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252 lines
11 KiB
C++
Executable file
252 lines
11 KiB
C++
Executable file
/*
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* File: Dynamics3Mono.cpp
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*
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* Version: 1.0
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*
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* Created: 11/20/25
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*
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* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Dynamics3Mono.cpp
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=============================================================================*/
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#include "Dynamics3Mono.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AUDIOCOMPONENT_ENTRY(AUBaseFactory, Dynamics3Mono)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamics3Mono::Dynamics3Mono
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Dynamics3Mono::Dynamics3Mono(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_A, kDefaultValue_ParamA );
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SetParameter(kParam_B, kDefaultValue_ParamB );
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SetParameter(kParam_C, kDefaultValue_ParamC );
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SetParameter(kParam_D, kDefaultValue_ParamD );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamics3Mono::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Dynamics3Mono::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamics3Mono::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Dynamics3Mono::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_A:
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AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamA;
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break;
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case kParam_B:
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AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamB;
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break;
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case kParam_C:
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AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamC;
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break;
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case kParam_D:
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AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamD;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamics3Mono::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Dynamics3Mono::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamics3Mono::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Dynamics3Mono::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Dynamics3Mono::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Dynamics3Mono::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____Dynamics3MonoEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamics3Mono::Dynamics3MonoKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Dynamics3Mono::Dynamics3MonoKernel::Reset()
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{
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for (int x = 0; x < bez_total; x++) bezComp[x] = 0.0;
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//Dynamics3
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamics3Mono::Dynamics3MonoKernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Dynamics3Mono::Dynamics3MonoKernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float32 *destP = inDestP;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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//begin Dynamics3
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double bezThresh = pow(GetParameter( kParam_A )+0.6180339887498949,2.0)*1.6180339887498949;
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double sqrThresh = sqrt(bezThresh);
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double bezRez = fmax(pow((1.0-GetParameter( kParam_B ))*0.5,4.0)/overallscale,0.0001);
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bezRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375)));
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int stepped = 999999; if (bezRez > 0.000001) stepped = (int)(1.0/bezRez);
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bezRez = 1.0 / stepped;
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double bezTrim = 1.0-(bezRez*((double)stepped/(stepped+1.0)));
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double sloRez = fmax(pow((1.0-GetParameter( kParam_C ))*0.5,4.0)/overallscale,0.00001);
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sloRez /= (2.0/pow(overallscale,0.5-((overallscale-1.0)*0.0375)));
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double bezCompDry = pow(1.0-GetParameter( kParam_D ),1.6180339887498949);
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if (bezThresh > 4.236) bezCompDry = 0.0;
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//end Dynamics3
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while (nSampleFrames-- > 0) {
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double inputSample = *sourceP;
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if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
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double drySample = inputSample;
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//begin Dynamics3
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inputSample *= (bezComp[bez_comp]/bezThresh);
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double ctrl = fmin(inputSample,sqrThresh*bezComp[bez_comp]*0.6180339887498949);
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bezComp[bez_min] = fmax(bezComp[bez_min]-sloRez,ctrl);
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bezComp[bez_Ctrl] += (bezComp[bez_min] * bezRez);
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bezComp[bez_cycle] += bezRez;
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if (bezComp[bez_cycle] > 1.0) {bezComp[bez_cycle] = 0.0;
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bezComp[bez_C] = bezComp[bez_B]; bezComp[bez_B] = bezComp[bez_A];
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bezComp[bez_A] = bezComp[bez_Ctrl]; bezComp[bez_Ctrl] = 0.0;}
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double X = bezComp[bez_cycle]*bezTrim;
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bezComp[bez_comp] = bezComp[bez_B]+(bezComp[bez_C]*(1.0-X)*(1.0-X))+(bezComp[bez_B]*2.0*(1.0-X)*X)+(bezComp[bez_A]*X*X);
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bezComp[bez_comp] = ((1.0-(fmin(bezComp[bez_comp],1.0))));
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inputSample = (drySample*bezCompDry*(1.0-(bezComp[bez_comp]*(1.0-bezCompDry))))+(inputSample*(1.0-bezCompDry)*bezComp[bez_comp]*bezThresh);
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//end Dynamics3
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//begin 32 bit floating point dither
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int expon; frexpf((float)inputSample, &expon);
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fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
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inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
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//end 32 bit floating point dither
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*destP = inputSample;
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sourceP += inNumChannels; destP += inNumChannels;
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}
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}
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