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355 lines
15 KiB
C++
Executable file
355 lines
15 KiB
C++
Executable file
/*
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* File: Distance2.cpp
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*
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* Version: 1.0
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*
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* Created: 5/10/18
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*
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* Copyright: Copyright © 2018 Airwindows, All Rights Reserved
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Distance2.cpp
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=============================================================================*/
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#include "Distance2.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Distance2)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distance2::Distance2
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Distance2::Distance2(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distance2::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Distance2::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distance2::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Distance2::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distance2::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Distance2::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distance2::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Distance2::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Distance2::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Distance2::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____Distance2EffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distance2::Distance2Kernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Distance2::Distance2Kernel::Reset()
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{
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thirdSample = lastSample = 0.0;
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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lastSampleA = 0.0;
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lastSampleB = 0.0;
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lastSampleC = 0.0;
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lastSampleD = 0.0;
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lastSampleE = 0.0;
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lastSampleF = 0.0;
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lastSampleG = 0.0;
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lastSampleH = 0.0;
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lastSampleI = 0.0;
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lastSampleJ = 0.0;
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lastSampleK = 0.0;
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lastSampleL = 0.0;
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lastSampleM = 0.0;
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thresholdA = 0.618033988749894;
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thresholdB = 0.679837387624884;
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thresholdC = 0.747821126387373;
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thresholdD = 0.82260323902611;
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thresholdE = 0.904863562928721;
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thresholdF = 0.995349919221593;
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thresholdG = 1.094884911143752;
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thresholdH = 1.204373402258128;
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thresholdI = 1.32481074248394;
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thresholdJ = 1.457291816732335;
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thresholdK = 1.603020998405568;
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thresholdL = 1.763323098246125;
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thresholdM = 1.939655408070737;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distance2::Distance2Kernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Distance2::Distance2Kernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float32 *destP = inDestP;
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Float64 overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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thresholdA = 0.618033988749894 / overallscale;
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thresholdB = 0.679837387624884 / overallscale;
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thresholdC = 0.747821126387373 / overallscale;
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thresholdD = 0.82260323902611 / overallscale;
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thresholdE = 0.904863562928721 / overallscale;
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thresholdF = 0.995349919221593 / overallscale;
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thresholdG = 1.094884911143752 / overallscale;
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thresholdH = 1.204373402258128 / overallscale;
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thresholdI = 1.32481074248394 / overallscale;
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thresholdJ = 1.457291816732335 / overallscale;
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thresholdK = 1.603020998405568 / overallscale;
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thresholdL = 1.763323098246125 / overallscale;
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thresholdM = 1.939655408070737 / overallscale;
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Float64 softslew = (pow(GetParameter( kParam_One ),3)*24)+.6;
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softslew *= overallscale;
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Float64 filter = softslew * GetParameter( kParam_Two );
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Float64 secondfilter = filter / 3.0;
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Float64 thirdfilter = filter / 5.0;
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Float64 offsetScale = GetParameter( kParam_One ) * 0.1618;
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Float64 levelcorrect = 1.0 + ((filter / 12.0) * GetParameter( kParam_One ));
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//bring in top slider again to manage boost level for lower settings
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Float64 wet = GetParameter( kParam_Three );
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//this also functions as a pad for the intensely distorty deep distance mode
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Float64 dry = 1.0-wet;
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while (nSampleFrames-- > 0) {
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double inputSample = *sourceP;
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if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
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double drySample = inputSample;
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double offset = offsetScale - (lastSample - inputSample);
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inputSample += (offset*offsetScale); //extra bit from Loud: offset air compression
