airwindows/plugins/WinVST/Zoom/ZoomProc.cpp
Christopher Johnson 027b95722f Galactic3
2024-10-13 17:34:06 -04:00

132 lines
5.1 KiB
C++
Executable file

/* ========================================
* Zoom - Zoom.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Zoom_H
#include "Zoom.h"
#endif
void Zoom::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double zoom = (A*2.0)-1.0;
double zoomStages = (fabs(zoom)*4.0)+1.0;
for (int count = 0; count < sqrt(zoomStages); count++) zoom *= fabs(zoom);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
for (int count = 0; count < zoomStages; count++) {
if (zoom > 0.0) {
double closer = inputSampleL * 1.57079633;
if (closer > 1.57079633) closer = 1.57079633;
if (closer < -1.57079633) closer = -1.57079633;
inputSampleL = (inputSampleL*(1.0-zoom))+(sin(closer)*zoom);
closer = inputSampleR * 1.57079633;
if (closer > 1.57079633) closer = 1.57079633;
if (closer < -1.57079633) closer = -1.57079633;
inputSampleR = (inputSampleR*(1.0-zoom))+(sin(closer)*zoom);
} //zooming in will make the body of the sound louder: it's just Density
if (zoom < 0.0) {
double farther = fabs(inputSampleL) * 1.57079633;
if (farther > 1.57079633) farther = 1.0;
else farther = 1.0-cos(farther);
if (inputSampleL > 0.0) inputSampleL = (inputSampleL*(1.0+zoom))-(farther*zoom*1.57079633);
if (inputSampleL < 0.0) inputSampleL = (inputSampleL*(1.0+zoom))+(farther*zoom*1.57079633);
farther = fabs(inputSampleR) * 1.57079633;
if (farther > 1.57079633) farther = 1.0;
else farther = 1.0-cos(farther);
if (inputSampleR > 0.0) inputSampleR = (inputSampleR*(1.0+zoom))-(farther*zoom*1.57079633);
if (inputSampleR < 0.0) inputSampleR = (inputSampleR*(1.0+zoom))+(farther*zoom*1.57079633);
} //zooming out boosts the hottest peaks but cuts back softer stuff
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Zoom::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double zoom = (A*2.0)-1.0;
double zoomStages = (fabs(zoom)*4.0)+1.0;
for (int count = 0; count < sqrt(zoomStages); count++) zoom *= fabs(zoom);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
for (int count = 0; count < zoomStages; count++) {
if (zoom > 0.0) {
double closer = inputSampleL * 1.57079633;
if (closer > 1.57079633) closer = 1.57079633;
if (closer < -1.57079633) closer = -1.57079633;
inputSampleL = (inputSampleL*(1.0-zoom))+(sin(closer)*zoom);
closer = inputSampleR * 1.57079633;
if (closer > 1.57079633) closer = 1.57079633;
if (closer < -1.57079633) closer = -1.57079633;
inputSampleR = (inputSampleR*(1.0-zoom))+(sin(closer)*zoom);
} //zooming in will make the body of the sound louder: it's just Density
if (zoom < 0.0) {
double farther = fabs(inputSampleL) * 1.57079633;
if (farther > 1.57079633) farther = 1.0;
else farther = 1.0-cos(farther);
if (inputSampleL > 0.0) inputSampleL = (inputSampleL*(1.0+zoom))-(farther*zoom*1.57079633);
if (inputSampleL < 0.0) inputSampleL = (inputSampleL*(1.0+zoom))+(farther*zoom*1.57079633);
farther = fabs(inputSampleR) * 1.57079633;
if (farther > 1.57079633) farther = 1.0;
else farther = 1.0-cos(farther);
if (inputSampleR > 0.0) inputSampleR = (inputSampleR*(1.0+zoom))-(farther*zoom*1.57079633);
if (inputSampleR < 0.0) inputSampleR = (inputSampleR*(1.0+zoom))+(farther*zoom*1.57079633);
} //zooming out boosts the hottest peaks but cuts back softer stuff
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}