airwindows/plugins/MacAU/Baxandall3/Baxandall3.cpp
Christopher Johnson 21901acae0 DubPlate2
2025-03-30 15:34:42 -04:00

322 lines
14 KiB
C++
Executable file

/*
* File: Baxandall3.cpp
*
* Version: 1.0
*
* Created: 3/21/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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/*=============================================================================
Baxandall3.cpp
=============================================================================*/
#include "Baxandall3.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Baxandall3)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Baxandall3::Baxandall3
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Baxandall3::Baxandall3(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Baxandall3::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Baxandall3::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Baxandall3::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Baxandall3::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Baxandall3::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Baxandall3::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 Baxandall3::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
if (outInfo != NULL)
{
static AUChannelInfo info;
info.inChannels = 2;
info.outChannels = 2;
*outInfo = &info;
}
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Baxandall3::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Baxandall3::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Baxandall3::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Baxandall3::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Baxandall3EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Baxandall3::Baxandall3Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Baxandall3::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
for (int x = 0; x < bax_total; x++) {baxH[x] = 0.0;baxL[x] = 0.0;}
flip = false;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
return noErr;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Baxandall3::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus Baxandall3::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess)
{
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
UInt32 nSampleFrames = inFramesToProcess;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double inputGain = pow(GetParameter( kParam_A )*2.0,2.0);
double trebleGain = pow(GetParameter( kParam_B )*2.0,2.0);
double trebleFreq = ((2000.0*trebleGain)+200.0)/GetSampleRate();
if (trebleFreq > 0.45) trebleFreq = 0.45;
baxH[bax_freq] = trebleFreq;
baxH[bax_reso] = 0.57735026919; //bessel second order
double K = tan(M_PI * baxH[bax_freq]); //lowpass
double norm = 1.0 / (1.0 + K / baxH[bax_reso] + K * K);
baxH[bax_a0] = K * K * norm;
baxH[bax_a1] = 2.0 * baxH[bax_a0];
baxH[bax_a2] = baxH[bax_a0];
baxH[bax_b1] = 2.0 * (K * K - 1.0) * norm;
baxH[bax_b2] = (1.0 - K / baxH[bax_reso] + K * K) * norm;
//end bax highpass
double bassGain = pow(GetParameter( kParam_C )*2.0,2.0);
double bassFreq = pow((1.0-GetParameter( kParam_C ))*2.0,2.0);
bassFreq = ((2000.0*bassFreq)+200.0)/GetSampleRate();
if (bassFreq > 0.45) bassFreq = 0.45;
baxL[bax_freq] = bassFreq;
baxL[bax_reso] = 0.57735026919; //bessel second order
K = tan(M_PI * baxL[bax_freq]); //lowpass
norm = 1.0 / (1.0 + K / baxL[bax_reso] + K * K);
