airwindows/plugins/LinuxVST/src/BezEQ2/BezEQ2Proc.cpp
Christopher Johnson 2425228865 ZAcidLowpass
2026-02-14 18:44:44 -05:00

274 lines
8.7 KiB
C++
Executable file

/* ========================================
* BezEQ2 - BezEQ2.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __BezEQ2_H
#include "BezEQ2.h"
#endif
void BezEQ2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double trebleGain = (A * 2.0);
double derezA = B/overallscale;
if (derezA < 0.00001) derezA = 0.00001; if (derezA > 1.0) derezA = 1.0;
int midDelay = (int)(1.0/derezA);
if (midDelay > 4096) midDelay = 4096;
derezA = 1.0 / midDelay;
double midTrim = (double)midDelay/(midDelay+1.0);
midTrim = 1.0-(derezA*midTrim);
midDelay = (int)(midDelay*0.5*midTrim);
double midGain = (C * 2.0);
double derezB = pow(D,2.0)/overallscale;
if (derezB < 0.00001) derezB = 0.00001; if (derezB > 1.0) derezB = 1.0;
int bassDelay = (int)(1.0/derezB);
if (bassDelay > 4096) bassDelay = 4096;
derezB = 1.0 / bassDelay;
double bassTrim = (double)bassDelay/(bassDelay+1.0);
bassTrim = 1.0-(derezB*bassTrim);
bassDelay = (int)(bassDelay*0.5*bassTrim);
double bassGain = (E * 2.0);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
bezA[bez_cycle] += derezA;
bezA[bez_SampL] += (inputSampleL * derezA);
bezA[bez_SampR] += (inputSampleR * derezA);
if (bezA[bez_cycle] > 1.0) {
bezA[bez_cycle] = 0.0;
bezA[bez_CL] = bezA[bez_BL];
bezA[bez_BL] = bezA[bez_AL];
bezA[bez_AL] = bezA[bez_SampL];
bezA[bez_SampL] = 0.0;
bezA[bez_CR] = bezA[bez_BR];
bezA[bez_BR] = bezA[bez_AR];
bezA[bez_AR] = bezA[bez_SampR];
bezA[bez_SampR] = 0.0;
}
double X = bezA[bez_cycle]*midTrim;
double CBL = (bezA[bez_CL]*(1.0-X))+(bezA[bez_BL]*X);
double BAL = (bezA[bez_BL]*(1.0-X))+(bezA[bez_AL]*X);
double midL = (bezA[bez_BL]+(CBL*(1.0-X))+(BAL*X))*0.25;
double CBR = (bezA[bez_CR]*(1.0-X))+(bezA[bez_BR]*X);
double BAR = (bezA[bez_BR]*(1.0-X))+(bezA[bez_AR]*X);
double midR = (bezA[bez_BR]+(CBR*(1.0-X))+(BAR*X))*0.25;
//predelay
aL[countA] = inputSampleL;
aR[countA] = inputSampleR;
countA++; if (countA < 0 || countA > midDelay) countA = 0;
inputSampleL = aL[countA-((countA > midDelay)?midDelay+1:0)];
inputSampleR = aR[countA-((countA > midDelay)?midDelay+1:0)];
//end predelay
double trebleL = inputSampleL - midL;
double trebleR = inputSampleR - midR;
bezB[bez_cycle] += derezB;
bezB[bez_SampL] += (midL * derezB);
bezB[bez_SampR] += (midR * derezB);
if (bezB[bez_cycle] > 1.0) {
bezB[bez_cycle] = 0.0;
bezB[bez_CL] = bezB[bez_BL];
bezB[bez_BL] = bezB[bez_AL];
bezB[bez_AL] = bezB[bez_SampL];
bezB[bez_SampL] = 0.0;
bezB[bez_CR] = bezB[bez_BR];
bezB[bez_BR] = bezB[bez_AR];
bezB[bez_AR] = bezB[bez_SampR];
bezB[bez_SampR] = 0.0;
}
X = bezB[bez_cycle]*bassTrim;
CBL = (bezB[bez_CL]*(1.0-X))+(bezB[bez_BL]*X);
BAL = (bezB[bez_BL]*(1.0-X))+(bezB[bez_AL]*X);
double bassL = (bezB[bez_BL]+(CBL*(1.0-X))+(BAL*X))*0.25;
CBR = (bezB[bez_CR]*(1.0-X))+(bezB[bez_BR]*X);
BAR = (bezB[bez_BR]*(1.0-X))+(bezB[bez_AR]*X);
double bassR = (bezB[bez_BR]+(CBR*(1.0-X))+(BAR*X))*0.25;
if (midGain > 0.0001) {
midL += (trebleL*(trebleGain/midGain));
midR += (trebleR*(trebleGain/midGain));
}
//predelay
bL[countB] = midL;
bR[countB] = midR;
countB++; if (countB < 0 || countB > bassDelay) countB = 0;
midL = bL[countB-((countB > bassDelay)?bassDelay+1:0)];
midR = bR[countB-((countB > bassDelay)?bassDelay+1:0)];
//end predelay
midL -= bassL;
midR -= bassR;
