airwindows/plugins/LinuxVST/src/Average/AverageProc.cpp
2022-02-26 16:24:05 -05:00

259 lines
No EOL
9.5 KiB
C++
Executable file

/* ========================================
* Average - Average.h
* Copyright (c) 2016 airwindows, All rights reserved
* ======================================== */
#ifndef __Average_H
#include "Average.h"
#endif
void Average::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double correctionSample;
double accumulatorSampleL;
double accumulatorSampleR;
double drySampleL;
double drySampleR;
double inputSampleL;
double inputSampleR;
double overallscale = (A * 9.0)+1.0;
double wet = B;
//removed extra dry variable
double gain = overallscale;
if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
//there, now we have a neat little moving average with remainders
if (overallscale < 1.0) overallscale = 1.0;
f[0] /= overallscale;
f[1] /= overallscale;
f[2] /= overallscale;
f[3] /= overallscale;
f[4] /= overallscale;
f[5] /= overallscale;
f[6] /= overallscale;
f[7] /= overallscale;
f[8] /= overallscale;
f[9] /= overallscale;
//and now it's neatly scaled, too
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
//primitive way of doing this: for larger batches of samples, you might
//try using a circular buffer like in a reverb. If you add the new sample
//and subtract the one on the end you can keep a running tally of the samples
//between. Beware of tiny floating-point math errors eventually screwing up
//your system, though!
accumulatorSampleL *= f[0];
accumulatorSampleL += (bL[1] * f[1]);
accumulatorSampleL += (bL[2] * f[2]);
accumulatorSampleL += (bL[3] * f[3]);
accumulatorSampleL += (bL[4] * f[4]);
accumulatorSampleL += (bL[5] * f[5]);
accumulatorSampleL += (bL[6] * f[6]);
accumulatorSampleL += (bL[7] * f[7]);
accumulatorSampleL += (bL[8] * f[8]);
accumulatorSampleL += (bL[9] * f[9]);
accumulatorSampleR *= f[0];
accumulatorSampleR += (bR[1] * f[1]);
accumulatorSampleR += (bR[2] * f[2]);
accumulatorSampleR += (bR[3] * f[3]);
accumulatorSampleR += (bR[4] * f[4]);
accumulatorSampleR += (bR[5] * f[5]);
accumulatorSampleR += (bR[6] * f[6]);
accumulatorSampleR += (bR[7] * f[7]);
accumulatorSampleR += (bR[8] * f[8]);
accumulatorSampleR += (bR[9] * f[9]);
//we are doing our repetitive calculations on a separate value
correctionSample = inputSampleL - accumulatorSampleL;
//we're gonna apply the total effect of all these calculations as a single subtract
inputSampleL -= correctionSample;
correctionSample = inputSampleR - accumulatorSampleR;
inputSampleR -= correctionSample;
//our one math operation on the input data coming in
if (wet < 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//dry/wet control only applies if you're using it. We don't do a multiply by 1.0
//if it 'won't change anything' but our sample might be at a very different scaling
//in the floating point system.
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void Average::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double correctionSample;
double accumulatorSampleL;
double accumulatorSampleR;
double drySampleL;
double drySampleR;
double inputSampleL;
double inputSampleR;
double overallscale = (A * 9.0)+1.0;
double wet = B;
//removed extra dry variable
double gain = overallscale;
if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
//there, now we have a neat little moving average with remainders
if (overallscale < 1.0) overallscale = 1.0;
f[0] /= overallscale;
f[1] /= overallscale;
f[2] /= overallscale;
f[3] /= overallscale;
f[4] /= overallscale;
f[5] /= overallscale;
f[6] /= overallscale;
f[7] /= overallscale;
f[8] /= overallscale;
f[9] /= overallscale;
//and now it's neatly scaled, too
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
//primitive way of doing this: for larger batches of samples, you might
//try using a circular buffer like in a reverb. If you add the new sample
//and subtract the one on the end you can keep a running tally of the samples
//between. Beware of tiny floating-point math errors eventually screwing up
//your system, though!
accumulatorSampleL *= f[0];
accumulatorSampleL += (bL[1] * f[1]);
accumulatorSampleL += (bL[2] * f[2]);
accumulatorSampleL += (bL[3] * f[3]);
accumulatorSampleL += (bL[4] * f[4]);
accumulatorSampleL += (bL[5] * f[5]);
accumulatorSampleL += (bL[6] * f[6]);
accumulatorSampleL += (bL[7] * f[7]);
accumulatorSampleL += (bL[8] * f[8]);
accumulatorSampleL += (bL[9] * f[9]);
accumulatorSampleR *= f[0];
accumulatorSampleR += (bR[1] * f[1]);
accumulatorSampleR += (bR[2] * f[2]);
accumulatorSampleR += (bR[3] * f[3]);
accumulatorSampleR += (bR[4] * f[4]);
accumulatorSampleR += (bR[5] * f[5]);
accumulatorSampleR += (bR[6] * f[6]);
accumulatorSampleR += (bR[7] * f[7]);
accumulatorSampleR += (bR[8] * f[8]);
accumulatorSampleR += (bR[9] * f[9]);
//we are doing our repetitive calculations on a separate value
correctionSample = inputSampleL - accumulatorSampleL;
//we're gonna apply the total effect of all these calculations as a single subtract
inputSampleL -= correctionSample;
correctionSample = inputSampleR - accumulatorSampleR;
inputSampleR -= correctionSample;
//our one math operation on the input data coming in
if (wet < 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//dry/wet control only applies if you're using it. We don't do a multiply by 1.0
//if it 'won't change anything' but our sample might be at a very different scaling
//in the floating point system.
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}