airwindows/plugins/WinVST/PitchDelay/PitchDelayProc.cpp
2022-11-21 09:20:21 -05:00

468 lines
19 KiB
C++
Executable file

/* ========================================
* PitchDelay - PitchDelay.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PitchDelay_H
#include "PitchDelay.h"
#endif
void PitchDelay::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int cycleEnd = floor(overallscale);
if (cycleEnd < 1) cycleEnd = 1;
if (cycleEnd > 4) cycleEnd = 4;
//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check
double baseSpeed = (pow(A,4)*20.0)+1.0;
double feedbackL = B*(3.0-fabs(regenSampleL*2.0));
double feedbackR = B*(3.0-fabs(regenSampleR*2.0));
//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
regenFilterL[0] = regenFilterR[0] = ((pow(C,3)*0.4)+0.0001);
regenFilterL[1] = regenFilterR[1] = pow(D,2)+0.01; //resonance
double K = tan(M_PI * regenFilterR[0]);
double norm = 1.0 / (1.0 + K / regenFilterR[1] + K * K);
regenFilterL[2] = regenFilterR[2] = K / regenFilterR[1] * norm;
regenFilterL[4] = regenFilterR[4] = -regenFilterR[2];
regenFilterL[5] = regenFilterR[5] = 2.0 * (K * K - 1.0) * norm;
regenFilterL[6] = regenFilterR[6] = (1.0 - K / regenFilterR[1] + K * K) * norm;
//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
outFilterL[0] = outFilterR[0] = regenFilterR[0];
outFilterL[1] = outFilterR[1] = regenFilterR[1] * 1.618033988749894848204586; //resonance
K = tan(M_PI * outFilterR[0]);
norm = 1.0 / (1.0 + K / outFilterR[1] + K * K);
outFilterL[2] = outFilterR[2] = K / outFilterR[1] * norm;
outFilterL[4] = outFilterR[4] = -outFilterR[2];
outFilterL[5] = outFilterR[5] = 2.0 * (K * K - 1.0) * norm;
outFilterL[6] = outFilterR[6] = (1.0 - K / outFilterR[1] + K * K) * norm;
double vibSpeed = (E-0.5)*61.8;
double vibDepth = (fabs(vibSpeed)*20.0*baseSpeed)+1.0;
double wet = F*2.0;
double dry = 2.0 - wet;
if (wet > 1.0) wet = 1.0;
if (wet < 0.0) wet = 0.0;
if (dry > 1.0) dry = 1.0;
if (dry < 0.0) dry = 0.0;
//this echo makes 50% full dry AND full wet, not crossfaded.
//that's so it can be on submixes without cutting back dry channel when adjusted:
//unless you go super heavy, you are only adjusting the added echo loudness.
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
cycle++;
if (cycle == cycleEnd) {
double speedL = baseSpeed;
double speedR = baseSpeed;
//begin left channel
int pos = floor(delayL);
double newSample = inputSampleL + (regenSampleL*feedbackL);
double tempSample = (newSample * regenFilterL[2]) + regenFilterL[7];
regenFilterL[7] = -(tempSample * regenFilterL[5]) + regenFilterL[8];
regenFilterL[8] = (newSample * regenFilterL[4]) - (tempSample * regenFilterL[6]);
newSample = tempSample;
delayL -= speedL; if (delayL < 0) delayL += 88200.0;
double increment = (newSample - prevSampleL) / speedL;
dL[pos] = prevSampleL;
while (pos != floor(delayL)) {
dL[pos] = prevSampleL;
prevSampleL += increment;
pos--; if (pos < 0) pos += 88200;
}
prevSampleL = newSample;
sweepL += (0.0001*vibSpeed);
if (sweepL < 0.0) sweepL += 6.283185307179586; if (sweepL > 6.283185307179586) sweepL -= 6.283185307179586;
double sweepOffsetL = sweepL + M_PI;
if (sweepOffsetL > 6.283185307179586) sweepOffsetL -= 6.283185307179586;
double newTapA = delayL-(sweepL*vibDepth); if (newTapA < 0) newTapA += 88200.0;
double newTapB = delayL-(sweepOffsetL*vibDepth); if (newTapB < 0) newTapB += 88200.0;
double tapAmplitudeA = (sin(sweepL+(M_PI*1.5))+1.0)*0.25;
double tapAmplitudeB = (sin(sweepOffsetL+(M_PI*1.5))+1.0)*0.25;
pos = floor(newTapA); inputSampleL = dL[pos]*tapAmplitudeA;
pos = floor(newTapB); inputSampleL += dL[pos]*tapAmplitudeB;
regenSampleL = sin(inputSampleL);
tempSample = (inputSampleL * outFilterL[2]) + outFilterL[7];
outFilterL[7] = -(tempSample * outFilterL[5]) + outFilterL[8];
outFilterL[8] = (inputSampleL * outFilterL[4]) - (tempSample * outFilterL[6]);
inputSampleL = tempSample;
//end left channel
//begin right channel
pos = floor(delayR);
newSample = inputSampleR + (regenSampleR*feedbackR);
