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676 lines
27 KiB
C++
Executable file
676 lines
27 KiB
C++
Executable file
/* ========================================
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* ToTape6 - ToTape6.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __ToTape6_H
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#include "ToTape6.h"
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#endif
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void ToTape6::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
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double SoftenControl = pow(B,2);
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double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
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double HeadBumpControl = C * 0.25 * inputgain;
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double HeadBumpFreq = 0.12/overallscale;
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//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
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//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
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biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
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biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
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double K = tan(M_PI * biquadBR[0]);
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double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
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biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
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biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
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biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
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biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
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biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
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biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
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K = tan(M_PI * biquadDR[0]);
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norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
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biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
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biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
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biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
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biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
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double depth = pow(D,2)*overallscale*70;
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double fluttertrim = (0.0024*pow(D,2))/overallscale;
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double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
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double refclip = 0.99;
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double softness = 0.618033988749894848204586;
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double wet = F;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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if (inputgain < 1.0) {
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inputSampleL *= inputgain;
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inputSampleR *= inputgain;
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} //gain cut before plugin
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double flutterrandy = (double(fpdL)/UINT32_MAX);
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//now we've got a random flutter, so we're messing with the pitch before tape effects go on
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if (gcount < 0 || gcount > 499) {gcount = 499;}
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dL[gcount] = inputSampleL;
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dR[gcount] = inputSampleR;
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int count = gcount;
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if (depth != 0.0) {
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double offset = depth + (depth * pow(rateof,2) * sin(sweep));
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count += (int)floor(offset);
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inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
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inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
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inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
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inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
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rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
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sweep += rateof * fluttertrim;
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if (sweep >= (M_PI*2.0)) {
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sweep -= M_PI;
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nextmax = 0.24 + (flutterrandy * 0.74);
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}
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//apply to input signal only when flutter is present, interpolate samples
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}
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gcount--;
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double vibDrySampleL = inputSampleL;
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double vibDrySampleR = inputSampleR;
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double HighsSampleL = 0.0;
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double HighsSampleR = 0.0;
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double NonHighsSampleL = 0.0;
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double NonHighsSampleR = 0.0;
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double tempSample;
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if (flip)
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{
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iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
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iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
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HighsSampleL = inputSampleL - iirMidRollerAL;
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HighsSampleR = inputSampleR - iirMidRollerAR;
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NonHighsSampleL = iirMidRollerAL;
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NonHighsSampleR = iirMidRollerAR;
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iirHeadBumpAL += (inputSampleL * 0.05);
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iirHeadBumpAR += (inputSampleR * 0.05);
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iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
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iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
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iirHeadBumpAL = sin(iirHeadBumpAL);
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iirHeadBumpAR = sin(iirHeadBumpAR);
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tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
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biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
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biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
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iirHeadBumpAL = tempSample; //interleaved biquad
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if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
