airwindows/plugins/MacSignedAU/Longhand/Longhand.h
Christopher Johnson 2335148573 BezEQ3
2026-05-09 20:09:00 -04:00

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/*
* File: Longhand.h
*
* Version: 1.0
*
* Created: 4/29/26
*
* Copyright: Copyright © 2026 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* endorse or promote products derived from the Apple Software without specific prior written
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*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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*/
#include "AUEffectBase.h"
#include "LonghandVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __Longhand_h__
#define __Longhand_h__
#pragma mark ____Longhand Parameters
// parameters
static const float kDefaultValue_ParamA = 0.445;
static const float kDefaultValue_ParamB = 1.0;
static const float kDefaultValue_ParamC = 1.0;
static CFStringRef kParameterAName = CFSTR("Input");
static CFStringRef kParameterBName = CFSTR("Output");
static CFStringRef kParameterCName = CFSTR("Dry/Wet");
enum {
kParam_A =0,
kParam_B =1,
kParam_C =2,
//Add your parameters here...
kNumberOfParameters=3
};
#pragma mark ____Longhand
class Longhand : public AUEffectBase
{
public:
Longhand(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~Longhand () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new LonghandKernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kLonghandVersion; }
protected:
class LonghandKernel : public AUKernelBase // most of the real work happens here
{
public:
LonghandKernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif