mirror of
https://github.com/airwindows/airwindows.git
synced 2026-05-21 06:46:21 -06:00
333 lines
No EOL
13 KiB
C++
Executable file
333 lines
No EOL
13 KiB
C++
Executable file
/* ========================================
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* Average - Average.h
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* Copyright (c) 2016 airwindows, All rights reserved
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* ======================================== */
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#ifndef __Average_H
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#include "Average.h"
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#endif
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void Average::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double correctionSample;
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double accumulatorSampleL;
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double accumulatorSampleR;
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double drySampleL;
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double drySampleR;
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double inputSampleL;
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double inputSampleR;
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double overallscale = (A * 9.0)+1.0;
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double wet = B;
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double dry = 1.0 - wet;
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double gain = overallscale;
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if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
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if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
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if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
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if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
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if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
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if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
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if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
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if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
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if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
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if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
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//there, now we have a neat little moving average with remainders
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if (overallscale < 1.0) overallscale = 1.0;
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f[0] /= overallscale;
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f[1] /= overallscale;
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f[2] /= overallscale;
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f[3] /= overallscale;
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f[4] /= overallscale;
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f[5] /= overallscale;
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f[6] /= overallscale;
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f[7] /= overallscale;
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f[8] /= overallscale;
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f[9] /= overallscale;
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//and now it's neatly scaled, too
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
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static int noisesource = 0;
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//this declares a variable before anything else is compiled. It won't keep assigning
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//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
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//but it lets me add this denormalization fix in a single place rather than updating
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//it in three different locations. The variable isn't thread-safe but this is only
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//a random seed and we can share it with whatever.
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noisesource = noisesource % 1700021; noisesource++;
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int residue = noisesource * noisesource;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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double applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleL = applyresidue;
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}
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if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
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static int noisesource = 0;
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noisesource = noisesource % 1700021; noisesource++;
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int residue = noisesource * noisesource;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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double applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleR = applyresidue;
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//this denormalization routine produces a white noise at -300 dB which the noise
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//shaping will interact with to produce a bipolar output, but the noise is actually
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//all positive. That should stop any variables from going denormal, and the routine
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//only kicks in if digital black is input. As a final touch, if you save to 24-bit
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//the silence will return to being digital black again.
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}
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
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bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
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bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
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bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
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bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
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bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
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//primitive way of doing this: for larger batches of samples, you might
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//try using a circular buffer like in a reverb. If you add the new sample
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//and subtract the one on the end you can keep a running tally of the samples
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//between. Beware of tiny floating-point math errors eventually screwing up
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//your system, though!
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accumulatorSampleL *= f[0];
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accumulatorSampleL += (bL[1] * f[1]);
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accumulatorSampleL += (bL[2] * f[2]);
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accumulatorSampleL += (bL[3] * f[3]);
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accumulatorSampleL += (bL[4] * f[4]);
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accumulatorSampleL += (bL[5] * f[5]);
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accumulatorSampleL += (bL[6] * f[6]);
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accumulatorSampleL += (bL[7] * f[7]);
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accumulatorSampleL += (bL[8] * f[8]);
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accumulatorSampleL += (bL[9] * f[9]);
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accumulatorSampleR *= f[0];
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accumulatorSampleR += (bR[1] * f[1]);
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accumulatorSampleR += (bR[2] * f[2]);
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accumulatorSampleR += (bR[3] * f[3]);
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accumulatorSampleR += (bR[4] * f[4]);
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accumulatorSampleR += (bR[5] * f[5]);
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accumulatorSampleR += (bR[6] * f[6]);
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accumulatorSampleR += (bR[7] * f[7]);
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accumulatorSampleR += (bR[8] * f[8]);
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accumulatorSampleR += (bR[9] * f[9]);
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//we are doing our repetitive calculations on a separate value
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correctionSample = inputSampleL - accumulatorSampleL;
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//we're gonna apply the total effect of all these calculations as a single subtract
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inputSampleL -= correctionSample;
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correctionSample = inputSampleR - accumulatorSampleR;
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inputSampleR -= correctionSample;
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//our one math operation on the input data coming in
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if (wet < 1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
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inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
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}
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//dry/wet control only applies if you're using it. We don't do a multiply by 1.0
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//if it 'won't change anything' but our sample might be at a very different scaling
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//in the floating point system.
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//stereo 32 bit dither, made small and tidy.
