mirror of
https://github.com/airwindows/airwindows.git
synced 2026-05-15 22:01:19 -06:00
646 lines
28 KiB
C++
Executable file
646 lines
28 KiB
C++
Executable file
/* ========================================
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* TripleSpread - TripleSpread.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __TripleSpread_H
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#include "TripleSpread.h"
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#endif
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void TripleSpread::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double speed = ((A*2.0)-1.0)*0.041666666666667;
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int width = (int)(65536-((1-pow(1-B,2))*65530.0));
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double bias = pow(B,3);
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double wet = C;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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airFactorL = airPrevL - inputSampleL;
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if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
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else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
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airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
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airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
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airPrevL = inputSampleL;
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inputSampleL += airFactorL;
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airFactorR = airPrevR - inputSampleR;
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if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
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else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
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airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
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airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
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airPrevR = inputSampleR;
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inputSampleR += airFactorR;
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flip = !flip;
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//air, compensates for loss of highs of interpolation
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if (lastwidth != width){crossesL = 0; realzeroesL = 0; crossesR = 0; realzeroesR = 0; lastwidth = width;}
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//global: changing this resets both channels
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gcount++;
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if (gcount < 0 || gcount > width) {gcount = 0;}
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int count = gcount;
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int countone = count-1;
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int counttwo = count-2;
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while (count < 0){count += width;}
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while (countone < 0){countone += width;}
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while (counttwo < 0){counttwo += width;}
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while (count > width){count -= width;} //this can only happen with very insane variables
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while (countone > width){countone -= width;}
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while (counttwo > width){counttwo -= width;}
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//yay sanity checks
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//now we have counts zero, one, two, none of which have sanity checked values
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//we are tracking most recent samples and must SUBTRACT.
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//this is a wrap on the overall buffers, so count, one and two are also common to both channels
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pL[count+width] = pL[count] = (int)((inputSampleL*8388352.0));
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pR[count+width] = pR[count] = (int)((inputSampleR*8388352.0));
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//double buffer -8388352 to 8388352 is equal to 24 bit linear space
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if ((pL[countone] > 0 && pL[count] < 0)||(pL[countone] < 0 && pL[count] > 0)) //source crossed zero
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{
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crossesL++;
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realzeroesL++;
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if (crossesL > 256) {crossesL = 0;} //wrap crosses to keep adding new crosses
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if (realzeroesL > 256) {realzeroesL = 256;} //don't wrap realzeroes, full buffer, use all
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offsetL[crossesL] = count;
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pastzeroL[crossesL] = pL[count];
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previousL[crossesL] = pL[countone];
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thirdL[crossesL] = pL[counttwo];
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//we load the zero crosses register with crosses to examine
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} //we just put in a source zero cross in the registry
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if ((pR[countone] > 0 && pR[count] < 0)||(pR[countone] < 0 && pR[count] > 0)) //source crossed zero
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{
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crossesR++;
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realzeroesR++;
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if (crossesR > 256) {crossesR = 0;} //wrap crosses to keep adding new crosses
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if (realzeroesR > 256) {realzeroesR = 256;} //don't wrap realzeroes, full buffer, use all
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offsetR[crossesR] = count;
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pastzeroR[crossesR] = pR[count];
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previousR[crossesR] = pR[countone];
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thirdR[crossesR] = pR[counttwo];
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//we load the zero crosses register with crosses to examine
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} //we just put in a source zero cross in the registry
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//in this we don't update count at all, so we can run them one after another because this is
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//feeding the system, not tracking the output of two parallel but non-matching output taps
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positionL -= speed; //this is individual to each channel!
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if (positionL > width) { //we just caught up to the buffer end
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if (realzeroesL > 0) { //we just caught up to the buffer end with zero crosses in the bin
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positionL = 0;
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double diff = 99999999.0;
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int best = 0; //these can be local, I think
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int scan;
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for(scan = (realzeroesL-1); scan >= 0; scan--) {
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int scanone = scan + crossesL;
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if (scanone > 256){scanone -= 256;}
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//try to track the real most recent ones more closely
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double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
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//got difference factor between things
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howdiff -= (double)(scan*bias);
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//try to bias in favor of more recent crosses
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if (howdiff < diff) {diff = howdiff; best = scanone;}
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} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
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positionL = offsetL[best]-sincezerocrossL;
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crossesL = 0;
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realzeroesL = 0;
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splicingL = true; //we just kicked the delay tap back, changing positionL
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} else { //we just caught up to the buffer end with no crosses- glitch speeds.
