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301 lines
13 KiB
C++
Executable file
301 lines
13 KiB
C++
Executable file
/*
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* File: VoiceTrick.cpp
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*
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* Version: 1.0
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*
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* Created: 5/9/19
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*
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* Copyright: Copyright © 2019 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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VoiceTrick.cpp
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=============================================================================*/
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#include "VoiceTrick.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(VoiceTrick)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// VoiceTrick::VoiceTrick
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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VoiceTrick::VoiceTrick(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// VoiceTrick::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult VoiceTrick::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// VoiceTrick::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult VoiceTrick::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// VoiceTrick::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult VoiceTrick::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 VoiceTrick::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// VoiceTrick::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult VoiceTrick::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// VoiceTrick::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult VoiceTrick::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____VoiceTrickEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// VoiceTrick::VoiceTrickKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult VoiceTrick::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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iirLowpassA = 0.0;
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iirLowpassB = 0.0;
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iirLowpassC = 0.0;
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iirLowpassD = 0.0;
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iirLowpassE = 0.0;
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iirLowpassF = 0.0;
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count = 0;
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lowpassChase = 0.0;
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lowpassAmount = 1.0;
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lastLowpass = 1000.0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// VoiceTrick::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus VoiceTrick::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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lowpassChase = pow(GetParameter( kParam_One ),2);
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//should not scale with sample rate, because values reaching 1 are important
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//to its ability to bypass when set to max
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Float64 lowpassSpeed = 300 / (fabs( lastLowpass - lowpassChase)+1.0);
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lastLowpass = lowpassChase;
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Float64 invLowpass;
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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lowpassAmount = (((lowpassAmount*lowpassSpeed)+lowpassChase)/(lowpassSpeed + 1.0)); invLowpass = 1.0 - lowpassAmount;
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//setting chase functionality of Capacitor Lowpass. I could just use this value directly from the control,
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//but if I say it's the lowpass out of Capacitor it should literally be that in every behavior.
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double inputSample = (inputSampleL + inputSampleR) * 0.5;
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//this is now our mono audio
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count++; if (count > 5) count = 0; switch (count)
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{
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case 0:
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iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
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iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
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iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
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break;
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case 1:
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iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
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iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
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iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
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break;
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case 2:
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iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
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iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
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iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
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break;
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case 3:
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iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
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iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
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iirLowpassD = (iirLowpassD * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
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break;
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case 4:
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iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
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iirLowpassB = (iirLowpassB * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
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iirLowpassE = (iirLowpassE * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
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break;
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case 5:
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iirLowpassA = (iirLowpassA * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
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iirLowpassC = (iirLowpassC * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
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iirLowpassF = (iirLowpassF * invLowpass) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
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break;
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}
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//Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
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//steepens the filter after minimizing artifacts.
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inputSampleL = -inputSample;
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inputSampleR = inputSample;
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//and now the output is mono, maybe filtered, and phase flipped to cancel at the microphone.
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//The purpose of all this is to allow for recording of lead vocals without use of headphones:
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//or at least sealed headphones. You should be able to use this to record vocals with either
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//open-back headphones, or literally speakers in the room so long as the mic is exactly
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//equidistant from each speaker/headphone side.
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//You'll probably want to not use voice monitoring: just mute the track being recorded, or monitor
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//only reverb and echo for vibe. Direct sound is the singer's direct sound.
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//The filtering is because, if you use open-back headphones and move your head, highs will
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//bleed through first like a through-zero flange coming out of cancellation (which it is).
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//Therefore, you can filter off highs until the bleed isn't annoying.
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//Or just run with it, it shouldn't be that loud.
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//Thanks to Peter Gabriel for many great examples of hit vocals recorded just like this :)
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*outputL = inputSampleL;
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*outputR = inputSampleR;
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//direct stereo out
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inputL += 1;
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inputR += 1;
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outputL += 1;
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outputR += 1;
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}
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return noErr;
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}
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