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https://github.com/airwindows/airwindows.git
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624 lines
23 KiB
C++
Executable file
624 lines
23 KiB
C++
Executable file
/* ========================================
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* ConsoleLAChannel - ConsoleLAChannel.h
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* Copyright (c) airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __ConsoleLAChannel_H
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#include "ConsoleLAChannel.h"
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#endif
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void ConsoleLAChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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int cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd > 4) cycleEnd = 4;
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int limit = 4*cycleEnd;
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double divisor = 2.0/limit;
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double treble = (A*6.0)-3.0;
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midA = midB;
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midB = (B*6.0)-3.0;
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bassA = bassB;
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bassB = (C*6.0)-3.0;
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//these should stack to go up to -3.0 to 3.0
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if (treble < 0.0) treble /= 3.0;
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if (midB < 0.0) midB /= 3.0;
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if (bassB < 0.0) bassB /= 3.0;
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//and then become -1.0 to 3.0;
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//there will be successive sin/cos stages w. dry/wet in these
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double freqMid = 0.024;
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switch (cycleEnd)
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{
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case 1: //base sample rate, no change
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break;
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case 2: //96k tier
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freqMid = 0.012;
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break;
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case 3: //192k tier
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freqMid = 0.006;
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break;
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}
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int bitshiftL = 0;
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int bitshiftR = 0;
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double panControl = (D*2.0)-1.0; //-1.0 to 1.0
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double panAttenuation = (1.0-fabs(panControl));
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int panBits = 20; //start centered
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if (panAttenuation > 0.0) panBits = floor(1.0 / panAttenuation);
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if (panControl > 0.25) bitshiftL += panBits;
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if (panControl < -0.25) bitshiftR += panBits;
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if (bitshiftL < 0) bitshiftL = 0; if (bitshiftL > 17) bitshiftL = 17;
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if (bitshiftR < 0) bitshiftR = 0; if (bitshiftR > 17) bitshiftR = 17;
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double gainL = 1.0;
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double gainR = 1.0;
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switch (bitshiftL)
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{
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case 17: gainL = 0.0; break;
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case 16: gainL = 0.0000152587890625; break;
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case 15: gainL = 0.000030517578125; break;
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case 14: gainL = 0.00006103515625; break;
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case 13: gainL = 0.0001220703125; break;
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case 12: gainL = 0.000244140625; break;
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case 11: gainL = 0.00048828125; break;
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case 10: gainL = 0.0009765625; break;
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case 9: gainL = 0.001953125; break;
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case 8: gainL = 0.00390625; break;
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case 7: gainL = 0.0078125; break;
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case 6: gainL = 0.015625; break;
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case 5: gainL = 0.03125; break;
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case 4: gainL = 0.0625; break;
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case 3: gainL = 0.125; break;
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case 2: gainL = 0.25; break;
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case 1: gainL = 0.5; break;
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case 0: break;
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}
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switch (bitshiftR)
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{
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case 17: gainR = 0.0; break;
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case 16: gainR = 0.0000152587890625; break;
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case 15: gainR = 0.000030517578125; break;
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case 14: gainR = 0.00006103515625; break;
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case 13: gainR = 0.0001220703125; break;
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case 12: gainR = 0.000244140625; break;
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case 11: gainR = 0.00048828125; break;
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case 10: gainR = 0.0009765625; break;
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case 9: gainR = 0.001953125; break;
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case 8: gainR = 0.00390625; break;
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case 7: gainR = 0.0078125; break;
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case 6: gainR = 0.015625; break;
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case 5: gainR = 0.03125; break;
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case 4: gainR = 0.0625; break;
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case 3: gainR = 0.125; break;
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case 2: gainR = 0.25; break;
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case 1: gainR = 0.5; break;
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case 0: break;
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}
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gainA = gainB;
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gainB = E*2.0; //smoothed master fader from Z2 filters
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//BitShiftGain pre gain trim goes here
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double subTrim = 0.0011 / overallscale;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double temp = (double)sampleFrames/inFramesToProcess;