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int expon; frexpf((float)inputSampleL, &expon);
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long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
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inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
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frexpf((float)inputSampleR, &expon);
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dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
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inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
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//end 32 bit dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void Average::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double correctionSample;
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double accumulatorSampleL;
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double accumulatorSampleR;
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double drySampleL;
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double drySampleR;
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double inputSampleL;
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double inputSampleR;
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double overallscale = (A * 9.0)+1.0;
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double wet = B;
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double dry = 1.0 - wet;
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double gain = overallscale;
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if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
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if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
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if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
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if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
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if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
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if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
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if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
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if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
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if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
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if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
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//there, now we have a neat little moving average with remainders
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if (overallscale < 1.0) overallscale = 1.0;
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f[0] /= overallscale;
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f[1] /= overallscale;
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f[2] /= overallscale;
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f[3] /= overallscale;
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f[4] /= overallscale;
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f[5] /= overallscale;
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f[6] /= overallscale;
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f[7] /= overallscale;
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f[8] /= overallscale;
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f[9] /= overallscale;
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//and now it's neatly scaled, too
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
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static int noisesource = 0;
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//this declares a variable before anything else is compiled. It won't keep assigning
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//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
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//but it lets me add this denormalization fix in a single place rather than updating
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//it in three different locations. The variable isn't thread-safe but this is only
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//a random seed and we can share it with whatever.
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noisesource = noisesource % 1700021; noisesource++;
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int residue = noisesource * noisesource;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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double applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleL = applyresidue;
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}
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if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
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static int noisesource = 0;
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noisesource = noisesource % 1700021; noisesource++;
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int residue = noisesource * noisesource;
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residue = residue % 170003; residue *= residue;
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residue = residue % 17011; residue *= residue;
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residue = residue % 1709; residue *= residue;
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residue = residue % 173; residue *= residue;
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residue = residue % 17;
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double applyresidue = residue;
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applyresidue *= 0.00000001;
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applyresidue *= 0.00000001;
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inputSampleR = applyresidue;
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//this denormalization routine produces a white noise at -300 dB which the noise
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//shaping will interact with to produce a bipolar output, but the noise is actually
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//all positive. That should stop any variables from going denormal, and the routine
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//only kicks in if digital black is input. As a final touch, if you save to 24-bit
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//the silence will return to being digital black again.
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}
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
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bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
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bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
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bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
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bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
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bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
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//primitive way of doing this: for larger batches of samples, you might
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//try using a circular buffer like in a reverb. If you add the new sample
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//and subtract the one on the end you can keep a running tally of the samples
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//between. Beware of tiny floating-point math errors eventually screwing up
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//your system, though!
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accumulatorSampleL *= f[0];
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accumulatorSampleL += (bL[1] * f[1]);
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accumulatorSampleL += (bL[2] * f[2]);
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accumulatorSampleL += (bL[3] * f[3]);
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accumulatorSampleL += (bL[4] * f[4]);
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accumulatorSampleL += (bL[5] * f[5]);
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accumulatorSampleL += (bL[6] * f[6]);
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accumulatorSampleL += (bL[7] * f[7]);
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accumulatorSampleL += (bL[8] * f[8]);
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accumulatorSampleL += (bL[9] * f[9]);
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accumulatorSampleR *= f[0];
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accumulatorSampleR += (bR[1] * f[1]);
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accumulatorSampleR += (bR[2] * f[2]);
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accumulatorSampleR += (bR[3] * f[3]);
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accumulatorSampleR += (bR[4] * f[4]);
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accumulatorSampleR += (bR[5] * f[5]);
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accumulatorSampleR += (bR[6] * f[6]);
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accumulatorSampleR += (bR[7] * f[7]);
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accumulatorSampleR += (bR[8] * f[8]);
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accumulatorSampleR += (bR[9] * f[9]);
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//we are doing our repetitive calculations on a separate value
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correctionSample = inputSampleL - accumulatorSampleL;
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//we're gonna apply the total effect of all these calculations as a single subtract
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inputSampleL -= correctionSample;
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correctionSample = inputSampleR - accumulatorSampleR;
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inputSampleR -= correctionSample;
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//our one math operation on the input data coming in
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if (wet < 1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
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inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
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}
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//dry/wet control only applies if you're using it. We don't do a multiply by 1.0
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//if it 'won't change anything' but our sample might be at a very different scaling
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//in the floating point system.
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//stereo 64 bit dither, made small and tidy.
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int expon; frexp((double)inputSampleL, &expon);
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long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
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dither /= 536870912.0; //needs this to scale to 64 bit zone
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inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
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frexp((double)inputSampleR, &expon);
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dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
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dither /= 536870912.0; //needs this to scale to 64 bit zone
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inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
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//end 64 bit dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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} |