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inputSample *= wet; //clean up w. dry introduced
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inputSample *= softslew; //scale into Atmosphere algorithm
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double clamp = inputSample - lastSampleA;
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if (clamp > thresholdA) inputSample = lastSampleA + thresholdA;
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if (-clamp > thresholdA) inputSample = lastSampleA - thresholdA;
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clamp = inputSample - lastSampleB;
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if (clamp > thresholdB) inputSample = lastSampleB + thresholdB;
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if (-clamp > thresholdB) inputSample = lastSampleB - thresholdB;
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clamp = inputSample - lastSampleC;
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if (clamp > thresholdC) inputSample = lastSampleC + thresholdC;
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if (-clamp > thresholdC) inputSample = lastSampleC - thresholdC;
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clamp = inputSample - lastSampleD;
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if (clamp > thresholdD) inputSample = lastSampleD + thresholdD;
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if (-clamp > thresholdD) inputSample = lastSampleD - thresholdD;
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clamp = inputSample - lastSampleE;
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if (clamp > thresholdE) inputSample = lastSampleE + thresholdE;
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if (-clamp > thresholdE) inputSample = lastSampleE - thresholdE;
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clamp = inputSample - lastSampleF;
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if (clamp > thresholdF) inputSample = lastSampleF + thresholdF;
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if (-clamp > thresholdF) inputSample = lastSampleF - thresholdF;
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clamp = inputSample - lastSampleG;
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if (clamp > thresholdG) inputSample = lastSampleG + thresholdG;
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if (-clamp > thresholdG) inputSample = lastSampleG - thresholdG;
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clamp = inputSample - lastSampleH;
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if (clamp > thresholdH) inputSample = lastSampleH + thresholdH;
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if (-clamp > thresholdH) inputSample = lastSampleH - thresholdH;
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clamp = inputSample - lastSampleI;
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if (clamp > thresholdI) inputSample = lastSampleI + thresholdI;
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if (-clamp > thresholdI) inputSample = lastSampleI - thresholdI;
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clamp = inputSample - lastSampleJ;
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if (clamp > thresholdJ) inputSample = lastSampleJ + thresholdJ;
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if (-clamp > thresholdJ) inputSample = lastSampleJ - thresholdJ;
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clamp = inputSample - lastSampleK;
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if (clamp > thresholdK) inputSample = lastSampleK + thresholdK;
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if (-clamp > thresholdK) inputSample = lastSampleK - thresholdK;
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clamp = inputSample - lastSampleL;
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if (clamp > thresholdL) inputSample = lastSampleL + thresholdL;
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if (-clamp > thresholdL) inputSample = lastSampleL - thresholdL;
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clamp = inputSample - lastSampleM;
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if (clamp > thresholdM) inputSample = lastSampleM + thresholdM;
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if (-clamp > thresholdM) inputSample = lastSampleM - thresholdM;
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lastSampleM = lastSampleL;
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lastSampleL = lastSampleK;
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lastSampleK = lastSampleJ;
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lastSampleJ = lastSampleI;
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lastSampleI = lastSampleH;
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lastSampleH = lastSampleG;
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lastSampleG = lastSampleF;
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lastSampleF = lastSampleE;
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lastSampleE = lastSampleD;
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lastSampleD = lastSampleC;
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lastSampleC = lastSampleB;
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lastSampleB = lastSampleA;
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lastSampleA = drySample;
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//store the raw input sample again for use next time
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inputSample *= levelcorrect;
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inputSample /= softslew;
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inputSample -= (offset*offsetScale);
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//begin IIR stage
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inputSample += (thirdSample * thirdfilter);
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inputSample /= (thirdfilter + 1.0);
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inputSample += (lastSample * secondfilter);
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inputSample /= (secondfilter + 1.0);
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//do an IIR like thing to further squish superdistant stuff
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thirdSample = lastSample;
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lastSample = inputSample;
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inputSample *= levelcorrect;
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if (wet !=1.0) {
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inputSample = (inputSample * wet) + (drySample * (1.0-wet));
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}
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//Dry/Wet control, defaults to the last slider
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//begin 32 bit floating point dither
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int expon; frexpf((float)inputSample, &expon);
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fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
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inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit floating point dither
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*destP = inputSample;
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sourceP += inNumChannels; destP += inNumChannels;
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}
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}
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