airwindows/plugins/WinVST/Hombre/HombreProc.cpp
2022-11-21 09:20:21 -05:00

222 lines
No EOL
6.8 KiB
C++
Executable file

/* ========================================
* Hombre - Hombre.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Hombre_H
#include "Hombre.h"
#endif
void Hombre::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double target = A;
double offsetA;
double offsetB;
int widthA = (int)(1.0*overallscale);
int widthB = (int)(7.0*overallscale); //max 364 at 44.1, 792 at 96K
double wet = B;
//removed extra dry variable
double totalL;
double totalR;
int count;
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
slide = (slide * 0.9997)+(target*0.0003);
offsetA = ((pow(slide,2)) * 77)+3.2;
offsetB = (3.85 * offsetA)+41;
offsetA *= overallscale;
offsetB *= overallscale;
//adjust for sample rate
if (gcount < 1 || gcount > 2000) {gcount = 2000;}
count = gcount;
pL[count+2000] = pL[count] = inputSampleL;
pR[count+2000] = pR[count] = inputSampleR;
//double buffer
count = (int)(gcount+floor(offsetA));
totalL = pL[count] * 0.391; //less as value moves away from .0
totalL += pL[count+widthA]; //we can assume always using this in one way or another?
totalL += pL[count+widthA+widthA] * 0.391; //greater as value moves away from .0
totalR = pR[count] * 0.391; //less as value moves away from .0
totalR += pR[count+widthA]; //we can assume always using this in one way or another?
totalR += pR[count+widthA+widthA] * 0.391; //greater as value moves away from .0
inputSampleL += ((totalL * 0.274));
inputSampleR += ((totalR * 0.274));
count = (int)(gcount+floor(offsetB));
totalL = pL[count] * 0.918; //less as value moves away from .0
totalL += pL[count+widthB]; //we can assume always using this in one way or another?
totalL += pL[count+widthB+widthB] * 0.918; //greater as value moves away from .0
totalR = pR[count] * 0.918; //less as value moves away from .0
totalR += pR[count+widthB]; //we can assume always using this in one way or another?
totalR += pR[count+widthB+widthB] * 0.918; //greater as value moves away from .0
inputSampleL -= ((totalL * 0.629));
inputSampleR -= ((totalR * 0.629));
inputSampleL /= 4;
inputSampleR /= 4;
gcount--;
//still scrolling through the samples, remember
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void Hombre::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double target = A;
double offsetA;
double offsetB;
int widthA = (int)(1.0*overallscale);
int widthB = (int)(7.0*overallscale); //max 364 at 44.1, 792 at 96K
double wet = B;
//removed extra dry variable
double totalL;
double totalR;
int count;
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
slide = (slide * 0.9997)+(target*0.0003);
offsetA = ((pow(slide,2)) * 77)+3.2;
offsetB = (3.85 * offsetA)+41;
offsetA *= overallscale;
offsetB *= overallscale;
//adjust for sample rate
if (gcount < 1 || gcount > 2000) {gcount = 2000;}
count = gcount;
pL[count+2000] = pL[count] = inputSampleL;
pR[count+2000] = pR[count] = inputSampleR;
//double buffer
count = (int)(gcount+floor(offsetA));
totalL = pL[count] * 0.391; //less as value moves away from .0
totalL += pL[count+widthA]; //we can assume always using this in one way or another?
totalL += pL[count+widthA+widthA] * 0.391; //greater as value moves away from .0
totalR = pR[count] * 0.391; //less as value moves away from .0
totalR += pR[count+widthA]; //we can assume always using this in one way or another?
totalR += pR[count+widthA+widthA] * 0.391; //greater as value moves away from .0
inputSampleL += ((totalL * 0.274));
inputSampleR += ((totalR * 0.274));
count = (int)(gcount+floor(offsetB));
totalL = pL[count] * 0.918; //less as value moves away from .0
totalL += pL[count+widthB]; //we can assume always using this in one way or another?
totalL += pL[count+widthB+widthB] * 0.918; //greater as value moves away from .0
totalR = pR[count] * 0.918; //less as value moves away from .0
totalR += pR[count+widthB]; //we can assume always using this in one way or another?
totalR += pR[count+widthB+widthB] * 0.918; //greater as value moves away from .0
inputSampleL -= ((totalL * 0.629));
inputSampleR -= ((totalR * 0.629));
inputSampleL /= 4;
inputSampleR /= 4;
gcount--;
//still scrolling through the samples, remember
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}