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if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
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iirHeadBumpAL = asin(iirHeadBumpAL);
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tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
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biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
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biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
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iirHeadBumpAR = tempSample; //interleaved biquad
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if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
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if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
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iirHeadBumpAR = asin(iirHeadBumpAR);
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inputSampleL = sin(inputSampleL);
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tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
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biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
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biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
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inputSampleL = tempSample; //interleaved biquad
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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inputSampleL = asin(inputSampleL);
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inputSampleR = sin(inputSampleR);
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tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
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biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
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biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
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inputSampleR = tempSample; //interleaved biquad
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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inputSampleR = asin(inputSampleR);
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} else {
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iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
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iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
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HighsSampleL = inputSampleL - iirMidRollerBL;
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HighsSampleR = inputSampleR - iirMidRollerBR;
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NonHighsSampleL = iirMidRollerBL;
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NonHighsSampleR = iirMidRollerBR;
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iirHeadBumpBL += (inputSampleL * 0.05);
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iirHeadBumpBR += (inputSampleR * 0.05);
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iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
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iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
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iirHeadBumpBL = sin(iirHeadBumpBL);
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iirHeadBumpBR = sin(iirHeadBumpBR);
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tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
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biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
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biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
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iirHeadBumpBL = tempSample; //interleaved biquad
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if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
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if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
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iirHeadBumpBL = asin(iirHeadBumpBL);
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tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
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biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
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biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
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iirHeadBumpBR = tempSample; //interleaved biquad
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if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
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if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
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iirHeadBumpBR = asin(iirHeadBumpBR);
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inputSampleL = sin(inputSampleL);
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tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
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biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
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biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
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inputSampleL = tempSample; //interleaved biquad
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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inputSampleL = asin(inputSampleL);
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inputSampleR = sin(inputSampleR);
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tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
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biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
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biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
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inputSampleR = tempSample; //interleaved biquad
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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inputSampleR = asin(inputSampleR);
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}
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flip = !flip;
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double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
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double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
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if (inputgain > 1.0) {
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inputSampleL *= inputgain;
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inputSampleR *= inputgain;
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}
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double applySoften = fabs(HighsSampleL)*1.57079633;
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if (applySoften > 1.57079633) applySoften = 1.57079633;
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applySoften = 1-cos(applySoften);
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if (HighsSampleL > 0) inputSampleL -= applySoften;
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if (HighsSampleL < 0) inputSampleL += applySoften;
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//apply Soften depending on polarity
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applySoften = fabs(HighsSampleR)*1.57079633;
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if (applySoften > 1.57079633) applySoften = 1.57079633;
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applySoften = 1-cos(applySoften);
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if (HighsSampleR > 0) inputSampleR -= applySoften;
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if (HighsSampleR < 0) inputSampleR += applySoften;
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//apply Soften depending on polarity
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double suppress = (1.0-fabs(inputSampleL)) * 0.00013;