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positionL -= width;
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crossesL = 0;
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realzeroesL = 0;
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splicingL = true; //so, hard splice it.
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}
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}
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if (positionL < 0) { //we just caught up to the dry tap.
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if (realzeroesL > 0) { //we just caught up to the dry tap with zero crosses in the bin
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positionL = 0;
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double diff = 99999999.0;
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int best = 0; //these can be local, I think
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int scan;
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for(scan = (realzeroesL-1); scan >= 0; scan--) {
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int scanone = scan + crossesL;
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if (scanone > 256){scanone -= 256;}
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//try to track the real most recent ones more closely
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double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
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//got difference factor between things
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howdiff -= (double)(scan*bias);
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//try to bias in favor of more recent crosses
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if (howdiff < diff) {diff = howdiff; best = scanone;}
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} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
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positionL = offsetL[best]-sincezerocrossL;
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crossesL = 0;
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realzeroesL = 0;
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splicingL = true; //we just kicked the delay tap back, changing positionL
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} else { //we just caught up to the dry tap with no crosses- glitch speeds.
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positionL += width;
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crossesL = 0;
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realzeroesL = 0;
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splicingL = true; //so, hard splice it.
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}
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}
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positionR += speed; //this is individual to each channel and inverted for R!
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if (positionR > width) { //we just caught up to the buffer end
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if (realzeroesR > 0) { //we just caught up to the buffer end with zero crosses in the bin
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positionR = 0;
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double diff = 99999999.0;
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int best = 0; //these can be local, I think
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int scan;
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for(scan = (realzeroesR-1); scan >= 0; scan--) {
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int scanone = scan + crossesR;
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if (scanone > 256){scanone -= 256;}
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//try to track the real most recent ones more closely
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double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
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//got difference factor between things
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howdiff -= (double)(scan*bias);
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//try to bias in favor of more recent crosses
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if (howdiff < diff) {diff = howdiff; best = scanone;}
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} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
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positionR = offsetR[best]-sincezerocrossR;
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crossesR = 0;
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realzeroesR = 0;
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splicingR = true; //we just kicked the delay tap back, changing positionL
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} else { //we just caught up to the buffer end with no crosses- glitch speeds.
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positionR -= width;
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crossesR = 0;
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realzeroesR = 0;
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splicingR = true; //so, hard splice it.
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}
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}
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if (positionR < 0) { //we just caught up to the dry tap.
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if (realzeroesR > 0) { //we just caught up to the dry tap with zero crosses in the bin
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positionR = 0;
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double diff = 99999999.0;
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int best = 0; //these can be local, I think
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int scan;
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for(scan = (realzeroesR-1); scan >= 0; scan--) {
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int scanone = scan + crossesR;
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if (scanone > 256){scanone -= 256;}
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//try to track the real most recent ones more closely
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double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
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//got difference factor between things
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howdiff -= (double)(scan*bias);
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//try to bias in favor of more recent crosses
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if (howdiff < diff) {diff = howdiff; best = scanone;}
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} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
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positionR = offsetR[best]-sincezerocrossR;
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crossesR = 0;
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realzeroesR = 0;
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splicingR = true; //we just kicked the delay tap back, changing positionL
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} else { //we just caught up to the dry tap with no crosses- glitch speeds.
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positionR += width;
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crossesR = 0;
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realzeroesR = 0;
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splicingR = true; //so, hard splice it.
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}
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}
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count = gcount - (int)floor(positionL);
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//we go back because the buffer goes forward this time
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countone = count+1;
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counttwo = count+2;
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//now we have counts zero, one, two, none of which have sanity checked values
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//we are interpolating, we ADD
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while (count < 0){count += width;}
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while (countone < 0){countone += width;}
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while (counttwo < 0){counttwo += width;}
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while (count > width){count -= width;} //this can only happen with very insane variables
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while (countone > width){countone -= width;}
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while (counttwo > width){counttwo -= width;}
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//here's where we do our shift against the rotating buffer
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tempL = 0;
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tempL += (int)(pL[count] * (1-(positionL-floor(positionL)))); //less as value moves away from .0
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tempL += pL[count+1]; //we can assume always using this in one way or another?
