airwindows/plugins/WinVST/Pockey/PockeyProc.cpp
2022-11-21 09:20:21 -05:00

282 lines
9.8 KiB
C++
Executable file

/* ========================================
* Pockey - Pockey.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Pockey_H
#include "Pockey.h"
#endif
void Pockey::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double freqMin = 0.08 / overallscale;
freqA = freqB; freqB = (pow(1.0-A,3)*(0.618033988749894848204586-freqMin))+freqMin;
//freq is always engaged at least a little
rezA = rezB; rezB = pow(B*0.618033988749894848204586,3)+0.000244140625;
//rez is always at least 12 bit truncation
double wet = C;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
double temp = (double)sampleFrames/inFramesToProcess;
double freq = (freqA*temp)+(freqB*(1.0-temp));
double rez = (rezA*temp)+(rezB*(1.0-temp));
if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL)))/log(255);
if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL)))/log(255);
if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR)))/log(255);
if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR)))/log(255);
//end uLaw encode
double offset = inputSampleL;
if (inputSampleL > 0)
{
while (offset > 0) {offset -= rez;}
inputSampleL -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleL < 0)
{
while (offset < 0) {offset += rez;}
inputSampleL -= offset;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleL *= (1.0 - rez);
offset = inputSampleR;
if (inputSampleR > 0)
{
while (offset > 0) {offset -= rez;}
inputSampleR -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleR < 0)
{
while (offset < 0) {offset += rez;}
inputSampleR -= offset;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleR *= (1.0 - rez);
if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleL > 0) inputSampleL = (pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleL < 0) inputSampleL = -(pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleR > 0) inputSampleR = (pow(256,fabs(inputSampleR))-1.0) / 255;
if (inputSampleR < 0) inputSampleR = -(pow(256,fabs(inputSampleR))-1.0) / 255;
//end uLaw decode
positionL += freq;
double outputSample = heldSampleL;
if (positionL > 1.0)
{
positionL -= 1.0;
heldSampleL = (lastSampleL * positionL) + (inputSampleL * (1-positionL));
outputSample = (heldSampleL * (1-positionL)) + (outputSample * positionL);
}
inputSampleL = outputSample;
double slew = fabs(inputSampleL - lastSoftenL)*freq;
if (slew > 0.5) slew = 0.5;
inputSampleL = (inputSampleL * slew) + (lastSoftenL * (1.0-slew));
//conditional average: only if we actually have brightness
lastSampleL = drySampleL;
lastSoftenL = outputSample;
positionR += freq;
outputSample = heldSampleR;
if (positionR > 1.0)
{
positionR -= 1.0;
heldSampleR = (lastSampleR * positionR) + (inputSampleR * (1-positionR));
outputSample = (heldSampleR * (1-positionR)) + (outputSample * positionR);
}
inputSampleR = outputSample;
slew = fabs(inputSampleR - lastSoftenR)*freq;
if (slew > 0.5) slew = 0.5;
inputSampleR = (inputSampleR * slew) + (lastSoftenR * (1.0-slew));
//conditional average: only if we actually have brightness
lastSampleR = drySampleR;
lastSoftenR = outputSample;
//end Frequency Derez
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Pockey::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double freqMin = 0.08 / overallscale;
freqA = freqB; freqB = (pow(1.0-A,3)*(0.618033988749894848204586-freqMin))+freqMin;
//freq is always engaged at least a little
rezA = rezB; rezB = pow(B*0.618033988749894848204586,3)+0.000244140625;
//rez is always at least 12 bit truncation
double wet = C;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
double temp = (double)sampleFrames/inFramesToProcess;
double freq = (freqA*temp)+(freqB*(1.0-temp));
double rez = (rezA*temp)+(rezB*(1.0-temp));
if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL)))/log(255);
if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL)))/log(255);
if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR)))/log(255);
if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR)))/log(255);
//end uLaw encode
double offset = inputSampleL;
if (inputSampleL > 0)
{
while (offset > 0) {offset -= rez;}
inputSampleL -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleL < 0)
{
while (offset < 0) {offset += rez;}
inputSampleL -= offset;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleL *= (1.0 - rez);
offset = inputSampleR;
if (inputSampleR > 0)
{
while (offset > 0) {offset -= rez;}
inputSampleR -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleR < 0)
{
while (offset < 0) {offset += rez;}
inputSampleR -= offset;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleR *= (1.0 - rez);
if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleL > 0) inputSampleL = (pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleL < 0) inputSampleL = -(pow(256,fabs(inputSampleL))-1.0) / 255;
if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0;
if (inputSampleR > 0) inputSampleR = (pow(256,fabs(inputSampleR))-1.0) / 255;
if (inputSampleR < 0) inputSampleR = -(pow(256,fabs(inputSampleR))-1.0) / 255;
//end uLaw decode
positionL += freq;
double outputSample = heldSampleL;
if (positionL > 1.0)
{
positionL -= 1.0;
heldSampleL = (lastSampleL * positionL) + (inputSampleL * (1-positionL));
outputSample = (heldSampleL * (1-positionL)) + (outputSample * positionL);
}
inputSampleL = outputSample;
double slew = fabs(inputSampleL - lastSoftenL)*freq;
if (slew > 0.5) slew = 0.5;
inputSampleL = (inputSampleL * slew) + (lastSoftenL * (1.0-slew));
//conditional average: only if we actually have brightness
lastSampleL = drySampleL;
lastSoftenL = outputSample;
positionR += freq;
outputSample = heldSampleR;
if (positionR > 1.0)
{
positionR -= 1.0;
heldSampleR = (lastSampleR * positionR) + (inputSampleR * (1-positionR));
outputSample = (heldSampleR * (1-positionR)) + (outputSample * positionR);
}
inputSampleR = outputSample;
slew = fabs(inputSampleR - lastSoftenR)*freq;
if (slew > 0.5) slew = 0.5;
inputSampleR = (inputSampleR * slew) + (lastSoftenR * (1.0-slew));
//conditional average: only if we actually have brightness
lastSampleR = drySampleR;
lastSoftenR = outputSample;
//end Frequency Derez
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}