airwindows/plugins/MacAU/Longhand/Longhand.cpp
Christopher Johnson 59fd9f2651 missing Longhand
2026-05-10 13:23:52 -04:00

245 lines
11 KiB
C++
Executable file

/*
* File: Longhand.cpp
*
* Version: 1.0
*
* Created: 4/29/26
*
* Copyright: Copyright © 2026 Airwindows, Airwindows uses the MIT license
*
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* software.
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*/
/*=============================================================================
Longhand.cpp
=============================================================================*/
#include "Longhand.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Longhand)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Longhand::Longhand
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Longhand::Longhand(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Longhand::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Longhand::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Longhand::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Longhand::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Longhand::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Longhand::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Longhand::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Longhand::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Longhand::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Longhand::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____LonghandEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Longhand::LonghandKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Longhand::LonghandKernel::Reset()
{
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Longhand::LonghandKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Longhand::LonghandKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double inputGain = pow(GetParameter( kParam_A ),2.0)*7.72;//normalized input does not wavefold too far
double outputGain = GetParameter( kParam_B );
double wet = GetParameter( kParam_C );
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
inputSampleL = fmin(fmax(inputSampleL,-1.0),1.0);
double drySampleL = inputSampleL;
if (inputGain != 1.0) {
inputSampleL *= inputGain;
drySampleL *= inputGain;
}
long double X = inputSampleL; X *= X; //long double for even
long double temp = inputSampleL * X; //the initial multiplies
inputSampleL -= temp*0.16666666666666666666666666666666666; temp *= X;
inputSampleL += temp*0.00833333333333333333333333333333333; temp *= X;
inputSampleL -= temp*0.00019841269841269841269841269841269; temp *= X;
inputSampleL += temp*0.00000275573192239858906525573192239; temp *= X;
inputSampleL -= temp*0.00000002505210838544171877521083854; temp *= X;
inputSampleL += temp*0.00000000016059043836821614599392377; temp *= X;
inputSampleL -= temp*0.00000000000076471637318198164759011; temp *= X;
inputSampleL += temp*0.00000000000000281145725434552076319; temp *= X;
inputSampleL -= temp*0.00000000000000000822063524662432971; temp *= X;
inputSampleL += temp*0.00000000000000000001957294106339126;
//retain mantissa of a long double increasing power function
//long double probably doesn't handle more than 36 digits or so
if (outputGain != 1.0) {
inputSampleL *= outputGain;
}
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
}
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}