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if (iirHeadBumpAL > suppress) iirHeadBumpAL -= suppress;
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if (iirHeadBumpAL < -suppress) iirHeadBumpAL += suppress;
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if (iirHeadBumpBL > suppress) iirHeadBumpBL -= suppress;
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if (iirHeadBumpBL < -suppress) iirHeadBumpBL += suppress;
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//restrain resonant quality of head bump algorithm
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suppress = (1.0-fabs(inputSampleR)) * 0.00013;
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if (iirHeadBumpAR > suppress) iirHeadBumpAR -= suppress;
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if (iirHeadBumpAR < -suppress) iirHeadBumpAR += suppress;
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if (iirHeadBumpBR > suppress) iirHeadBumpBR -= suppress;
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if (iirHeadBumpBR < -suppress) iirHeadBumpBR += suppress;
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//restrain resonant quality of head bump algorithm
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inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
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inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
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//apply Fatten.
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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double mojo; mojo = pow(fabs(inputSampleL),0.25);
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if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
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//mojo is the one that flattens WAAAAY out very softly before wavefolding
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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mojo = pow(fabs(inputSampleR),0.25);
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if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
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//mojo is the one that flattens WAAAAY out very softly before wavefolding
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inputSampleL += groundSampleL; //apply UnBox processing
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inputSampleR += groundSampleR; //apply UnBox processing
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if (outputgain != 1.0) {
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inputSampleL *= outputgain;
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inputSampleR *= outputgain;
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}
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if (lastSampleL >= refclip)
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{
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if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
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else lastSampleL = refclip;
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}
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if (lastSampleL <= -refclip)
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{
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if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
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else lastSampleL = -refclip;
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}
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if (inputSampleL > refclip)
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{
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if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
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else inputSampleL = refclip;
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}
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if (inputSampleL < -refclip)
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{
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if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
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else inputSampleL = -refclip;
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}
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lastSampleL = inputSampleL; //end ADClip L
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if (lastSampleR >= refclip)
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{
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if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
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else lastSampleR = refclip;
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}
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if (lastSampleR <= -refclip)
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{
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if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
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else lastSampleR = -refclip;
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}
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if (inputSampleR > refclip)
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{
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if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
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else inputSampleR = refclip;
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}
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if (inputSampleR < -refclip)
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{
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if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
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else inputSampleR = -refclip;
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}
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lastSampleR = inputSampleR; //end ADClip R
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if (inputSampleL > refclip) inputSampleL = refclip;
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if (inputSampleL < -refclip) inputSampleL = -refclip;
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//final iron bar
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if (inputSampleR > refclip) inputSampleR = refclip;
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if (inputSampleR < -refclip) inputSampleR = -refclip;
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//final iron bar
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if (wet !=1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void ToTape6::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
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double SoftenControl = pow(B,2);
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double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
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double HeadBumpControl = C * 0.25 * inputgain;
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double HeadBumpFreq = 0.12/overallscale;
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//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
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//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
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biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
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biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
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double K = tan(M_PI * biquadBR[0]);
|
|
double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
|
|
biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
|
|
biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
|
|
biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
|
|
biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
|
|
|
|
biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
|
|
biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
|
|
K = tan(M_PI * biquadDR[0]);
|
|
norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
|
|
biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