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tempL += (int)(pL[count+2] * (positionL-floor(positionL))); //greater as value moves away from .0
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tempL -= (int)(((pL[count]-pL[count+1])-(pL[count+1]-pL[count+2]))/50); //interpolation hacks 'r us
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tempL /= 2; //gotta make temp be the same level scale as buffer
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//now we have our delay tap, which is going to do our pitch shifting
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if (abs(tempL) > 8388352.0){tempL = (lasttempL + (lasttempL - thirdtempL));}
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//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
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sincezerocrossL++;
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if (sincezerocrossL < 0 || sincezerocrossL > width){sincezerocrossL = 0;} //just a sanity check
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if (splicingL){tempL = (tempL + (lasttempL + (lasttempL - thirdtempL)))/2; splicingL = false;}
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//do a smoother transition by taking the sample of transition and going half with it
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if ((lasttempL > 0 && tempL < 0)||(lasttempL < 0 && tempL > 0)) //delay tap crossed zero
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{
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sincezerocrossL = 0;
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} //we just restarted counting from the delay tap zero cross
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count = gcount - (int)floor(positionR);
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//we go back because the buffer goes forward this time
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countone = count+1;
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counttwo = count+2;
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//now we have counts zero, one, two, none of which have sanity checked values
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//we are interpolating, we ADD
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while (count < 0){count += width;}
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while (countone < 0){countone += width;}
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while (counttwo < 0){counttwo += width;}
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while (count > width){count -= width;} //this can only happen with very insane variables
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while (countone > width){countone -= width;}
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while (counttwo > width){counttwo -= width;}
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tempR = 0;
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tempR += (int)(pR[count] * (1-(positionR-floor(positionR)))); //less as value moves away from .0
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tempR += pR[count+1]; //we can assume always using this in one way or another?
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tempR += (int)(pR[count+2] * (positionR-floor(positionR))); //greater as value moves away from .0
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tempR -= (int)(((pR[count]-pR[count+1])-(pR[count+1]-pR[count+2]))/50); //interpolation hacks 'r us
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tempR /= 2; //gotta make temp be the same level scale as buffer
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//now we have our delay tap, which is going to do our pitch shifting
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if (abs(tempR) > 8388352.0){tempR = (lasttempR + (lasttempR - thirdtempR));}
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//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
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sincezerocrossR++;
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if (sincezerocrossR < 0 || sincezerocrossR > width){sincezerocrossR = 0;} //just a sanity check
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if (splicingR){tempR = (tempR + (lasttempR + (lasttempR - thirdtempR)))/2; splicingR = false;}
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//do a smoother transition by taking the sample of transition and going half with it
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if ((lasttempR > 0 && tempR < 0)||(lasttempR < 0 && tempR > 0)) //delay tap crossed zero
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{
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sincezerocrossR = 0;
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} //we just restarted counting from the delay tap zero cross
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fourthtempL = thirdtempL;
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thirdtempL = lasttempL;
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lasttempL = tempL;
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fourthtempR = thirdtempR;
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thirdtempR = lasttempR;
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lasttempR = tempR;
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double mid = (inputSampleL + inputSampleR)*(1-wet);
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double side = inputSampleL - inputSampleR;
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//assign mid and side.Between these sections, you can do mid/side processing
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inputSampleL = (mid+side)/2.0;
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inputSampleR = (mid-side)/2.0;
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//unassign mid and side
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inputSampleL = ( drySampleL * (1-wet))+((double)(tempL/(8388352.0))*wet);
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if (inputSampleL > 4.0) inputSampleL = 4.0;
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if (inputSampleL < -4.0) inputSampleL = -4.0;
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inputSampleR = ( drySampleR * (1-wet))+((double)(tempR/(8388352.0))*wet);
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if (inputSampleR > 4.0) inputSampleR = 4.0;
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if (inputSampleR < -4.0) inputSampleR = -4.0;
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//this plugin can throw insane outputs so we'll put in a hard clip
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void TripleSpread::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double speed = ((A*2.0)-1.0)*0.041666666666667;
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int width = (int)(65536-((1-pow(1-B,2))*65530.0));
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double bias = pow(B,3);
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double wet = C;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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airFactorL = airPrevL - inputSampleL;
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if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
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else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
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airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
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airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
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airPrevL = inputSampleL;
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inputSampleL += airFactorL;
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airFactorR = airPrevR - inputSampleR;
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if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
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else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
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airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
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airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
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airPrevR = inputSampleR;
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inputSampleR += airFactorR;
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flip = !flip;
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//air, compensates for loss of highs of interpolation
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if (lastwidth != width){crossesL = 0; realzeroesL = 0; crossesR = 0; realzeroesR = 0; lastwidth = width;}
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//global: changing this resets both channels
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gcount++;
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if (gcount < 0 || gcount > width) {gcount = 0;}
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int count = gcount;
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int countone = count-1;
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int counttwo = count-2;
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while (count < 0){count += width;}
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while (countone < 0){countone += width;}
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while (counttwo < 0){counttwo += width;}
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while (count > width){count -= width;} //this can only happen with very insane variables
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while (countone > width){countone -= width;}
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while (counttwo > width){counttwo -= width;}
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//yay sanity checks
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//now we have counts zero, one, two, none of which have sanity checked values
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//we are tracking most recent samples and must SUBTRACT.
