airwindows/plugins/LinuxVST
Christopher Johnson 2335148573 BezEQ3
2026-05-09 20:09:00 -04:00
..
src BezEQ3 2026-05-09 20:09:00 -04:00
CMakeLists.txt BezEQ3 2026-05-09 20:09:00 -04:00
Helpers.cmake Introducing LinuxVST 2018-02-12 19:08:23 -05:00
LICENSE Introducing LinuxVST 2018-02-12 19:08:23 -05:00
README.md Introducing LinuxVST 2018-02-12 19:08:23 -05:00

Airwindows open-source VST plugins for Linux

This repository contains a CMake project that builds Airwindows plugins for Linux. Thanks to the Patreon supporters, Chris now publishes some of his plugins under the MIT license on his GitHub, thus making this possible. Please, consider supporting him. More info:

  1. https://patreon.com/airwindows
  2. https://github.com/airwindows/airwindows
  3. http://airwindows.com

This CMake project is created by Eugene Cherny, whose work with CMake and scripting allowed for every Airwindows plugin to be conveniently ported to LinuxVST, and allowed for Linux as a platform to be targeted from now on. Thank you, ech2!

  1. https://github.com/ech2
  2. http://oscii.ru

[Download build]

Building

Install CMake from your package manager:

  • Debian / Ubuntu: apt install cmake
  • Fedora / CentOS: dnf install cmake
  • Arch / Manjaro: pacman -S cmake

To build the plugins you would need to grab the VST SDK and copy it to the include/vstsdk directory. You need to do it yourself, because the Steinbergs license doesnt allow to distribute their SDK with licenses other than GPL. You can get it from the following page: https://www.steinberg.net/en/company/developers.html. The structure of the include/vsdsdk directory should be as follows:

include/vstsdk/
├── pluginterfaces
│   └── vst2.x
│       ├── aeffect.h
│       ├── aeffectx.h
│       └── vstfxstore.h
├── aeffeditor.h
├── audioeffect.cpp
├── audioeffect.h
├── audioeffectx.cpp
├── audioeffectx.h
├── CMakeLists.txt
└── vstplugmain.cpp

Then, navigate to the build directory and run cmake .. && make. A number of .so files should appear — these are your plugins. Copy them wherever you would like or wherever your DAW can find them.

Adding new plugins

  1. Create a new directory PluginName in the src dir.
  2. Copy the plugins .cpp and .h files to it.
  3. Add line add_airwindows_plugin(PluginName) to the root CMakeLists.txt. This will create a new target PluginName with all the sources copied, as well as include VST-related files.
  4. Build the project.

Whats needed

  • Check the VS / Xcode projects for some extra compilation flags and add it to this project.
  • Try to make this build cross-platform and generate Xcode and VS projects.
  • Automatic builds for different platforms.