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221 lines
No EOL
7 KiB
C++
Executable file
221 lines
No EOL
7 KiB
C++
Executable file
/*
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* File: Logical4.h
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*
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* Version: 1.0
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*
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* Created: 11/9/15
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*
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* Copyright: Copyright © 2015 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include "AUEffectBase.h"
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#include "Logical4Version.h"
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#if AU_DEBUG_DISPATCHER
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#include "AUDebugDispatcher.h"
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#endif
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#ifndef __Logical4_h__
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#define __Logical4_h__
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#pragma mark ____Logical4 Parameters
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// parameters
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static const float kDefaultValue_ParamOne = 0.0;
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static const float kDefaultValue_ParamTwo = 4.0;
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static const float kDefaultValue_ParamThree = 20.0;
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static const float kDefaultValue_ParamFour = 0.0;
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static const float kDefaultValue_ParamFive = 1.0;
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static CFStringRef kParameterOneName = CFSTR("Threshold");
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static CFStringRef kParameterTwoName = CFSTR("Ratio");
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static CFStringRef kParameterTwoUnit = CFSTR("/ 1");
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static CFStringRef kParameterThreeName = CFSTR("Reaction Speed");
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static CFStringRef kParameterThreeUnit = CFSTR("ms");
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static CFStringRef kParameterFourName = CFSTR("Makeup Gain");
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static CFStringRef kParameterFiveName = CFSTR("Dry/Wet");
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enum {
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kParam_One =0,
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kParam_Two =1,
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kParam_Three =2,
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kParam_Four =3,
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kParam_Five =4,
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//Add your parameters here...
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kNumberOfParameters=5
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};
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#pragma mark ____Logical4
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class Logical4 : public AUEffectBase
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{
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public:
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Logical4(AudioUnit component);
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#if AU_DEBUG_DISPATCHER
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virtual ~Logical4 () { delete mDebugDispatcher; }
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#endif
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virtual ComponentResult Reset(AudioUnitScope inScope, AudioUnitElement inElement);
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virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer, AudioBufferList & outBuffer,
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UInt32 inFramesToProcess);
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virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings);
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virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo);
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virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable );
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virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData);
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virtual UInt32 SupportedNumChannels(const AUChannelInfo ** outInfo);
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virtual ComponentResult Initialize();
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virtual bool SupportsTail () { return true; }
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virtual Float64 GetTailTime() {return 1.0/GetSampleRate()*22050;} //roughly half seconds tail
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virtual Float64 GetLatency() {return 0.0;} // edit these because tail time isn't 1000 samples and latency isn't 1
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/*! @method Version */
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virtual ComponentResult Version() { return kLogical4Version; }
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private:
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//begin ButterComp
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Float64 controlAposL;
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Float64 controlAnegL;
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Float64 controlBposL;
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Float64 controlBnegL;
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Float64 targetposL;
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Float64 targetnegL;
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Float64 controlAposBL;
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Float64 controlAnegBL;
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Float64 controlBposBL;
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Float64 controlBnegBL;
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Float64 targetposBL;
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Float64 targetnegBL;
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Float64 controlAposCL;
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Float64 controlAnegCL;
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Float64 controlBposCL;
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Float64 controlBnegCL;
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Float64 targetposCL;
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Float64 targetnegCL;
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Float64 avgAL;
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Float64 avgBL;
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Float64 avgCL;
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Float64 avgDL;
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Float64 avgEL;
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Float64 avgFL;
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Float64 nvgAL;
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Float64 nvgBL;
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Float64 nvgCL;
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Float64 nvgDL;
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Float64 nvgEL;
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Float64 nvgFL;
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//end ButterComp
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//begin Power Sag
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Float64 dL[1000];
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Float64 controlL;
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Float64 bL[1000];
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Float64 controlBL;
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Float64 cL[1000];
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Float64 controlCL;
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//end Power Sag
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//begin ButterComp
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Float64 controlAposR;
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Float64 controlAnegR;
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Float64 controlBposR;
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Float64 controlBnegR;
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Float64 targetposR;
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Float64 targetnegR;
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Float64 controlAposBR;
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Float64 controlAnegBR;
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Float64 controlBposBR;
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Float64 controlBnegBR;
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Float64 targetposBR;
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Float64 targetnegBR;
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Float64 controlAposCR;
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Float64 controlAnegCR;
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Float64 controlBposCR;
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Float64 controlBnegCR;
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Float64 targetposCR;
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Float64 targetnegCR;
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Float64 avgAR;
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Float64 avgBR;
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Float64 avgCR;
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Float64 avgDR;
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Float64 avgER;
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Float64 avgFR;
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Float64 nvgAR;
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Float64 nvgBR;
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Float64 nvgCR;
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Float64 nvgDR;
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Float64 nvgER;
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Float64 nvgFR;
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//end ButterComp
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//begin Power Sag
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Float64 dR[1000];
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Float64 controlR;
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Float64 bR[1000];
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Float64 controlBR;
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Float64 cR[1000];
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Float64 controlCR;
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//end Power Sag
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int gcount;
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bool fpFlip;
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uint32_t fpdL;
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uint32_t fpdR;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#endif |