inputSampleL = (bassL*bassGain) + (midL*midGain);
inputSampleR = (bassR*bassGain) + (midR*midGain);
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void BezEQ2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double trebleGain = (A * 2.0);
double derezA = B/overallscale;
if (derezA < 0.00001) derezA = 0.00001; if (derezA > 1.0) derezA = 1.0;
int midDelay = (int)(1.0/derezA);
if (midDelay > 4096) midDelay = 4096;
derezA = 1.0 / midDelay;
double midTrim = (double)midDelay/(midDelay+1.0);
midTrim = 1.0-(derezA*midTrim);
midDelay = (int)(midDelay*0.5*midTrim);
double midGain = (C * 2.0);
double derezB = pow(D,2.0)/overallscale;
if (derezB < 0.00001) derezB = 0.00001; if (derezB > 1.0) derezB = 1.0;
int bassDelay = (int)(1.0/derezB);
if (bassDelay > 4096) bassDelay = 4096;
derezB = 1.0 / bassDelay;
double bassTrim = (double)bassDelay/(bassDelay+1.0);
bassTrim = 1.0-(derezB*bassTrim);
bassDelay = (int)(bassDelay*0.5*bassTrim);
double bassGain = (E * 2.0);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
bezA[bez_cycle] += derezA;
bezA[bez_SampL] += (inputSampleL * derezA);
bezA[bez_SampR] += (inputSampleR * derezA);
if (bezA[bez_cycle] > 1.0) {
bezA[bez_cycle] = 0.0;
bezA[bez_CL] = bezA[bez_BL];
bezA[bez_BL] = bezA[bez_AL];
bezA[bez_AL] = bezA[bez_SampL];
bezA[bez_SampL] = 0.0;
bezA[bez_CR] = bezA[bez_BR];
bezA[bez_BR] = bezA[bez_AR];
bezA[bez_AR] = bezA[bez_SampR];
bezA[bez_SampR] = 0.0;
}
double X = bezA[bez_cycle]*midTrim;
double CBL = (bezA[bez_CL]*(1.0-X))+(bezA[bez_BL]*X);
double BAL = (bezA[bez_BL]*(1.0-X))+(bezA[bez_AL]*X);
double midL = (bezA[bez_BL]+(CBL*(1.0-X))+(BAL*X))*0.25;
double CBR = (bezA[bez_CR]*(1.0-X))+(bezA[bez_BR]*X);
double BAR = (bezA[bez_BR]*(1.0-X))+(bezA[bez_AR]*X);
double midR = (bezA[bez_BR]+(CBR*(1.0-X))+(BAR*X))*0.25;
//predelay
aL[countA] = inputSampleL;
aR[countA] = inputSampleR;
countA++; if (countA < 0 || countA > midDelay) countA = 0;
inputSampleL = aL[countA-((countA > midDelay)?midDelay+1:0)];
inputSampleR = aR[countA-((countA > midDelay)?midDelay+1:0)];
//end predelay
double trebleL = inputSampleL - midL;
double trebleR = inputSampleR - midR;
bezB[bez_cycle] += derezB;
bezB[bez_SampL] += (midL * derezB);
bezB[bez_SampR] += (midR * derezB);
if (bezB[bez_cycle] > 1.0) {
bezB[bez_cycle] = 0.0;
bezB[bez_CL] = bezB[bez_BL];
bezB[bez_BL] = bezB[bez_AL];
bezB[bez_AL] = bezB[bez_SampL];
bezB[bez_SampL] = 0.0;
bezB[bez_CR] = bezB[bez_BR];
bezB[bez_BR] = bezB[bez_AR];
bezB[bez_AR] = bezB[bez_SampR];
bezB[bez_SampR] = 0.0;
}
X = bezB[bez_cycle]*bassTrim;
CBL = (bezB[bez_CL]*(1.0-X))+(bezB[bez_BL]*X);
BAL = (bezB[bez_BL]*(1.0-X))+(bezB[bez_AL]*X);
double bassL = (bezB[bez_BL]+(CBL*(1.0-X))+(BAL*X))*0.25;
CBR = (bezB[bez_CR]*(1.0-X))+(bezB[bez_BR]*X);
BAR = (bezB[bez_BR]*(1.0-X))+(bezB[bez_AR]*X);
double bassR = (bezB[bez_BR]+(CBR*(1.0-X))+(BAR*X))*0.25;
if (midGain > 0.0001) {
midL += (trebleL*(trebleGain/midGain));
midR += (trebleR*(trebleGain/midGain));
}
//predelay
bL[countB] = midL;
bR[countB] = midR;
countB++; if (countB < 0 || countB > bassDelay) countB = 0;
midL = bL[countB-((countB > bassDelay)?bassDelay+1:0)];
midR = bR[countB-((countB > bassDelay)?bassDelay+1:0)];
//end predelay
midL -= bassL;
midR -= bassR;
inputSampleL = (bassL*bassGain) + (midL*midGain);
inputSampleR = (bassR*bassGain) + (midR*midGain);
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}