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//this is a wrap on the overall buffers, so count, one and two are also common to both channels
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pL[count+width] = pL[count] = (int)((inputSampleL*8388352.0));
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pR[count+width] = pR[count] = (int)((inputSampleR*8388352.0));
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//double buffer -8388352 to 8388352 is equal to 24 bit linear space
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if ((pL[countone] > 0 && pL[count] < 0)||(pL[countone] < 0 && pL[count] > 0)) //source crossed zero
|
|
{
|
|
crossesL++;
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|
realzeroesL++;
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|
if (crossesL > 256) {crossesL = 0;} //wrap crosses to keep adding new crosses
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|
if (realzeroesL > 256) {realzeroesL = 256;} //don't wrap realzeroes, full buffer, use all
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|
offsetL[crossesL] = count;
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|
pastzeroL[crossesL] = pL[count];
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|
previousL[crossesL] = pL[countone];
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|
thirdL[crossesL] = pL[counttwo];
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//we load the zero crosses register with crosses to examine
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} //we just put in a source zero cross in the registry
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if ((pR[countone] > 0 && pR[count] < 0)||(pR[countone] < 0 && pR[count] > 0)) //source crossed zero
|
|
{
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|
crossesR++;
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realzeroesR++;
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if (crossesR > 256) {crossesR = 0;} //wrap crosses to keep adding new crosses
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if (realzeroesR > 256) {realzeroesR = 256;} //don't wrap realzeroes, full buffer, use all
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offsetR[crossesR] = count;
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pastzeroR[crossesR] = pR[count];
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previousR[crossesR] = pR[countone];
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thirdR[crossesR] = pR[counttwo];
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//we load the zero crosses register with crosses to examine
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} //we just put in a source zero cross in the registry
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//in this we don't update count at all, so we can run them one after another because this is
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//feeding the system, not tracking the output of two parallel but non-matching output taps
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positionL -= speed; //this is individual to each channel!
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if (positionL > width) { //we just caught up to the buffer end
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if (realzeroesL > 0) { //we just caught up to the buffer end with zero crosses in the bin
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positionL = 0;
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double diff = 99999999.0;
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int best = 0; //these can be local, I think
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int scan;
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for(scan = (realzeroesL-1); scan >= 0; scan--) {
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int scanone = scan + crossesL;
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if (scanone > 256){scanone -= 256;}
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//try to track the real most recent ones more closely
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double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
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//got difference factor between things
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howdiff -= (double)(scan*bias);
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//try to bias in favor of more recent crosses
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if (howdiff < diff) {diff = howdiff; best = scanone;}
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} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
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positionL = offsetL[best]-sincezerocrossL;
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crossesL = 0;
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realzeroesL = 0;
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splicingL = true; //we just kicked the delay tap back, changing positionL
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} else { //we just caught up to the buffer end with no crosses- glitch speeds.
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positionL -= width;
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crossesL = 0;
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realzeroesL = 0;
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splicingL = true; //so, hard splice it.
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}
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}
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if (positionL < 0) { //we just caught up to the dry tap.