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double gain = (gainA*temp)+(gainB*(1.0-temp));
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double mid = (midA*temp)+(midB*(1.0-temp));
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double bass = (bassA*temp)+(bassB*(1.0-temp));
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//begin Hull2 Treble
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hullp--; if (hullp < 0) hullp += 60;
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hullL[hullp] = hullL[hullp+60] = inputSampleL;
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hullR[hullp] = hullR[hullp+60] = inputSampleR;
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int x = hullp;
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double bassL = 0.0;
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double bassR = 0.0;
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while (x < hullp+(limit/2)) {
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bassL += hullL[x] * divisor;
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bassR += hullR[x] * divisor;
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x++;
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}
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bassL += bassL * 0.125;
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bassR += bassR * 0.125;
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while (x < hullp+limit) {
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bassL -= hullL[x] * 0.125 * divisor;
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bassR -= hullR[x] * 0.125 * divisor;
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x++;
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}
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hullL[hullp+20] = hullL[hullp+80] = bassL;
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hullR[hullp+20] = hullR[hullp+80] = bassR;
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x = hullp+20;
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bassL = bassR = 0.0;
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while (x < hullp+20+(limit/2)) {
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bassL += hullL[x] * divisor;
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bassR += hullR[x] * divisor;
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x++;
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}
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bassL += bassL * 0.125;
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bassR += bassR * 0.125;
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while (x < hullp+20+limit) {
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bassL -= hullL[x] * 0.125 * divisor;
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bassR -= hullR[x] * 0.125 * divisor;
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x++;
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}
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hullL[hullp+40] = hullL[hullp+100] = bassL;
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hullR[hullp+40] = hullR[hullp+100] = bassR;
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x = hullp+40;
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bassL = bassR = 0.0;
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while (x < hullp+40+(limit/2)) {
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bassL += hullL[x] * divisor;
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bassR += hullR[x] * divisor;
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x++;
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}
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bassL += bassL * 0.125;
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bassR += bassR * 0.125;
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while (x < hullp+40+limit) {
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bassL -= hullL[x] * 0.125 * divisor;
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bassR -= hullR[x] * 0.125 * divisor;
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x++;
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}
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double trebleL = inputSampleL - bassL; inputSampleL = bassL;
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double trebleR = inputSampleR - bassR; inputSampleR = bassR;
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//end Hull2 treble
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//begin Pear filter stages
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//at this point 'bass' is actually still mid and bass
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double slew = ((bassL - pearB[0]) + pearB[1])*freqMid*0.5;
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pearB[0] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[0] + pearB[1]));
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pearB[1] = slew; slew = ((bassR - pearB[2]) + pearB[3])*freqMid*0.5;
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pearB[2] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[2] + pearB[3]));
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pearB[3] = slew; slew = ((bassL - pearB[4]) + pearB[5])*freqMid*0.5;
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pearB[4] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[4] + pearB[5]));
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pearB[5] = slew; slew = ((bassR - pearB[6]) + pearB[7])*freqMid*0.5;
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pearB[6] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[6] + pearB[7]));
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pearB[7] = slew; slew = ((bassL - pearB[8]) + pearB[9])*freqMid*0.5;
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pearB[8] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[8] + pearB[9]));
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pearB[9] = slew; slew = ((bassR - pearB[10]) + pearB[11])*freqMid*0.5;
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pearB[10] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[10] + pearB[11]));
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pearB[11] = slew; slew = ((bassL - pearB[12]) + pearB[13])*freqMid*0.5;
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pearB[12] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[12] + pearB[13]));
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pearB[13] = slew; slew = ((bassR - pearB[14]) + pearB[15])*freqMid*0.5;
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pearB[14] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[14] + pearB[15]));
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pearB[15] = slew; slew = ((bassL - pearB[16]) + pearB[17])*freqMid*0.5;
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pearB[16] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[16] + pearB[17]));
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pearB[17] = slew; slew = ((bassR - pearB[18]) + pearB[19])*freqMid*0.5;
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pearB[18] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[18] + pearB[19]));
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pearB[19] = slew;
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double midL = inputSampleL - bassL;
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double midR = inputSampleR - bassR;
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//we now have three bands out of hull and pear filters
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double w = 0.0; //filter into bands, apply the sin/cos to each band
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if (treble > 0.0) {