|
|
biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
|
|
biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
|
|
biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
|
|
|
|
double depth = pow(D,2)*overallscale*70;
|
|
double fluttertrim = (0.0024*pow(D,2))/overallscale;
|
|
double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
|
|
|
|
double refclip = 0.99;
|
|
double softness = 0.618033988749894848204586;
|
|
|
|
double wet = F;
|
|
|
|
while (--sampleFrames >= 0)
|
|
{
|
|
double inputSampleL = *in1;
|
|
double inputSampleR = *in2;
|
|
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
|
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
|
double drySampleL = inputSampleL;
|
|
double drySampleR = inputSampleR;
|
|
|
|
if (inputgain < 1.0) {
|
|
inputSampleL *= inputgain;
|
|
inputSampleR *= inputgain;
|
|
} //gain cut before plugin
|
|
|
|
double flutterrandy = (double(fpdL)/UINT32_MAX);
|
|
//now we've got a random flutter, so we're messing with the pitch before tape effects go on
|
|
if (gcount < 0 || gcount > 499) {gcount = 499;}
|
|
dL[gcount] = inputSampleL;
|
|
dR[gcount] = inputSampleR;
|
|
int count = gcount;
|
|
if (depth != 0.0) {
|
|
|
|
double offset = depth + (depth * pow(rateof,2) * sin(sweep));
|
|
|
|
count += (int)floor(offset);
|
|
inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
|
|
inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
|
|
inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
|
|
inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
|
|
|
|
rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
|
|
sweep += rateof * fluttertrim;
|
|
|
|
if (sweep >= (M_PI*2.0)) {
|
|
sweep -= M_PI;
|
|
nextmax = 0.24 + (flutterrandy * 0.74);
|
|
}
|
|
//apply to input signal only when flutter is present, interpolate samples
|
|
}
|
|
gcount--;
|
|
|
|
double vibDrySampleL = inputSampleL;
|
|
double vibDrySampleR = inputSampleR;
|
|
double HighsSampleL = 0.0;
|
|
double HighsSampleR = 0.0;
|
|
double NonHighsSampleL = 0.0;
|
|
double NonHighsSampleR = 0.0;
|
|
double tempSample;
|
|
|
|
if (flip)
|
|
{
|
|
iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
|
|
iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
|
|
HighsSampleL = inputSampleL - iirMidRollerAL;
|
|
HighsSampleR = inputSampleR - iirMidRollerAR;
|
|
NonHighsSampleL = iirMidRollerAL;
|
|
NonHighsSampleR = iirMidRollerAR;
|
|
|
|
iirHeadBumpAL += (inputSampleL * 0.05);
|
|
iirHeadBumpAR += (inputSampleR * 0.05);
|
|
iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
|
|
iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
|
|
iirHeadBumpAL = sin(iirHeadBumpAL);
|
|
iirHeadBumpAR = sin(iirHeadBumpAR);
|
|
|
|
tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
|
|
biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
|
|
biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
|
|
iirHeadBumpAL = tempSample; //interleaved biquad
|
|
if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
|
|
if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
|
|
iirHeadBumpAL = asin(iirHeadBumpAL);
|
|
|
|
tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
|
|
biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
|
|
biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
|
|
iirHeadBumpAR = tempSample; //interleaved biquad
|
|
if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
|
|
if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
|
|
iirHeadBumpAR = asin(iirHeadBumpAR);
|
|
|
|
inputSampleL = sin(inputSampleL);
|
|
tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
|
|
biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
|
|
biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
|
|
inputSampleL = tempSample; //interleaved biquad
|
|
if (inputSampleL > 1.0) inputSampleL = 1.0;
|
|
if (inputSampleL < -1.0) inputSampleL = -1.0;
|
|
inputSampleL = asin(inputSampleL);
|
|
|
|
inputSampleR = sin(inputSampleR);
|
|
tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
|
|
biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
|
|
biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
|
|
inputSampleR = tempSample; //interleaved biquad
|
|
if (inputSampleR > 1.0) inputSampleR = 1.0;
|
|
if (inputSampleR < -1.0) inputSampleR = -1.0;
|
|
inputSampleR = asin(inputSampleR);
|
|
} else {
|
|
iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
|
|
iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
|
|
HighsSampleL = inputSampleL - iirMidRollerBL;
|
|
HighsSampleR = inputSampleR - iirMidRollerBR;
|
|
NonHighsSampleL = iirMidRollerBL;
|
|
NonHighsSampleR = iirMidRollerBR;
|
|
|
|
iirHeadBumpBL += (inputSampleL * 0.05);
|
|
iirHeadBumpBR += (inputSampleR * 0.05);
|
|
iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
|
|
iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
|
|
iirHeadBumpBL = sin(iirHeadBumpBL);
|
|
iirHeadBumpBR = sin(iirHeadBumpBR);
|
|
|
|
tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
|
|
biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
|
|
biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
|
|
iirHeadBumpBL = tempSample; //interleaved biquad
|
|
if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
|
|
if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
|
|
iirHeadBumpBL = asin(iirHeadBumpBL);
|
|
|
|
tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
|
|
biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
|
|
biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
|
|
iirHeadBumpBR = tempSample; //interleaved biquad
|
|
if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
|
|
if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
|
|
iirHeadBumpBR = asin(iirHeadBumpBR);
|
|
|
|
inputSampleL = sin(inputSampleL);
|
|
tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
|
|
biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
|
|
biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
|
|
inputSampleL = tempSample; //interleaved biquad
|
|
if (inputSampleL > 1.0) inputSampleL = 1.0;
|
|
if (inputSampleL < -1.0) inputSampleL = -1.0;
|
|
inputSampleL = asin(inputSampleL);
|
|
|
|
inputSampleR = sin(inputSampleR);
|
|
tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
|
|
biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
|
|
biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
|
|
inputSampleR = tempSample; //interleaved biquad
|
|
if (inputSampleR > 1.0) inputSampleR = 1.0;
|
|
if (inputSampleR < -1.0) inputSampleR = -1.0;
|
|
inputSampleR = asin(inputSampleR);
|
|
}
|
|
flip = !flip;
|
|
|
|
double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
|
|
double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
|
|
|
|
if (inputgain > 1.0) {
|
|
inputSampleL *= inputgain;
|
|
inputSampleR *= inputgain;
|
|
}
|
|
|
|
double applySoften = fabs(HighsSampleL)*1.57079633;
|
|
if (applySoften > 1.57079633) applySoften = 1.57079633;
|
|
applySoften = 1-cos(applySoften);
|
|
if (HighsSampleL > 0) inputSampleL -= applySoften;
|
|
if (HighsSampleL < 0) inputSampleL += applySoften;
|
|
//apply Soften depending on polarity
|
|
applySoften = fabs(HighsSampleR)*1.57079633;
|
|
if (applySoften > 1.57079633) applySoften = 1.57079633;
|
|
applySoften = 1-cos(applySoften);
|
|
if (HighsSampleR > 0) inputSampleR -= applySoften;
|
|
if (HighsSampleR < 0) inputSampleR += applySoften;
|
|
//apply Soften depending on polarity
|
|
|
|
double suppress = (1.0-fabs(inputSampleL)) * 0.00013;
|
|
if (iirHeadBumpAL > suppress) iirHeadBumpAL -= suppress;
|
|
if (iirHeadBumpAL < -suppress) iirHeadBumpAL += suppress;
|
|
if (iirHeadBumpBL > suppress) iirHeadBumpBL -= suppress;
|
|
if (iirHeadBumpBL < -suppress) iirHeadBumpBL += suppress;
|
|
//restrain resonant quality of head bump algorithm
|
|
suppress = (1.0-fabs(inputSampleR)) * 0.00013;
|
|
if (iirHeadBumpAR > suppress) iirHeadBumpAR -= suppress;
|
|
if (iirHeadBumpAR < -suppress) iirHeadBumpAR += suppress;
|
|
if (iirHeadBumpBR > suppress) iirHeadBumpBR -= suppress;
|
|
if (iirHeadBumpBR < -suppress) iirHeadBumpBR += suppress;
|
|
//restrain resonant quality of head bump algorithm
|
|
|
|
inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
|
|
inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
|
|
//apply Fatten.
