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https://github.com/airwindows/airwindows.git
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1700 lines
No EOL
61 KiB
C++
Executable file
1700 lines
No EOL
61 KiB
C++
Executable file
/* ========================================
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* Logical4 - Logical4.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Logical4_H
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#include "Logical4.h"
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#endif
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void Logical4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double fpOld = 0.618033988749894848204586; //golden ratio!
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double fpNew = 1.0 - fpOld;
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float drySampleL;
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float drySampleR;
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double inputSampleL;
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double inputSampleR;
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//begin ButterComp
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double inputpos;
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double inputneg;
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double calcpos;
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double calcneg;
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double outputpos;
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double outputneg;
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double totalmultiplier;
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double inputgain = pow(10.0,(-((A*40.0)-20.0))/20.0);
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//fussing with the controls to make it hit the right threshold values
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double compoutgain = inputgain; //let's try compensating for this
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double attackspeed = ((C*C)*99.0)+1.0;
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//is in ms
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attackspeed = 10.0 / sqrt(attackspeed);
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//convert to a remainder for use in comp
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double divisor = 0.000782*attackspeed;
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//First Speed control
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divisor /= overallscale;
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double remainder = divisor;
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divisor = 1.0 - divisor;
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double divisorB = 0.000819*attackspeed;
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//Second Speed control
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divisorB /= overallscale;
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double remainderB = divisorB;
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divisorB = 1.0 - divisorB;
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double divisorC = 0.000857;
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//Third Speed control
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divisorC /= overallscale;
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double remainderC = divisorC*attackspeed;
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divisorC = 1.0 - divisorC;
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//end ButterComp
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double dynamicDivisor;
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double dynamicRemainder;
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//used for variable release
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//begin Desk Power Sag
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double intensity = 0.0445556;
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double depthA = 2.42;
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int offsetA = (int)(depthA * overallscale);
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if (offsetA < 1) offsetA = 1;
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if (offsetA > 498) offsetA = 498;
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double depthB = 2.42; //was 3.38
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int offsetB = (int)(depthB * overallscale);
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if (offsetB < 1) offsetB = 1;
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if (offsetB > 498) offsetB = 498;
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double depthC = 2.42; //was 4.35
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int offsetC = (int)(depthC * overallscale);
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if (offsetC < 1) offsetC = 1;
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if (offsetC > 498) offsetC = 498;
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double clamp;
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double thickness;
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double out;
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double bridgerectifier;
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double powerSag = 0.003300223685324102874217; //was .00365
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//the Power Sag constant is how much the sag is cut back in high compressions. Increasing it
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//increases the guts and gnarl of the music, decreasing it or making it negative causes the texture to go
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//'ethereal' and unsolid under compression. Very subtle!
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//end Desk Power Sag
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double ratio = sqrt(((B*B)*15.0)+1.0)-1.0;
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if (ratio > 2.99999) ratio = 2.99999;
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if (ratio < 0.0) ratio = 0.0;
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//anything we do must adapt to our dry/a/b/c output stages
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int ratioselector = floor( ratio );
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//zero to three, it'll become, always with 3 as the max
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ratio -= ratioselector;
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double invRatio = 1.0 - ratio;
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//for all processing we've settled on the 'stage' and are just interpolating between top and bottom
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//ratio is the more extreme case, invratio becomes our 'floor' case including drySample
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double outSampleAL = 0.0;
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double outSampleBL = 0.0;
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double outSampleCL = 0.0;
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double outSampleAR = 0.0;
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double outSampleBR = 0.0;
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double outSampleCR = 0.0;
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//what we interpolate between using ratio
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double outputgain = pow(10.0,((D*40.0)-20.0)/20.0);
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double wet = E;
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//removed extra dry variable
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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gcount--;
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if (gcount < 0 || gcount > 499) {gcount = 499;}
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//begin first Power SagL
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dL[gcount+499] = dL[gcount] = fabs(inputSampleL)*(intensity-((controlAposL+controlBposL+controlAnegL+controlBnegL)*powerSag));
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controlL += (dL[gcount] / offsetA);
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controlL -= (dL[gcount+offsetA] / offsetA);
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controlL -= 0.000001;
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clamp = 1;
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if (controlL < 0) {controlL = 0;}
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if (controlL > 1) {clamp -= (controlL - 1); controlL = 1;}
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if (clamp < 0.5) {clamp = 0.5;}
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//control = 0 to 1