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w = treble; if (w > 1.0) w = 1.0;
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trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*treble);
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trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*treble);
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}
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if (treble < 0.0) {
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if (trebleL > 1.0) trebleL = 1.0; if (trebleL < -1.0) trebleL = -1.0;
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if (trebleR > 1.0) trebleR = 1.0; if (trebleR < -1.0) trebleR = -1.0;
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w = -treble; if (w > 1.0) w = 1.0;
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if (trebleL > 0) trebleL = (trebleL*(1.0-w))+((1.0-cos(trebleL*w))*(1.0-w));
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else trebleL = (trebleL*(1.0-w))+((-1.0+cos(-trebleL*w))*(1.0-w));
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if (trebleR > 0) trebleR = (trebleR*(1.0-w))+((1.0-cos(trebleR*w))*(1.0-w));
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else trebleR = (trebleR*(1.0-w))+((-1.0+cos(-trebleR*w))*(1.0-w));
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} //cosine stages for EQ or expansion
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if (midL > 1.0) midL = 1.0; if (midL < -1.0) midL = -1.0;
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if (midR > 1.0) midR = 1.0; if (midR < -1.0) midR = -1.0;
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if (mid > 0.0) {
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w = mid; if (w > 1.0) w = 1.0;
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midL = (midL*(1.0-w)) + (sin(midL*M_PI_2)*mid);
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midR = (midR*(1.0-w)) + (sin(midR*M_PI_2)*mid);
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}
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if (mid < 0.0) {
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w = -mid; if (w > 1.0) w = 1.0;
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if (midL > 0) midL = (midL*(1.0-w))+((1.0-cos(midL*w))*(1.0-w));
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else midL = (midL*(1.0-w))+((-1.0+cos(-midL*w))*(1.0-w));
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if (midR > 0) midR = (midR*(1.0-w))+((1.0-cos(midR*w))*(1.0-w));
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else midR = (midR*(1.0-w))+((-1.0+cos(-midR*w))*(1.0-w));
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} //cosine stages for EQ or expansion
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if (bassL > 1.0) bassL = 1.0; if (bassL < -1.0) bassL = -1.0;
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if (bassR > 1.0) bassR = 1.0; if (bassR < -1.0) bassR = -1.0;
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if (bass > 0.0) {
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w = bass; if (w > 1.0) w = 1.0;
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bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*bass);
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bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*bass);
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}
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if (bass < 0.0) {
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w = -bass; if (w > 1.0) w = 1.0;
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if (bassL > 0) bassL = (bassL*(1.0-w))+((1.0-cos(bassL*w))*(1.0-w));
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else bassL = (bassL*(1.0-w))+((-1.0+cos(-bassL*w))*(1.0-w));
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if (bassR > 0) bassR = (bassR*(1.0-w))+((1.0-cos(bassR*w))*(1.0-w));
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else bassR = (bassR*(1.0-w))+((-1.0+cos(-bassR*w))*(1.0-w));
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} //cosine stages for EQ or expansion
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inputSampleL = (bassL + midL + trebleL)*gainL*gain;
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inputSampleR = (bassR + midR + trebleR)*gainR*gain;
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//applies BitShiftPan pan section, and smoothed fader gain
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//begin SubTight section
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double subSampleL = inputSampleL * subTrim;
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double subSampleR = inputSampleR * subTrim;
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double scale = 0.5+fabs(subSampleL*0.5);
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subSampleL = (subAL+(sin(subAL-subSampleL)*scale));
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subAL = subSampleL*scale;
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scale = 0.5+fabs(subSampleR*0.5);
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subSampleR = (subAR+(sin(subAR-subSampleR)*scale));
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subAR = subSampleR*scale;
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scale = 0.5+fabs(subSampleL*0.5);
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subSampleL = (subBL+(sin(subBL-subSampleL)*scale));
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subBL = subSampleL*scale;
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scale = 0.5+fabs(subSampleR*0.5);
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subSampleR = (subBR+(sin(subBR-subSampleR)*scale));
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subBR = subSampleR*scale;
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scale = 0.5+fabs(subSampleL*0.5);
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subSampleL = (subCL+(sin(subCL-subSampleL)*scale));
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subCL = subSampleL*scale;
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scale = 0.5+fabs(subSampleR*0.5);
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subSampleR = (subCR+(sin(subCR-subSampleR)*scale));
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subCR = subSampleR*scale;
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if (subSampleL > 0.25) subSampleL = 0.25;
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if (subSampleL < -0.25) subSampleL = -0.25;
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if (subSampleR > 0.25) subSampleR = 0.25;
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if (subSampleR < -0.25) subSampleR = -0.25;
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inputSampleL += (subSampleL*16.0);
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inputSampleR += (subSampleR*16.0);
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//end SubTight section
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//begin Console7 Channel processing
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if (inputSampleL > 1.097) inputSampleL = 1.097;
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if (inputSampleL < -1.097) inputSampleL = -1.097;
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if (inputSampleR > 1.097) inputSampleR = 1.097;
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if (inputSampleR < -1.097) inputSampleR = -1.097;
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inputSampleL = ((sin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.8)+(sin(inputSampleL)*0.2);
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inputSampleR = ((sin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.8)+(sin(inputSampleR)*0.2);
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//this is a version of Spiral blended 80/20 with regular Density.