tempSample = (newSample * regenFilterR[2]) + regenFilterR[7];
regenFilterR[7] = -(tempSample * regenFilterR[5]) + regenFilterR[8];
regenFilterR[8] = (newSample * regenFilterR[4]) - (tempSample * regenFilterR[6]);
newSample = tempSample;
delayR -= speedR; if (delayR < 0) delayR += 88200.0;
increment = (newSample - prevSampleR) / speedR;
dR[pos] = prevSampleR;
while (pos != floor(delayR)) {
dR[pos] = prevSampleR;
prevSampleR += increment;
pos--; if (pos < 0) pos += 88200;
}
prevSampleR = newSample;
sweepR += (0.0001*vibSpeed);
if (sweepR < 0.0) sweepR += 6.283185307179586; if (sweepR > 6.283185307179586) sweepR -= 6.283185307179586;
double sweepOffsetR = sweepR + M_PI;
if (sweepOffsetR > 6.283185307179586) sweepOffsetR -= 6.283185307179586;
newTapA = delayR-(sweepR*vibDepth); if (newTapA < 0) newTapA += 88200.0;
newTapB = delayR-(sweepOffsetR*vibDepth); if (newTapB < 0) newTapB += 88200.0;
tapAmplitudeA = (sin(sweepR+(M_PI*1.5))+1.0)*0.25;
tapAmplitudeB = (sin(sweepOffsetR+(M_PI*1.5))+1.0)*0.25;
pos = floor(newTapA); inputSampleR = dR[pos]*tapAmplitudeA;
pos = floor(newTapB); inputSampleR += dR[pos]*tapAmplitudeB;
regenSampleR = sin(inputSampleR);
tempSample = (inputSampleR * outFilterR[2]) + outFilterR[7];
outFilterR[7] = -(tempSample * outFilterR[5]) + outFilterR[8];
outFilterR[8] = (inputSampleR * outFilterR[4]) - (tempSample * outFilterR[6]);
inputSampleR = tempSample;
//end right channel
if (cycleEnd == 4) {
lastRefL[0] = lastRefL[4]; //start from previous last
lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter
lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters
lastRefL[4] = inputSampleL; //full
lastRefR[0] = lastRefR[4]; //start from previous last
lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter
lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters
lastRefR[4] = inputSampleR; //full
}
if (cycleEnd == 3) {
lastRefL[0] = lastRefL[3]; //start from previous last
lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third
lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds
lastRefL[3] = inputSampleL; //full
lastRefR[0] = lastRefR[3]; //start from previous last
lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third
lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds
lastRefR[3] = inputSampleR; //full
}
if (cycleEnd == 2) {
lastRefL[0] = lastRefL[2]; //start from previous last
lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[2] = inputSampleL; //full
lastRefR[0] = lastRefR[2]; //start from previous last
lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[2] = inputSampleR; //full
}
if (cycleEnd == 1) {
lastRefL[0] = inputSampleL;
lastRefR[0] = inputSampleR;
}
cycle = 0; //reset
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
} else {
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
//we are going through our references now
}
switch (cycleEnd) //multi-pole average using lastRef[] variables
{
case 4:
lastRefL[8] = inputSampleL; inputSampleL = (inputSampleL+lastRefL[7])*0.5;
lastRefL[7] = lastRefL[8]; //continue, do not break
lastRefR[8] = inputSampleR; inputSampleR = (inputSampleR+lastRefR[7])*0.5;
lastRefR[7] = lastRefR[8]; //continue, do not break
case 3:
lastRefL[8] = inputSampleL; inputSampleL = (inputSampleL+lastRefL[6])*0.5;
lastRefL[6] = lastRefL[8]; //continue, do not break
lastRefR[8] = inputSampleR; inputSampleR = (inputSampleR+lastRefR[6])*0.5;
lastRefR[6] = lastRefR[8]; //continue, do not break
case 2:
lastRefL[8] = inputSampleL; inputSampleL = (inputSampleL+lastRefL[5])*0.5;
lastRefL[5] = lastRefL[8]; //continue, do not break
lastRefR[8] = inputSampleR; inputSampleR = (inputSampleR+lastRefR[5])*0.5;
lastRefR[5] = lastRefR[8]; //continue, do not break
case 1:
break; //no further averaging
}
if (wet < 1.0) {inputSampleL *= wet; inputSampleR *= wet;}
if (dry < 1.0) {drySampleL *= dry; drySampleR *= dry;}
inputSampleL += drySampleL; inputSampleR += drySampleR;
//this is our submix echo dry/wet: 0.5 is BOTH at FULL VOLUME
