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318 lines
13 KiB
C++
Executable file
318 lines
13 KiB
C++
Executable file
/*
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* File: BrassRider.cpp
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*
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* Version: 1.0
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*
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* Created: 5/15/10
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*
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* Copyright: Copyright © 2010 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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BrassRider.h
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=============================================================================*/
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#include "BrassRider.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(BrassRider)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BrassRider::BrassRider
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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BrassRider::BrassRider(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BrassRider::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult BrassRider::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BrassRider::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult BrassRider::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BrassRider::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult BrassRider::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 BrassRider::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BrassRider::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult BrassRider::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BrassRider::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult BrassRider::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____BrassRiderEffectKernel
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//-----------------------------------------------------------------------------------------
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// this is called the reset the DSP state (clear buffers, reset counters, etc.)
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ComponentResult BrassRider::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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for(int count = 0; count < 80001; count++) {d[count] = 0.0; e[count] = 0.0;}
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control = 0.0;
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clamp = 0.0;
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highIIRL = 0.0;
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slewIIRL = 0.0;
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highIIR2L = 0.0;
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slewIIR2L = 0.0;
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lastSampleL = 0.0;
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lastSlewL = 0.0;
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highIIRR = 0.0;
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slewIIRR = 0.0;
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highIIR2R = 0.0;
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slewIIR2R = 0.0;
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lastSampleR = 0.0;
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lastSlewR = 0.0;
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gcount = 0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BrassRider::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus BrassRider::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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Float64 limitOut = GetParameter( kParam_One )*16;
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int offsetA = 13500;
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int offsetB = 16700;
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Float64 wet = GetParameter( kParam_Two );
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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//assign working variables
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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inputSampleL *= limitOut;
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highIIRL = (highIIRL*0.5);
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highIIRL += (inputSampleL*0.5);
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inputSampleL -= highIIRL;
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highIIR2L = (highIIR2L*0.5);
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highIIR2L += (inputSampleL*0.5);
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inputSampleL -= highIIR2L;
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double slewSampleL = fabs(inputSampleL - lastSampleL);
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lastSampleL = inputSampleL;
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slewSampleL /= fabs(inputSampleL * lastSampleL)+0.2;
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slewIIRL = (slewIIRL*0.5);
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slewIIRL += (slewSampleL*0.5);
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slewSampleL = fabs(slewSampleL - slewIIRL);
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slewIIR2L = (slewIIR2L*0.5);
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slewIIR2L += (slewSampleL*0.5);
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slewSampleL = fabs(slewSampleL - slewIIR2L);
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double bridgerectifier = slewSampleL;
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//there's the left channel, now to feed it to overall clamp
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if (bridgerectifier > 3.1415) bridgerectifier = 0.0;
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bridgerectifier = sin(bridgerectifier);
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if (gcount < 0 || gcount > 40000) {gcount = 40000;}
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d[gcount+40000] = d[gcount] = bridgerectifier;
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control += (d[gcount] / (offsetA+1));
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control -= (d[gcount+offsetA] / offsetA);
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Float64 ramp = (control*control) * 16.0;
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e[gcount+40000] = e[gcount] = ramp;
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clamp += (e[gcount] / (offsetB+1));
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clamp -= (e[gcount+offsetB] / offsetB);
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if (clamp > wet*8) clamp = wet*8;
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gcount--;
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inputSampleR *= limitOut;
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highIIRR = (highIIRR*0.5);
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highIIRR += (inputSampleR*0.5);
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inputSampleR -= highIIRR;
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highIIR2R = (highIIR2R*0.5);
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highIIR2R += (inputSampleR*0.5);
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inputSampleR -= highIIR2R;
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double slewSampleR = fabs(inputSampleR - lastSampleR);
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lastSampleR = inputSampleR;
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slewSampleR /= fabs(inputSampleR * lastSampleR)+0.2;
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slewIIRR = (slewIIRR*0.5);
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slewIIRR += (slewSampleR*0.5);
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slewSampleR = fabs(slewSampleR - slewIIRR);
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slewIIR2R = (slewIIR2R*0.5);
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slewIIR2R += (slewSampleR*0.5);
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slewSampleR = fabs(slewSampleR - slewIIR2R);
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bridgerectifier = slewSampleR;
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//there's the right channel, now to feed it to overall clamp
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if (bridgerectifier > 3.1415) bridgerectifier = 0.0;
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bridgerectifier = sin(bridgerectifier);
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if (gcount < 0 || gcount > 40000) {gcount = 40000;}
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d[gcount+40000] = d[gcount] = bridgerectifier;
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control += (d[gcount] / (offsetA+1));
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control -= (d[gcount+offsetA] / offsetA);
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ramp = (control*control) * 16.0;
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e[gcount+40000] = e[gcount] = ramp;
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clamp += (e[gcount] / (offsetB+1));
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clamp -= (e[gcount+offsetB] / offsetB);
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if (clamp > wet*8) clamp = wet*8;
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gcount--;
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inputSampleL = (drySampleL * (1.0-wet)) + (drySampleL * clamp * wet * 16.0);
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inputSampleR = (drySampleR * (1.0-wet)) + (drySampleR * clamp * wet * 16.0);
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*outputL = inputSampleL;
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*outputR = inputSampleR;
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inputL += 1;
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inputR += 1;
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outputL += 1;
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outputR += 1;
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}
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return noErr;
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}
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