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//It's blending between two different harmonics in the overtones of the algorithm
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void ConsoleLAChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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int cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd > 4) cycleEnd = 4;
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int limit = 4*cycleEnd;
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double divisor = 2.0/limit;
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double treble = (A*6.0)-3.0;
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midA = midB;
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midB = (B*6.0)-3.0;
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bassA = bassB;
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bassB = (C*6.0)-3.0;
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//these should stack to go up to -3.0 to 3.0
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if (treble < 0.0) treble /= 3.0;
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if (midB < 0.0) midB /= 3.0;
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if (bassB < 0.0) bassB /= 3.0;
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//and then become -1.0 to 3.0;
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//there will be successive sin/cos stages w. dry/wet in these
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double freqMid = 0.024;
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switch (cycleEnd)
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{
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case 1: //base sample rate, no change
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break;
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case 2: //96k tier
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freqMid = 0.012;
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break;
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case 3: //192k tier
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freqMid = 0.006;
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break;
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}
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int bitshiftL = 0;
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int bitshiftR = 0;
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double panControl = (D*2.0)-1.0; //-1.0 to 1.0
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double panAttenuation = (1.0-fabs(panControl));
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int panBits = 20; //start centered
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if (panAttenuation > 0.0) panBits = floor(1.0 / panAttenuation);
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if (panControl > 0.25) bitshiftL += panBits;
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if (panControl < -0.25) bitshiftR += panBits;
|
|
if (bitshiftL < 0) bitshiftL = 0; if (bitshiftL > 17) bitshiftL = 17;
|
|
if (bitshiftR < 0) bitshiftR = 0; if (bitshiftR > 17) bitshiftR = 17;
|
|
double gainL = 1.0;
|
|
double gainR = 1.0;
|
|
switch (bitshiftL)
|
|
{
|
|
case 17: gainL = 0.0; break;
|
|
