mirror of
https://github.com/airwindows/airwindows.git
synced 2026-05-21 06:46:21 -06:00
273 lines
11 KiB
C++
Executable file
273 lines
11 KiB
C++
Executable file
/*
|
|
* File: GalacticVibe.cpp
|
|
*
|
|
* Version: 1.0
|
|
*
|
|
* Created: 3/13/23
|
|
*
|
|
* Copyright: Copyright © 2023 Airwindows, Airwindows uses the MIT license
|
|
*
|
|
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
|
|
* consideration of your agreement to the following terms, and your use, installation, modification
|
|
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
|
|
* not agree with these terms, please do not use, install, modify or redistribute this Apple
|
|
* software.
|
|
*
|
|
* In consideration of your agreement to abide by the following terms, and subject to these terms,
|
|
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
|
|
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
|
|
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
|
|
* redistribute the Apple Software in its entirety and without modifications, you must retain this
|
|
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
|
|
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
|
|
* endorse or promote products derived from the Apple Software without specific prior written
|
|
* permission from Apple. Except as expressly stated in this notice, no other rights or
|
|
* licenses, express or implied, are granted by Apple herein, including but not limited to any
|
|
* patent rights that may be infringed by your derivative works or by other works in which the
|
|
* Apple Software may be incorporated.
|
|
*
|
|
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
|
|
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
|
|
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
|
|
* OR IN COMBINATION WITH YOUR PRODUCTS.
|
|
*
|
|
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
|
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
|
|
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
|
|
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
|
|
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
/*=============================================================================
|
|
GalacticVibe.cpp
|
|
|
|
=============================================================================*/
|
|
#include "GalacticVibe.h"
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIOCOMPONENT_ENTRY(AUBaseFactory, GalacticVibe)
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GalacticVibe::GalacticVibe
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
GalacticVibe::GalacticVibe(AudioUnit component)
|
|
: AUEffectBase(component)
|
|
{
|
|
CreateElements();
|
|
Globals()->UseIndexedParameters(kNumberOfParameters);
|
|
SetParameter(kParam_One, kDefaultValue_ParamOne );
|
|
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
|
|
|
|
#if AU_DEBUG_DISPATCHER
|
|
mDebugDispatcher = new AUDebugDispatcher (this);
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GalacticVibe::GetParameterValueStrings
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult GalacticVibe::GetParameterValueStrings(AudioUnitScope inScope,
|
|
AudioUnitParameterID inParameterID,
|
|
CFArrayRef * outStrings)
|
|
{
|
|
|
|
return kAudioUnitErr_InvalidProperty;
|
|
}
|
|
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GalacticVibe::GetParameterInfo
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult GalacticVibe::GetParameterInfo(AudioUnitScope inScope,
|
|
AudioUnitParameterID inParameterID,
|
|
AudioUnitParameterInfo &outParameterInfo )
|
|
{
|
|
ComponentResult result = noErr;
|
|
|
|
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
|
|
| kAudioUnitParameterFlag_IsReadable;
|
|
|
|
if (inScope == kAudioUnitScope_Global) {
|
|
switch(inParameterID)
|
|
{
|
|
case kParam_One:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
|
|
break;
|
|
case kParam_Two:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
|
|
break;
|
|
default:
|
|
result = kAudioUnitErr_InvalidParameter;
|
|
break;
|
|
}
|
|
} else {
|
|
result = kAudioUnitErr_InvalidParameter;
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GalacticVibe::GetPropertyInfo
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult GalacticVibe::GetPropertyInfo (AudioUnitPropertyID inID,
|
|
AudioUnitScope inScope,
|