baxL[bax_a0] = K * K * norm;
baxL[bax_a1] = 2.0 * baxL[bax_a0];
baxL[bax_a2] = baxL[bax_a0];
baxL[bax_b1] = 2.0 * (K * K - 1.0) * norm;
baxL[bax_b2] = (1.0 - K / baxL[bax_reso] + K * K) * norm;
//end bax lowpass
while (nSampleFrames-- > 0) {
double inputSampleL = *inputL;
double inputSampleR = *inputR;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
inputSampleL = sin(fmax(fmin(inputSampleL*inputGain,M_PI_2),-M_PI_2));
inputSampleR = sin(fmax(fmin(inputSampleR*inputGain,M_PI_2),-M_PI_2));
//encode Console5: good cleanness
double trebleSampleL;
double trebleSampleR;
double bassSampleL;
double bassSampleR;
if (flip) {
trebleSampleL = (inputSampleL * baxH[bax_a0]) + baxH[bax_sLA1];
baxH[bax_sLA1] = (inputSampleL * baxH[bax_a1]) - (trebleSampleL * baxH[bax_b1]) + baxH[bax_sLA2];
baxH[bax_sLA2] = (inputSampleL * baxH[bax_a2]) - (trebleSampleL * baxH[bax_b2]);
trebleSampleL = inputSampleL - trebleSampleL;
trebleSampleR = (inputSampleR * baxH[bax_a0]) + baxH[bax_sRA1];
baxH[bax_sRA1] = (inputSampleR * baxH[bax_a1]) - (trebleSampleR * baxH[bax_b1]) + baxH[bax_sRA2];
baxH[bax_sRA2] = (inputSampleR * baxH[bax_a2]) - (trebleSampleR * baxH[bax_b2]);
trebleSampleR = inputSampleR - trebleSampleR;
bassSampleL = (inputSampleL * baxL[bax_a0]) + baxL[bax_sLA1];
baxL[bax_sLA1] = (inputSampleL * baxL[bax_a1]) - (bassSampleL * baxL[bax_b1]) + baxL[bax_sLA2];
baxL[bax_sLA2] = (inputSampleL * baxL[bax_a2]) - (bassSampleL * baxL[bax_b2]);
bassSampleR = (inputSampleR * baxL[bax_a0]) + baxL[bax_sRA1];
baxL[bax_sRA1] = (inputSampleR * baxL[bax_a1]) - (bassSampleR * baxL[bax_b1]) + baxL[bax_sRA2];
baxL[bax_sRA2] = (inputSampleR * baxL[bax_a2]) - (bassSampleR * baxL[bax_b2]);
} else {
trebleSampleL = (inputSampleL * baxH[bax_a0]) + baxH[bax_sLB1];
baxH[bax_sLB1] = (inputSampleL * baxH[bax_a1]) - (trebleSampleL * baxH[bax_b1]) + baxH[bax_sLB2];
baxH[bax_sLB2] = (inputSampleL * baxH[bax_a2]) - (trebleSampleL * baxH[bax_b2]);
trebleSampleL = inputSampleL - trebleSampleL;
trebleSampleR = (inputSampleR * baxH[bax_a0]) + baxH[bax_sRB1];
baxH[bax_sRB1] = (inputSampleR * baxH[bax_a1]) - (trebleSampleR * baxH[bax_b1]) + baxH[bax_sRB2];
baxH[bax_sRB2] = (inputSampleR * baxH[bax_a2]) - (trebleSampleR * baxH[bax_b2]);
trebleSampleR = inputSampleR - trebleSampleR;
bassSampleL = (inputSampleL * baxL[bax_a0]) + baxL[bax_sLB1];
baxL[bax_sLB1] = (inputSampleL * baxL[bax_a1]) - (bassSampleL * baxL[bax_b1]) + baxL[bax_sLB2];
baxL[bax_sLB2] = (inputSampleL * baxL[bax_a2]) - (bassSampleL * baxL[bax_b2]);
bassSampleR = (inputSampleR * baxL[bax_a0]) + baxL[bax_sRB1];
baxL[bax_sRB1] = (inputSampleR * baxL[bax_a1]) - (bassSampleR * baxL[bax_b1]) + baxL[bax_sRB2];
baxL[bax_sRB2] = (inputSampleR * baxL[bax_a2]) - (bassSampleR * baxL[bax_b2]);
}
flip = !flip;
trebleSampleL *= trebleGain;
trebleSampleR *= trebleGain;
bassSampleL *= bassGain;
bassSampleR *= bassGain;
inputSampleL = bassSampleL + trebleSampleL; //interleaved biquad
inputSampleR = bassSampleR + trebleSampleR; //interleaved biquad
inputSampleL = asin(fmax(fmin(inputSampleL,0.99999),-0.99999));
inputSampleR = asin(fmax(fmin(inputSampleR,0.99999),-0.99999));
//amplitude aspect
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*outputL = inputSampleL;
*outputR = inputSampleR;
//direct stereo out
inputL += 1;
inputR += 1;
outputL += 1;
outputR += 1;
}
return noErr;
}