case 16: gainL = 0.0000152587890625; break;
|
|
case 15: gainL = 0.000030517578125; break;
|
|
case 14: gainL = 0.00006103515625; break;
|
|
case 13: gainL = 0.0001220703125; break;
|
|
case 12: gainL = 0.000244140625; break;
|
|
case 11: gainL = 0.00048828125; break;
|
|
case 10: gainL = 0.0009765625; break;
|
|
case 9: gainL = 0.001953125; break;
|
|
case 8: gainL = 0.00390625; break;
|
|
case 7: gainL = 0.0078125; break;
|
|
case 6: gainL = 0.015625; break;
|
|
case 5: gainL = 0.03125; break;
|
|
case 4: gainL = 0.0625; break;
|
|
case 3: gainL = 0.125; break;
|
|
case 2: gainL = 0.25; break;
|
|
case 1: gainL = 0.5; break;
|
|
case 0: break;
|
|
}
|
|
switch (bitshiftR)
|
|
{
|
|
case 17: gainR = 0.0; break;
|
|
case 16: gainR = 0.0000152587890625; break;
|
|
case 15: gainR = 0.000030517578125; break;
|
|
case 14: gainR = 0.00006103515625; break;
|
|
case 13: gainR = 0.0001220703125; break;
|
|
case 12: gainR = 0.000244140625; break;
|
|
case 11: gainR = 0.00048828125; break;
|
|
case 10: gainR = 0.0009765625; break;
|
|
case 9: gainR = 0.001953125; break;
|
|
case 8: gainR = 0.00390625; break;
|
|
case 7: gainR = 0.0078125; break;
|
|
case 6: gainR = 0.015625; break;
|
|
case 5: gainR = 0.03125; break;
|
|
case 4: gainR = 0.0625; break;
|
|
case 3: gainR = 0.125; break;
|
|
case 2: gainR = 0.25; break;
|
|
case 1: gainR = 0.5; break;
|
|
case 0: break;
|
|
}
|
|
|
|
gainA = gainB;
|
|
gainB = E*2.0; //smoothed master fader from Z2 filters
|
|
//BitShiftGain pre gain trim goes here
|
|
|
|
double subTrim = 0.0011 / overallscale;
|
|
|
|
while (--sampleFrames >= 0)
|
|
{
|
|
double inputSampleL = *in1;
|
|
double inputSampleR = *in2;
|
|
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
|
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
|
|
|
double temp = (double)sampleFrames/inFramesToProcess;
|
|
double gain = (gainA*temp)+(gainB*(1.0-temp));
|
|
double mid = (midA*temp)+(midB*(1.0-temp));
|
|
double bass = (bassA*temp)+(bassB*(1.0-temp));
|
|
|
|
//begin Hull2 Treble
|
|
hullp--; if (hullp < 0) hullp += 60;
|
|
hullL[hullp] = hullL[hullp+60] = inputSampleL;
|
|
hullR[hullp] = hullR[hullp+60] = inputSampleR;
|
|
|
|
int x = hullp;
|
|
double bassL = 0.0;
|
|
double bassR = 0.0;
|
|
while (x < hullp+(limit/2)) {
|
|
bassL += hullL[x] * divisor;
|
|
bassR += hullR[x] * divisor;
|
|
x++;
|
|
}
|
|
bassL += bassL * 0.125;
|
|
bassR += bassR * 0.125;
|
|
while (x < hullp+limit) {
|
|
bassL -= hullL[x] * 0.125 * divisor;
|
|
bassR -= hullR[x] * 0.125 * divisor;
|
|
x++;
|
|
}
|
|
hullL[hullp+20] = hullL[hullp+80] = bassL;
|
|
hullR[hullp+20] = hullR[hullp+80] = bassR;
|
|
x = hullp+20;
|
|
bassL = bassR = 0.0;
|
|
while (x < hullp+20+(limit/2)) {
|
|
bassL += hullL[x] * divisor;
|
|
bassR += hullR[x] * divisor;
|
|
x++;
|
|
}
|
|
bassL += bassL * 0.125;
|
|
bassR += bassR * 0.125;
|
|
while (x < hullp+20+limit) {
|
|
bassL -= hullL[x] * 0.125 * divisor;
|
|
bassR -= hullR[x] * 0.125 * divisor;
|
|
x++;
|
|
}
|
|
hullL[hullp+40] = hullL[hullp+100] = bassL;
|
|
hullR[hullp+40] = hullR[hullp+100] = bassR;
|
|
x = hullp+40;
|
|
bassL = bassR = 0.0;
|
|
while (x < hullp+40+(limit/2)) {
|
|
bassL += hullL[x] * divisor;
|
|
bassR += hullR[x] * divisor;
|
|
x++;
|
|
}
|
|
bassL += bassL * 0.125;
|
|
bassR += bassR * 0.125;
|
|
while (x < hullp+40+limit) {
|
|
