mirror of
https://github.com/airwindows/airwindows.git
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442 lines
18 KiB
C++
Executable file
442 lines
18 KiB
C++
Executable file
/* ========================================
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* BassKit - BassKit.h
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* Copyright (c) 2016 airwindows, All rights reserved
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* ======================================== */
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#ifndef __BassKit_H
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#include "BassKit.h"
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#endif
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void BassKit::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double ataLowpass;
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double randy;
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double invrandy;
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double HeadBump = 0.0;
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double BassGain = A * 0.1;
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double HeadBumpFreq = ((B*0.1)+0.02)/overallscale;
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double iirAmount = HeadBumpFreq/44.1;
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double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0));
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double SubBump = 0.0;
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double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0;
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double clamp = 0.0;
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double fuzz = 0.111;
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while (--sampleFrames >= 0)
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{
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long double inputSampleL = *in1;
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long double inputSampleR = *in2;
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static int noisesourceL = 0;
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static int noisesourceR = 850010;
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int residue;
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double applyresidue;
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noisesourceL = noisesourceL % 1700021; noisesourceL++;
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residue = noisesourceL * noisesourceL;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleL += applyresidue;
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if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
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inputSampleL -= applyresidue;
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}
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noisesourceR = noisesourceR % 1700021; noisesourceR++;
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residue = noisesourceR * noisesourceR;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleR += applyresidue;
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if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
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inputSampleR -= applyresidue;
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}
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//for live air, we always apply the dither noise. Then, if our result is
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//effectively digital black, we'll subtract it again. We want a 'air' hiss
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ataLowpass = (inputSampleL + inputSampleR) / 2.0;
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iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA;
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iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB;
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oscGate += fabs(ataLowpass * 10.0);
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oscGate -= 0.001;
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if (oscGate > 1.0) oscGate = 1.0;
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if (oscGate < 0) oscGate = 0;
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//got a value that only goes down low when there's silence or near silence on input
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clamp = 1.0-oscGate;
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clamp *= 0.00001;
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//set up the thing to choke off oscillations- belt and suspenders affair
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if (ataLowpass > 0)
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{if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;}
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else {WasNegative = true;}
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//set up polarities for sub-bass version
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randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
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invrandy = (1.0-randy);
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randy /= 2.0;
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//set up the noise
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iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA;
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iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB;
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iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC;
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iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD;
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iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE;
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iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF;
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iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG;
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iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH;
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iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI;
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iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ;
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iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK;
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iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL;
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iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM;
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iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN;
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iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO;
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iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP;
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iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ;
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iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR;
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iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS;
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iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT;
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iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU;
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iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV;
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switch (bflip)
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{
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case 1:
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iirHeadBumpA += (ataLowpass * BassGain);
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iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq);
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iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC);
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if (iirHeadBumpA > 0) iirHeadBumpA -= clamp;
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if (iirHeadBumpA < 0) iirHeadBumpA += clamp;
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HeadBump = iirHeadBumpA;
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break;
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case 2:
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iirHeadBumpB += (ataLowpass * BassGain);
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iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq);
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iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC);
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if (iirHeadBumpB > 0) iirHeadBumpB -= clamp;
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if (iirHeadBumpB < 0) iirHeadBumpB += clamp;
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HeadBump = iirHeadBumpB;
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break;
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case 3:
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iirHeadBumpC += (ataLowpass * BassGain);
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iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq);
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iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC);
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if (iirHeadBumpC > 0) iirHeadBumpC -= clamp;
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if (iirHeadBumpC < 0) iirHeadBumpC += clamp;
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HeadBump = iirHeadBumpC;
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break;
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}
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iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW;
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iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX;
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SubBump = HeadBump;
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iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY;
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iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC;
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iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD;
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SubBump = fabs(SubBump);
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if (SubOctave == false) {SubBump = -SubBump;}
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switch (bflip)
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{
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case 1:
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iirSubBumpA += SubBump;// * BassGain);
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iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq);
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iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC);
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if (iirSubBumpA > 0) iirSubBumpA -= clamp;
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if (iirSubBumpA < 0) iirSubBumpA += clamp;
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SubBump = iirSubBumpA;
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break;
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case 2:
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iirSubBumpB += SubBump;// * BassGain);
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iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq);
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iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC);
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if (iirSubBumpB > 0) iirSubBumpB -= clamp;
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if (iirSubBumpB < 0) iirSubBumpB += clamp;
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SubBump = iirSubBumpB;
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break;
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case 3:
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iirSubBumpC += SubBump;// * BassGain);
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iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq);
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iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC);
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if (iirSubBumpC > 0) iirSubBumpC -= clamp;
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if (iirSubBumpC < 0) iirSubBumpC += clamp;
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SubBump = iirSubBumpC;
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break;
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}
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iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ;
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iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE;
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iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF;
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inputSampleL += (HeadBump * BassOutGain);
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inputSampleL += (SubBump * SubOutGain);
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inputSampleR += (HeadBump * BassOutGain);
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inputSampleR += (SubBump * SubOutGain);
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flip = !flip;
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bflip++;
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if (bflip < 1 || bflip > 3) bflip = 1;
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//stereo 32 bit dither, made small and tidy.