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if (realzeroesL > 0) { //we just caught up to the dry tap with zero crosses in the bin
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positionL = 0;
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double diff = 99999999.0;
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int best = 0; //these can be local, I think
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int scan;
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for(scan = (realzeroesL-1); scan >= 0; scan--) {
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int scanone = scan + crossesL;
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if (scanone > 256){scanone -= 256;}
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//try to track the real most recent ones more closely
|
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double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
|
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//got difference factor between things
|
|
howdiff -= (double)(scan*bias);
|
|
//try to bias in favor of more recent crosses
|
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if (howdiff < diff) {diff = howdiff; best = scanone;}
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} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
|
|
positionL = offsetL[best]-sincezerocrossL;
|
|
crossesL = 0;
|
|
realzeroesL = 0;
|
|
splicingL = true; //we just kicked the delay tap back, changing positionL
|
|
} else { //we just caught up to the dry tap with no crosses- glitch speeds.
|
|
positionL += width;
|
|
crossesL = 0;
|
|
realzeroesL = 0;
|
|
splicingL = true; //so, hard splice it.
|
|
}
|
|
}
|
|
|
|
positionR += speed; //this is individual to each channel and inverted for R!
|
|
|
|
if (positionR > width) { //we just caught up to the buffer end
|
|
if (realzeroesR > 0) { //we just caught up to the buffer end with zero crosses in the bin
|
|
positionR = 0;
|
|
double diff = 99999999.0;
|
|
int best = 0; //these can be local, I think
|
|
int scan;
|
|
for(scan = (realzeroesR-1); scan >= 0; scan--) {
|
|
int scanone = scan + crossesR;
|
|
if (scanone > 256){scanone -= 256;}
|
|
//try to track the real most recent ones more closely
|
|
double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
|
|
//got difference factor between things
|
|
howdiff -= (double)(scan*bias);
|
|
//try to bias in favor of more recent crosses
|
|
if (howdiff < diff) {diff = howdiff; best = scanone;}
|
|
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
|
|
positionR = offsetR[best]-sincezerocrossR;
|
|
crossesR = 0;
|
|
realzeroesR = 0;
|
|
splicingR = true; //we just kicked the delay tap back, changing positionL
|
|
} else { //we just caught up to the buffer end with no crosses- glitch speeds.
|
|
positionR -= width;
|
|
crossesR = 0;
|
|
realzeroesR = 0;
|
|
splicingR = true; //so, hard splice it.
|
|
}
|
|
}
|
|
|
|
if (positionR < 0) { //we just caught up to the dry tap.
|
|
if (realzeroesR > 0) { //we just caught up to the dry tap with zero crosses in the bin
|
|
positionR = 0;
|
|
double diff = 99999999.0;
|
|
int best = 0; //these can be local, I think
|
|
int scan;
|
|
for(scan = (realzeroesR-1); scan >= 0; scan--) {
|
|
int scanone = scan + crossesR;
|
|
if (scanone > 256){scanone -= 256;}
|
|
//try to track the real most recent ones more closely
|
|
double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
|
|
//got difference factor between things
|
|
howdiff -= (double)(scan*bias);
|
|
//try to bias in favor of more recent crosses
|
|
if (howdiff < diff) {diff = howdiff; best = scanone;}
|
|
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
|
|
positionR = offsetR[best]-sincezerocrossR;
|
|
crossesR = 0;
|
|
realzeroesR = 0;
|
|
splicingR = true; //we just kicked the delay tap back, changing positionL
|
|
} else { //we just caught up to the dry tap with no crosses- glitch speeds.
|
|
positionR += width;
|
|
crossesR = 0;
|
|
realzeroesR = 0;
|
|
splicingR = true; //so, hard splice it.
|
|
}
|
|
}
|
|
|
|
|
|
count = gcount - (int)floor(positionL);
|
|
//we go back because the buffer goes forward this time
|
|
countone = count+1;
|
|
counttwo = count+2;
|
|
//now we have counts zero, one, two, none of which have sanity checked values
|
|
//we are interpolating, we ADD
|
|
while (count < 0){count += width;}
|
|
while (countone < 0){countone += width;}
|
|
while (counttwo < 0){counttwo += width;}
|
|
while (count > width){count -= width;} //this can only happen with very insane variables
|
|
while (countone > width){countone -= width;}
|
|
while (counttwo > width){counttwo -= width;}
|
|
|
|
//here's where we do our shift against the rotating buffer
|
|
tempL = 0;
|
|
tempL += (int)(pL[count] * (1-(positionL-floor(positionL)))); //less as value moves away from .0
|
|
tempL += pL[count+1]; //we can assume always using this in one way or another?