bassL -= hullL[x] * 0.125 * divisor;
|
|
bassR -= hullR[x] * 0.125 * divisor;
|
|
x++;
|
|
}
|
|
double trebleL = inputSampleL - bassL; inputSampleL = bassL;
|
|
double trebleR = inputSampleR - bassR; inputSampleR = bassR;
|
|
//end Hull2 treble
|
|
|
|
//begin Pear filter stages
|
|
//at this point 'bass' is actually still mid and bass
|
|
double slew = ((bassL - pearB[0]) + pearB[1])*freqMid*0.5;
|
|
pearB[0] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[0] + pearB[1]));
|
|
pearB[1] = slew; slew = ((bassR - pearB[2]) + pearB[3])*freqMid*0.5;
|
|
pearB[2] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[2] + pearB[3]));
|
|
pearB[3] = slew; slew = ((bassL - pearB[4]) + pearB[5])*freqMid*0.5;
|
|
pearB[4] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[4] + pearB[5]));
|
|
pearB[5] = slew; slew = ((bassR - pearB[6]) + pearB[7])*freqMid*0.5;
|
|
pearB[6] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[6] + pearB[7]));
|
|
pearB[7] = slew; slew = ((bassL - pearB[8]) + pearB[9])*freqMid*0.5;
|
|
pearB[8] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[8] + pearB[9]));
|
|
pearB[9] = slew; slew = ((bassR - pearB[10]) + pearB[11])*freqMid*0.5;
|
|
pearB[10] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[10] + pearB[11]));
|
|
pearB[11] = slew; slew = ((bassL - pearB[12]) + pearB[13])*freqMid*0.5;
|
|
pearB[12] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[12] + pearB[13]));
|
|
pearB[13] = slew; slew = ((bassR - pearB[14]) + pearB[15])*freqMid*0.5;
|
|
pearB[14] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[14] + pearB[15]));
|
|
pearB[15] = slew; slew = ((bassL - pearB[16]) + pearB[17])*freqMid*0.5;
|
|
pearB[16] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[16] + pearB[17]));
|
|
pearB[17] = slew; slew = ((bassR - pearB[18]) + pearB[19])*freqMid*0.5;
|
|
pearB[18] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[18] + pearB[19]));
|
|
pearB[19] = slew;
|
|
double midL = inputSampleL - bassL;
|
|
double midR = inputSampleR - bassR;
|
|
//we now have three bands out of hull and pear filters
|
|
|
|
double w = 0.0; //filter into bands, apply the sin/cos to each band
|
|
if (treble > 0.0) {
|
|
w = treble; if (w > 1.0) w = 1.0;
|
|
trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*treble);
|
|
trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*treble);
|
|
}
|
|
if (treble < 0.0) {
|
|
if (trebleL > 1.0) trebleL = 1.0; if (trebleL < -1.0) trebleL = -1.0;
|
|
if (trebleR > 1.0) trebleR = 1.0; if (trebleR < -1.0) trebleR = -1.0;
|
|
w = -treble; if (w > 1.0) w = 1.0;
|
|
if (trebleL > 0) trebleL = (trebleL*(1.0-w))+((1.0-cos(trebleL*w))*(1.0-w));
|
|
else trebleL = (trebleL*(1.0-w))+((-1.0+cos(-trebleL*w))*(1.0-w));
|
|
if (trebleR > 0) trebleR = (trebleR*(1.0-w))+((1.0-cos(trebleR*w))*(1.0-w));
|
|
else trebleR = (trebleR*(1.0-w))+((-1.0+cos(-trebleR*w))*(1.0-w));
|
|
} //cosine stages for EQ or expansion
|
|
|
|
if (midL > 1.0) midL = 1.0; if (midL < -1.0) midL = -1.0;
|
|
if (midR > 1.0) midR = 1.0; if (midR < -1.0) midR = -1.0;
|
|
if (mid > 0.0) {
|
|
w = mid; if (w > 1.0) w = 1.0;
|
|
midL = (midL*(1.0-w)) + (sin(midL*M_PI_2)*mid);
|
|
midR = (midR*(1.0-w)) + (sin(midR*M_PI_2)*mid);
|
|
}
|
|
if (mid < 0.0) {
|
|
w = -mid; if (w > 1.0) w = 1.0;
|
|
if (midL > 0) midL = (midL*(1.0-w))+((1.0-cos(midL*w))*(1.0-w));