//purpose is that, if you're adding echo, you're not altering other balances
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void PitchDelay::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int cycleEnd = floor(overallscale);
if (cycleEnd < 1) cycleEnd = 1;
if (cycleEnd > 4) cycleEnd = 4;
//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check
double baseSpeed = (pow(A,4)*20.0)+1.0;
double feedbackL = B*(3.0-fabs(regenSampleL*2.0));
double feedbackR = B*(3.0-fabs(regenSampleR*2.0));
//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
regenFilterL[0] = regenFilterR[0] = ((pow(C,3)*0.4)+0.0001);
regenFilterL[1] = regenFilterR[1] = pow(D,2)+0.01; //resonance
double K = tan(M_PI * regenFilterR[0]);
double norm = 1.0 / (1.0 + K / regenFilterR[1] + K * K);
regenFilterL[2] = regenFilterR[2] = K / regenFilterR[1] * norm;
regenFilterL[4] = regenFilterR[4] = -regenFilterR[2];
regenFilterL[5] = regenFilterR[5] = 2.0 * (K * K - 1.0) * norm;
regenFilterL[6] = regenFilterR[6] = (1.0 - K / regenFilterR[1] + K * K) * norm;
//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
outFilterL[0] = outFilterR[0] = regenFilterR[0];
outFilterL[1] = outFilterR[1] = regenFilterR[1] * 1.618033988749894848204586; //resonance
K = tan(M_PI * outFilterR[0]);
norm = 1.0 / (1.0 + K / outFilterR[1] + K * K);
outFilterL[2] = outFilterR[2] = K / outFilterR[1] * norm;
outFilterL[4] = outFilterR[4] = -outFilterR[2];
outFilterL[5] = outFilterR[5] = 2.0 * (K * K - 1.0) * norm;
outFilterL[6] = outFilterR[6] = (1.0 - K / outFilterR[1] + K * K) * norm;
double vibSpeed = (E-0.5)*61.8;
double vibDepth = (fabs(vibSpeed)*20.0*baseSpeed)+1.0;
double wet = F*2.0;
double dry = 2.0 - wet;
if (wet > 1.0) wet = 1.0;
if (wet < 0.0) wet = 0.0;
if (dry > 1.0) dry = 1.0;
if (dry < 0.0) dry = 0.0;
//this echo makes 50% full dry AND full wet, not crossfaded.
//that's so it can be on submixes without cutting back dry channel when adjusted:
//unless you go super heavy, you are only adjusting the added echo loudness.
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
cycle++;
if (cycle == cycleEnd) {
double speedL = baseSpeed;
double speedR = baseSpeed;
//begin left channel
int pos = floor(delayL);
double newSample = inputSampleL + (regenSampleL*feedbackL);
double tempSample = (newSample * regenFilterL[2]) + regenFilterL[7];
regenFilterL[7] = -(tempSample * regenFilterL[5]) + regenFilterL[8];
regenFilterL[8] = (newSample * regenFilterL[4]) - (tempSample * regenFilterL[6]);
newSample = tempSample;
delayL -= speedL; if (delayL < 0) delayL += 88200.0;
double increment = (newSample - prevSampleL) / speedL;
dL[pos] = prevSampleL;
while (pos != floor(delayL)) {
dL[pos] = prevSampleL;
prevSampleL += increment;
pos--; if (pos < 0) pos += 88200;
}
prevSampleL = newSample;
sweepL += (0.0001*vibSpeed);
if (sweepL < 0.0) sweepL += 6.283185307179586; if (sweepL > 6.283185307179586) sweepL -= 6.283185307179586;
double sweepOffsetL = sweepL + M_PI;
if (sweepOffsetL > 6.283185307179586) sweepOffsetL -= 6.283185307179586;
double newTapA = delayL-(sweepL*vibDepth); if (newTapA < 0) newTapA += 88200.0;
double newTapB = delayL-(sweepOffsetL*vibDepth); if (newTapB < 0) newTapB += 88200.0;
double tapAmplitudeA = (sin(sweepL+(M_PI*1.5))+1.0)*0.25;
double tapAmplitudeB = (sin(sweepOffsetL+(M_PI*1.5))+1.0)*0.25;
pos = floor(newTapA); inputSampleL = dL[pos]*tapAmplitudeA;
pos = floor(newTapB); inputSampleL += dL[pos]*tapAmplitudeB;
regenSampleL = sin(inputSampleL);
tempSample = (inputSampleL * outFilterL[2]) + outFilterL[7];
outFilterL[7] = -(tempSample * outFilterL[5]) + outFilterL[8];
outFilterL[8] = (inputSampleL * outFilterL[4]) - (tempSample * outFilterL[6]);
inputSampleL = tempSample;
//end left channel
//begin right channel
pos = floor(delayR);
newSample = inputSampleR + (regenSampleR*feedbackR);
tempSample = (newSample * regenFilterR[2]) + regenFilterR[7];
regenFilterR[7] = -(tempSample * regenFilterR[5]) + regenFilterR[8];