|
|
tempL += (int)(pL[count+2] * (positionL-floor(positionL))); //greater as value moves away from .0
|
|
tempL -= (int)(((pL[count]-pL[count+1])-(pL[count+1]-pL[count+2]))/50); //interpolation hacks 'r us
|
|
tempL /= 2; //gotta make temp be the same level scale as buffer
|
|
//now we have our delay tap, which is going to do our pitch shifting
|
|
if (abs(tempL) > 8388352.0){tempL = (lasttempL + (lasttempL - thirdtempL));}
|
|
//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
|
|
|
|
sincezerocrossL++;
|
|
if (sincezerocrossL < 0 || sincezerocrossL > width){sincezerocrossL = 0;} //just a sanity check
|
|
if (splicingL){tempL = (tempL + (lasttempL + (lasttempL - thirdtempL)))/2; splicingL = false;}
|
|
//do a smoother transition by taking the sample of transition and going half with it
|
|
|
|
if ((lasttempL > 0 && tempL < 0)||(lasttempL < 0 && tempL > 0)) //delay tap crossed zero
|
|
{
|
|
sincezerocrossL = 0;
|
|
} //we just restarted counting from the delay tap zero cross
|
|
|
|
count = gcount - (int)floor(positionR);
|
|
//we go back because the buffer goes forward this time
|
|
countone = count+1;
|
|
counttwo = count+2;
|
|
//now we have counts zero, one, two, none of which have sanity checked values
|
|
//we are interpolating, we ADD
|
|
while (count < 0){count += width;}
|
|
while (countone < 0){countone += width;}
|
|
while (counttwo < 0){counttwo += width;}
|
|
while (count > width){count -= width;} //this can only happen with very insane variables
|
|
while (countone > width){countone -= width;}
|
|
while (counttwo > width){counttwo -= width;}
|
|
|
|
|
|
tempR = 0;
|
|
tempR += (int)(pR[count] * (1-(positionR-floor(positionR)))); //less as value moves away from .0
|
|
tempR += pR[count+1]; //we can assume always using this in one way or another?
|
|
tempR += (int)(pR[count+2] * (positionR-floor(positionR))); //greater as value moves away from .0
|
|
tempR -= (int)(((pR[count]-pR[count+1])-(pR[count+1]-pR[count+2]))/50); //interpolation hacks 'r us
|
|
tempR /= 2; //gotta make temp be the same level scale as buffer
|
|
//now we have our delay tap, which is going to do our pitch shifting
|
|
if (abs(tempR) > 8388352.0){tempR = (lasttempR + (lasttempR - thirdtempR));}
|
|
//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
|
|
|
|
sincezerocrossR++;
|
|
if (sincezerocrossR < 0 || sincezerocrossR > width){sincezerocrossR = 0;} //just a sanity check
|
|
if (splicingR){tempR = (tempR + (lasttempR + (lasttempR - thirdtempR)))/2; splicingR = false;}
|
|
//do a smoother transition by taking the sample of transition and going half with it
|
|
|
|
if ((lasttempR > 0 && tempR < 0)||(lasttempR < 0 && tempR > 0)) //delay tap crossed zero
|
|
{
|
|
sincezerocrossR = 0;
|
|
} //we just restarted counting from the delay tap zero cross
|
|
|
|
fourthtempL = thirdtempL;
|
|
thirdtempL = lasttempL;
|
|
lasttempL = tempL;
|
|
|
|
fourthtempR = thirdtempR;
|
|
thirdtempR = lasttempR;
|
|
lasttempR = tempR;
|
|
|
|
double mid = (inputSampleL + inputSampleR)*(1-wet);
|
|
double side = inputSampleL - inputSampleR;
|
|
//assign mid and side.Between these sections, you can do mid/side processing
|
|
inputSampleL = (mid+side)/2.0;
|
|
inputSampleR = (mid-side)/2.0;
|
|
//unassign mid and side
|
|
|
|
inputSampleL = ( drySampleL * (1-wet))+((double)(tempL/(8388352.0))*wet);
|
|
if (inputSampleL > 4.0) inputSampleL = 4.0;
|
|
if (inputSampleL < -4.0) inputSampleL = -4.0;
|
|
|
|
inputSampleR = ( drySampleR * (1-wet))+((double)(tempR/(8388352.0))*wet);
|
|
if (inputSampleR > 4.0) inputSampleR = 4.0;
|
|
if (inputSampleR < -4.0) inputSampleR = -4.0;
|
|
//this plugin can throw insane outputs so we'll put in a hard clip
|
|
|
|
//begin 64 bit stereo floating point dither
|
|
//int expon; frexp((double)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//frexp((double)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//end 64 bit stereo floating point dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
*in1++;
|
|
*in2++;
|
|
*out1++;
|
|
*out2++;
|
|
}
|
|
}
|