[10]);
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accumulatorSample += (b[11] * f[11]);
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accumulatorSample += (b[12] * f[12]);
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accumulatorSample += (b[13] * f[13]);
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accumulatorSample += (b[14] * f[14]);
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accumulatorSample += (b[15] * f[15]);
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accumulatorSample += (b[16] * f[16]);
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accumulatorSample += (b[17] * f[17]);
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accumulatorSample += (b[18] * f[18]);
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accumulatorSample += (b[19] * f[19]);
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//we are doing our repetitive calculations on a separate value
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velocity = previousVelocity + accumulatorSample;
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inputSample = lastSample + velocity;
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lastSample = inputSample;
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previousVelocity = -velocity * pow(trim,2);
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if (wet !=1.0) {
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inputSample = (inputSample * wet) + (drySample * (1.0-wet));
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}
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//begin 32 bit floating point dither
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int expon; frexpf((float)inputSample, &expon);
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fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
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inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit floating point dither
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*destP = inputSample;
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sourceP += inNumChannels; destP += inNumChannels;
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}
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}
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