|
|
else midL = (midL*(1.0-w))+((-1.0+cos(-midL*w))*(1.0-w));
|
|
if (midR > 0) midR = (midR*(1.0-w))+((1.0-cos(midR*w))*(1.0-w));
|
|
else midR = (midR*(1.0-w))+((-1.0+cos(-midR*w))*(1.0-w));
|
|
} //cosine stages for EQ or expansion
|
|
|
|
if (bassL > 1.0) bassL = 1.0; if (bassL < -1.0) bassL = -1.0;
|
|
if (bassR > 1.0) bassR = 1.0; if (bassR < -1.0) bassR = -1.0;
|
|
if (bass > 0.0) {
|
|
w = bass; if (w > 1.0) w = 1.0;
|
|
bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*bass);
|
|
bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*bass);
|
|
}
|
|
if (bass < 0.0) {
|
|
w = -bass; if (w > 1.0) w = 1.0;
|
|
if (bassL > 0) bassL = (bassL*(1.0-w))+((1.0-cos(bassL*w))*(1.0-w));
|
|
else bassL = (bassL*(1.0-w))+((-1.0+cos(-bassL*w))*(1.0-w));
|
|
if (bassR > 0) bassR = (bassR*(1.0-w))+((1.0-cos(bassR*w))*(1.0-w));
|
|
else bassR = (bassR*(1.0-w))+((-1.0+cos(-bassR*w))*(1.0-w));
|
|
} //cosine stages for EQ or expansion
|
|
|
|
inputSampleL = (bassL + midL + trebleL)*gainL*gain;
|
|
inputSampleR = (bassR + midR + trebleR)*gainR*gain;
|
|
//applies BitShiftPan pan section, and smoothed fader gain
|
|
|
|
//begin SubTight section
|
|
double subSampleL = inputSampleL * subTrim;
|
|
double subSampleR = inputSampleR * subTrim;
|
|
|
|
double scale = 0.5+fabs(subSampleL*0.5);
|
|
subSampleL = (subAL+(sin(subAL-subSampleL)*scale));
|
|
subAL = subSampleL*scale;
|
|
scale = 0.5+fabs(subSampleR*0.5);
|
|
subSampleR = (subAR+(sin(subAR-subSampleR)*scale));
|
|
subAR = subSampleR*scale;
|
|
scale = 0.5+fabs(subSampleL*0.5);
|
|
subSampleL = (subBL+(sin(subBL-subSampleL)*scale));
|
|
subBL = subSampleL*scale;
|
|
scale = 0.5+fabs(subSampleR*0.5);
|
|
subSampleR = (subBR+(sin(subBR-subSampleR)*scale));
|
|
subBR = subSampleR*scale;
|
|
scale = 0.5+fabs(subSampleL*0.5);
|
|
subSampleL = (subCL+(sin(subCL-subSampleL)*scale));
|
|
subCL = subSampleL*scale;
|
|
scale = 0.5+fabs(subSampleR*0.5);
|
|
subSampleR = (subCR+(sin(subCR-subSampleR)*scale));
|
|
subCR = subSampleR*scale;
|
|
if (subSampleL > 0.25) subSampleL = 0.25;
|
|
if (subSampleL < -0.25) subSampleL = -0.25;
|
|
if (subSampleR > 0.25) subSampleR = 0.25;
|
|
if (subSampleR < -0.25) subSampleR = -0.25;
|
|
inputSampleL += (subSampleL*16.0);
|
|
inputSampleR += (subSampleR*16.0);
|
|
//end SubTight section
|
|
|
|
//begin Console7 Channel processing
|
|
if (inputSampleL > 1.097) inputSampleL = 1.097;
|
|
if (inputSampleL < -1.097) inputSampleL = -1.097;
|
|
if (inputSampleR > 1.097) inputSampleR = 1.097;
|
|
if (inputSampleR < -1.097) inputSampleR = -1.097;
|
|
inputSampleL = ((sin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.8)+(sin(inputSampleL)*0.2);
|
|
inputSampleR = ((sin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.8)+(sin(inputSampleR)*0.2);
|
|
//this is a version of Spiral blended 80/20 with regular Density.
|
|
//It's blending between two different harmonics in the overtones of the algorithm
|
|
|
|
//begin 64 bit stereo floating point dither
|
|
//int expon; frexp((double)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//frexp((double)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//end 64 bit stereo floating point dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
in1++;
|
|
in2++;
|
|
out1++;
|
|
out2++;
|
|
}
|
|
}
|