regenFilterR[8] = (newSample * regenFilterR[4]) - (tempSample * regenFilterR[6]);
newSample = tempSample;
delayR -= speedR; if (delayR < 0) delayR += 88200.0;
increment = (newSample - prevSampleR) / speedR;
dR[pos] = prevSampleR;
while (pos != floor(delayR)) {
dR[pos] = prevSampleR;
prevSampleR += increment;
pos--; if (pos < 0) pos += 88200;
}
prevSampleR = newSample;
sweepR += (0.0001*vibSpeed);
if (sweepR < 0.0) sweepR += 6.283185307179586; if (sweepR > 6.283185307179586) sweepR -= 6.283185307179586;
double sweepOffsetR = sweepR + M_PI;
if (sweepOffsetR > 6.283185307179586) sweepOffsetR -= 6.283185307179586;
newTapA = delayR-(sweepR*vibDepth); if (newTapA < 0) newTapA += 88200.0;
newTapB = delayR-(sweepOffsetR*vibDepth); if (newTapB < 0) newTapB += 88200.0;
tapAmplitudeA = (sin(sweepR+(M_PI*1.5))+1.0)*0.25;
tapAmplitudeB = (sin(sweepOffsetR+(M_PI*1.5))+1.0)*0.25;
pos = floor(newTapA); inputSampleR = dR[pos]*tapAmplitudeA;
pos = floor(newTapB); inputSampleR += dR[pos]*tapAmplitudeB;
regenSampleR = sin(inputSampleR);
tempSample = (inputSampleR * outFilterR[2]) + outFilterR[7];
outFilterR[7] = -(tempSample * outFilterR[5]) + outFilterR[8];
outFilterR[8] = (inputSampleR * outFilterR[4]) - (tempSample * outFilterR[6]);
inputSampleR = tempSample;
//end right channel
if (cycleEnd == 4) {
lastRefL[0] = lastRefL[4]; //start from previous last
lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter
lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters
lastRefL[4] = inputSampleL; //full
lastRefR[0] = lastRefR[4]; //start from previous last
lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter
lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters
lastRefR[4] = inputSampleR; //full
}
if (cycleEnd == 3) {
lastRefL[0] = lastRefL[3]; //start from previous last
lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third
lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds
lastRefL[3] = inputSampleL; //full
lastRefR[0] = lastRefR[3]; //start from previous last
lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third
lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds
lastRefR[3] = inputSampleR; //full
}
if (cycleEnd == 2) {
lastRefL[0] = lastRefL[2]; //start from previous last
lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[2] = inputSampleL; //full
lastRefR[0] = lastRefR[2]; //start from previous last
lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[2] = inputSampleR; //full
}
if (cycleEnd == 1) {
lastRefL[0] = inputSampleL;
lastRefR[0] = inputSampleR;
}
cycle = 0; //reset
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
} else {
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
//we are going through our references now
}
switch (cycleEnd) //multi-pole average using lastRef[] variables
{
case 4:
lastRefL[8] = inputSampleL; inputSampleL = (inputSampleL+lastRefL[7])*0.5;
lastRefL[7] = lastRefL[8]; //continue, do not break
lastRefR[8] = inputSampleR; inputSampleR = (inputSampleR+lastRefR[7])*0.5;
lastRefR[7] = lastRefR[8]; //continue, do not break
case 3:
lastRefL[8] = inputSampleL; inputSampleL = (inputSampleL+lastRefL[6])*0.5;
lastRefL[6] = lastRefL[8]; //continue, do not break
lastRefR[8] = inputSampleR; inputSampleR = (inputSampleR+lastRefR[6])*0.5;
lastRefR[6] = lastRefR[8]; //continue, do not break
case 2:
lastRefL[8] = inputSampleL; inputSampleL = (inputSampleL+lastRefL[5])*0.5;
lastRefL[5] = lastRefL[8]; //continue, do not break
lastRefR[8] = inputSampleR; inputSampleR = (inputSampleR+lastRefR[5])*0.5;
lastRefR[5] = lastRefR[8]; //continue, do not break
case 1:
break; //no further averaging
}
if (wet < 1.0) {inputSampleL *= wet; inputSampleR *= wet;}
if (dry < 1.0) {drySampleL *= dry; drySampleR *= dry;}
inputSampleL += drySampleL; inputSampleR += drySampleR;
//this is our submix echo dry/wet: 0.5 is BOTH at FULL VOLUME
//purpose is that, if you're adding echo, you're not altering other balances
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}