|
|
|
|
if (inputSampleL > 1.0) inputSampleL = 1.0;
|
|
if (inputSampleL < -1.0) inputSampleL = -1.0;
|
|
double mojo; mojo = pow(fabs(inputSampleL),0.25);
|
|
if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
|
|
//mojo is the one that flattens WAAAAY out very softly before wavefolding
|
|
|
|
if (inputSampleR > 1.0) inputSampleR = 1.0;
|
|
if (inputSampleR < -1.0) inputSampleR = -1.0;
|
|
mojo = pow(fabs(inputSampleR),0.25);
|
|
if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
|
|
//mojo is the one that flattens WAAAAY out very softly before wavefolding
|
|
|
|
inputSampleL += groundSampleL; //apply UnBox processing
|
|
inputSampleR += groundSampleR; //apply UnBox processing
|
|
|
|
if (outputgain != 1.0) {
|
|
inputSampleL *= outputgain;
|
|
inputSampleR *= outputgain;
|
|
}
|
|
|
|
if (lastSampleL >= refclip)
|
|
{
|
|
if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
|
|
else lastSampleL = refclip;
|
|
}
|
|
|
|
if (lastSampleL <= -refclip)
|
|
{
|
|
if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
|
|
else lastSampleL = -refclip;
|
|
}
|
|
|
|
if (inputSampleL > refclip)
|
|
{
|
|
if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
|
|
else inputSampleL = refclip;
|
|
}
|
|
|
|
if (inputSampleL < -refclip)
|
|
{
|
|
if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
|
|
else inputSampleL = -refclip;
|
|
}
|
|
lastSampleL = inputSampleL; //end ADClip L
|
|
|
|
|
|
if (lastSampleR >= refclip)
|
|
{
|
|
if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
|
|
else lastSampleR = refclip;
|
|
}
|
|
|
|
if (lastSampleR <= -refclip)
|
|
{
|
|
if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
|
|
else lastSampleR = -refclip;
|
|
}
|
|
|
|
if (inputSampleR > refclip)
|
|
{
|
|
if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
|
|
else inputSampleR = refclip;
|
|
}
|
|
|
|
if (inputSampleR < -refclip)
|
|
{
|
|
if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
|
|
else inputSampleR = -refclip;
|
|
}
|
|
lastSampleR = inputSampleR; //end ADClip R
|
|
|
|
if (inputSampleL > refclip) inputSampleL = refclip;
|
|
if (inputSampleL < -refclip) inputSampleL = -refclip;
|
|
//final iron bar
|
|
if (inputSampleR > refclip) inputSampleR = refclip;
|
|
if (inputSampleR < -refclip) inputSampleR = -refclip;
|
|
//final iron bar
|
|
|
|
if (wet !=1.0) {
|
|
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
|
|
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
|
|
}
|
|
|
|
//begin 64 bit stereo floating point dither
|
|
//int expon; frexp((double)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//frexp((double)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//end 64 bit stereo floating point dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
*in1++;
|
|
*in2++;
|
|
*out1++;
|
|
*out2++;
|
|
}
|
|
}
|