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int expon; frexpf((float)inputSampleL, &expon);
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long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
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inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
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frexpf((float)inputSampleR, &expon);
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dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
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inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
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//end 32 bit dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void BassKit::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double ataLowpass;
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double randy;
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double invrandy;
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double HeadBump = 0.0;
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double BassGain = A * 0.1;
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double HeadBumpFreq = ((B*0.1)+0.02)/overallscale;
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double iirAmount = HeadBumpFreq/44.1;
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double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0));
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double SubBump = 0.0;
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double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0;
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double clamp = 0.0;
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double fuzz = 0.111;
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while (--sampleFrames >= 0)
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{
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long double inputSampleL = *in1;
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long double inputSampleR = *in2;
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static int noisesourceL = 0;
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static int noisesourceR = 850010;
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int residue;
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double applyresidue;
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noisesourceL = noisesourceL % 1700021; noisesourceL++;
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residue = noisesourceL * noisesourceL;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleL += applyresidue;
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if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
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inputSampleL -= applyresidue;
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}
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noisesourceR = noisesourceR % 1700021; noisesourceR++;
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residue = noisesourceR * noisesourceR;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleR += applyresidue;
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if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
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inputSampleR -= applyresidue;
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}
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//for live air, we always apply the dither noise. Then, if our result is
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//effectively digital black, we'll subtract it again. We want a 'air' hiss
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ataLowpass = (inputSampleL + inputSampleR) / 2.0;
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iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA;
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iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB;
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oscGate += fabs(ataLowpass * 10.0);
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oscGate -= 0.001;
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if (oscGate > 1.0) oscGate = 1.0;
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if (oscGate < 0) oscGate = 0;
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//got a value that only goes down low when there's silence or near silence on input
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clamp = 1.0-oscGate;
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clamp *= 0.00001;
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//set up the thing to choke off oscillations- belt and suspenders affair
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if (ataLowpass > 0)
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{if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;}
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else {WasNegative = true;}
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//set up polarities for sub-bass version
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randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
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invrandy = (1.0-randy);
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randy /= 2.0;
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//set up the noise
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iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA;
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iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB;
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iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC;
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iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD;
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iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE;
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iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF;
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iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG;
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iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH;
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iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI;
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iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ;
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iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK;
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iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL;
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iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM;
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iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN;
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iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO;
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iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP;
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iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ;
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iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR;
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iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS;
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iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT;
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iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU;
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iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV;
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switch (bflip)
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{
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case 1:
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iirHeadBumpA += (ataLowpass * BassGain);
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iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq);
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iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC);
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if (iirHeadBumpA > 0) iirHeadBumpA -= clamp;
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if (iirHeadBumpA < 0) iirHeadBumpA += clamp;
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HeadBump = iirHeadBumpA;
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break;
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case 2:
|
|
iirHeadBumpB += (ataLowpass * BassGain);
|
|
iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq);
|
|
iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC);
|
|
if (iirHeadBumpB > 0) iirHeadBumpB -= clamp;
|
|
if (iirHeadBumpB < 0) iirHeadBumpB += clamp;
|
|
HeadBump = iirHeadBumpB;
|
|
break;
|
|
case 3:
|
|
iirHeadBumpC += (ataLowpass * BassGain);
|
|
iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq);
|
|
iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC);
|
|
if (iirHeadBumpC > 0) iirHeadBumpC -= clamp;
|
|
if (iirHeadBumpC < 0) iirHeadBumpC += clamp;
|
|
HeadBump = iirHeadBumpC;
|
|
break;
|
|
}
|
|
|
|
iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW;
|
|
iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX;
|
|
|
|
SubBump = HeadBump;
|
|
iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY;
|
|
|
|
iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC;
|
|
iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD;
|
|
|
|
|
|
SubBump = fabs(SubBump);
|
|
if (SubOctave == false) {SubBump = -SubBump;}
|
|
|
|
switch (bflip)
|
|
{
|
|
case 1:
|
|
iirSubBumpA += SubBump;// * BassGain);
|
|
iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq);
|
|
iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC);
|
|
if (iirSubBumpA > 0) iirSubBumpA -= clamp;
|
|
if (iirSubBumpA < 0) iirSubBumpA += clamp;
|
|
SubBump = iirSubBumpA;
|
|
break;
|
|
case 2:
|
|
iirSubBumpB += SubBump;// * BassGain);
|
|
iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq);
|
|
iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC);
|
|
if (iirSubBumpB > 0) iirSubBumpB -= clamp;
|
|
if (iirSubBumpB < 0) iirSubBumpB += clamp;
|
|
SubBump = iirSubBumpB;
|
|
break;
|
|
case 3:
|
|
iirSubBumpC += SubBump;// * BassGain);
|
|
iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq);
|
|
iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC);
|
|
if (iirSubBumpC > 0) iirSubBumpC -= clamp;
|
|
if (iirSubBumpC < 0) iirSubBumpC += clamp;
|
|
SubBump = iirSubBumpC;
|
|
break;
|
|
}
|
|
|
|
iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ;
|
|
iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE;
|
|
iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF;
|
|
|
|
|
|
inputSampleL += (HeadBump * BassOutGain);
|
|
inputSampleL += (SubBump * SubOutGain);
|
|
|
|
inputSampleR += (HeadBump * BassOutGain);
|
|
inputSampleR += (SubBump * SubOutGain);
|
|
|
|
|
|
flip = !flip;
|
|
bflip++;
|
|
if (bflip < 1 || bflip > 3) bflip = 1;
|
|
|
|
//stereo 64 bit dither, made small and tidy.
|
|
int expon; frexp((double)inputSampleL, &expon);
|
|
long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
|
|
dither /= 536870912.0; //needs this to scale to 64 bit zone
|
|
inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
|
|
frexp((double)inputSampleR, &expon);
|
|
dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
|
|
dither /= 536870912.0; //needs this to scale to 64 bit zone
|
|
inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
|
|
//end 64 bit dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
*in1++;
|
|
*in2++;
|
|
*out1++;
|
|
*out2++;
|
|
}
|
|
}
|