|
AudioUnitElement inElement,
|
|
UInt32 & outDataSize,
|
|
Boolean & outWritable)
|
|
{
|
|
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// state that plugin supports only stereo-in/stereo-out processing
|
|
UInt32 GalacticVibe::SupportedNumChannels(const AUChannelInfo ** outInfo)
|
|
{
|
|
if (outInfo != NULL)
|
|
{
|
|
static AUChannelInfo info;
|
|
info.inChannels = 2;
|
|
info.outChannels = 2;
|
|
*outInfo = &info;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GalacticVibe::GetProperty
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult GalacticVibe::GetProperty( AudioUnitPropertyID inID,
|
|
AudioUnitScope inScope,
|
|
AudioUnitElement inElement,
|
|
void * outData )
|
|
{
|
|
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
|
|
}
|
|
|
|
// GalacticVibe::Initialize
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult GalacticVibe::Initialize()
|
|
{
|
|
ComponentResult result = AUEffectBase::Initialize();
|
|
if (result == noErr)
|
|
Reset(kAudioUnitScope_Global, 0);
|
|
return result;
|
|
}
|
|
|
|
#pragma mark ____GalacticVibeEffectKernel
|
|
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GalacticVibe::GalacticVibeKernel::Reset()
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult GalacticVibe::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
|
|
{
|
|
for(int count = 0; count < 3110; count++) {aML[count] = aMR[count] = 0.0;}
|
|
vibM = 3.0;
|
|
vibML = vibMR = depthM = 0.0;
|
|
oldfpd = 429496.7295;
|
|
countM = 1;
|
|
|
|
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
|
|
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
|
|
return noErr;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// GalacticVibe::ProcessBufferLists
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
OSStatus GalacticVibe::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
|
|
const AudioBufferList & inBuffer,
|
|
AudioBufferList & outBuffer,
|
|
UInt32 inFramesToProcess)
|
|
{
|
|
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
|
|
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
|
|
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
|
|
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
|
|
UInt32 nSampleFrames = inFramesToProcess;
|
|
double overallscale = 1.0;
|
|
overallscale /= 44100.0;
|
|
overallscale *= GetSampleRate();
|
|
|
|
double drift = pow(GetParameter( kParam_One ),3)*0.001;
|
|
double wet = GetParameter( kParam_Two );
|
|
int delayM = 256;
|
|
|
|
while (nSampleFrames-- > 0) {
|
|
double inputSampleL = *inputL;
|
|
double inputSampleR = *inputR;
|
|
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
|
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
|
double drySampleL = inputSampleL;
|
|
double drySampleR = inputSampleR;
|
|
|
|
vibM += (oldfpd*drift);
|
|
if (vibM > (3.141592653589793238*2.0)) {
|
|
vibM = 0.0;
|
|
oldfpd = 0.4294967295+(fpdL*0.0000000000618);
|
|
}
|
|
|
|
aML[countM] = inputSampleL;
|
|
aMR[countM] = inputSampleR;
|
|
countM++; if (countM < 0 || countM > delayM) countM = 0;
|
|
|
|
double offsetML = (sin(vibM)+1.0)*127;
|
|
double offsetMR = (sin(vibM+(3.141592653589793238/2.0))+1.0)*127;
|
|
int workingML = countM + offsetML;
|
|
int workingMR = countM + offsetMR;
|
|
double interpolML = (aML[workingML-((workingML > delayM)?delayM+1:0)] * (1-(offsetML-floor(offsetML))));
|
|
interpolML += (aML[workingML+1-((workingML+1 > delayM)?delayM+1:0)] * ((offsetML-floor(offsetML))) );
|
|
double interpolMR = (aMR[workingMR-((workingMR > delayM)?delayM+1:0)] * (1-(offsetMR-floor(offsetMR))));
|
|
interpolMR += (aMR[workingMR+1-((workingMR+1 > delayM)?delayM+1:0)] * ((offsetMR-floor(offsetMR))) );
|
|
inputSampleL = interpolML;
|
|
inputSampleR = interpolMR;
|
|
//predelay that applies vibrato
|
|
//want vibrato speed AND depth like in MatrixVerb
|
|
|
|
if (wet != 1.0) {
|
|
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
|
|
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
|
|
}
|
|
//Dry/Wet control, defaults to the last slider
|
|
|
|
//begin 32 bit stereo floating point dither
|
|
int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*outputL = inputSampleL;
|
|
*outputR = inputSampleR;
|
|
//direct stereo out
|
|
|
|
inputL += 1;
|
|
inputR += 1;
|
|
outputL += 1;
|
|
outputR += 1;
|
|
}
|
|
return noErr;
|
|
}
|
|
|