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thickness = ((1.0 - controlL) * 2.0) - 1.0;
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out = fabs(thickness);
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bridgerectifier = fabs(inputSampleL);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (thickness > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1-cos(bridgerectifier);
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//produce either boosted or starved version
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if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
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else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
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//blend according to density control
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if (clamp != 1.0) inputSampleL *= clamp;
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//end first Power SagL
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//begin first Power SagR
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dR[gcount+499] = dR[gcount] = fabs(inputSampleR)*(intensity-((controlAposR+controlBposR+controlAnegR+controlBnegR)*powerSag));
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controlR += (dR[gcount] / offsetA);
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controlR -= (dR[gcount+offsetA] / offsetA);
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controlR -= 0.000001;
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clamp = 1;
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if (controlR < 0) {controlR = 0;}
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if (controlR > 1) {clamp -= (controlR - 1); controlR = 1;}
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if (clamp < 0.5) {clamp = 0.5;}
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//control = 0 to 1
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thickness = ((1.0 - controlR) * 2.0) - 1.0;
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out = fabs(thickness);
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bridgerectifier = fabs(inputSampleR);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (thickness > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1-cos(bridgerectifier);
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//produce either boosted or starved version
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if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
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else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
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//blend according to density control
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if (clamp != 1.0) inputSampleR *= clamp;
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//end first Power SagR
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//begin first compressorL
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if (inputgain != 1.0) inputSampleL *= inputgain;
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inputpos = (inputSampleL * fpOld) + (avgAL * fpNew) + 1.0;
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avgAL = inputSampleL;
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//hovers around 1 when there's no signal
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if (inputpos < 0.001) inputpos = 0.001;
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outputpos = inputpos / 2.0;
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if (outputpos > 1.0) outputpos = 1.0;
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inputpos *= inputpos;
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//will be very high for hot input, can be 0.00001-1 for other-polarity
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dynamicRemainder = remainder * (inputpos + 1.0);
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if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
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dynamicDivisor = 1.0 - dynamicRemainder;
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//calc chases much faster if input swing is high
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targetposL *= dynamicDivisor;
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targetposL += (inputpos * dynamicRemainder);
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calcpos = pow((1.0/targetposL),2);
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//extra tiny, quick, if the inputpos of this polarity is high
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inputneg = (-inputSampleL * fpOld) + (nvgAL * fpNew) + 1.0;
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nvgAL = -inputSampleL;
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if (inputneg < 0.001) inputneg = 0.001;
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outputneg = inputneg / 2.0;
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if (outputneg > 1.0) outputneg = 1.0;
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inputneg *= inputneg;
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//will be very high for hot input, can be 0.00001-1 for other-polarity
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dynamicRemainder = remainder * (inputneg + 1.0);
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if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
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dynamicDivisor = 1.0 - dynamicRemainder;
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//calc chases much faster if input swing is high
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targetnegL *= dynamicDivisor;
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targetnegL += (inputneg * dynamicRemainder);
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calcneg = pow((1.0/targetnegL),2);
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//now we have mirrored targets for comp
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//each calc is a blowed up chased target from tiny (at high levels of that polarity) to 1 at no input
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//calc is the one we want to react differently: go tiny quick,
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//outputpos and outputneg go from 0 to 1
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if (inputSampleL > 0)
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{ //working on pos
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if (true == fpFlip)
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{
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controlAposL *= divisor;
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controlAposL += (calcpos*remainder);
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if (controlAposR > controlAposL) controlAposR = (controlAposR + controlAposL) * 0.5;
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//this part makes the compressor linked: both channels will converge towards whichever
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//is the most compressed at the time.
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}
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else
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{
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controlBposL *= divisor;
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controlBposL += (calcpos*remainder);
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if (controlBposR > controlBposL) controlBposR = (controlBposR + controlBposL) * 0.5;
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}
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}
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else
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{ //working on neg
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if (true == fpFlip)
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{
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controlAnegL *= divisor;
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controlAnegL += (calcneg*remainder);
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if (controlAnegR > controlAnegL) controlAnegR = (controlAnegR + controlAnegL) * 0.5;
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}
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else
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{
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controlBnegL *= divisor;
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controlBnegL += (calcneg*remainder);
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if (controlBnegR > controlBnegL) controlBnegR = (controlBnegR + controlBnegL) * 0.5;
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}
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}
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//this causes each of the four to update only when active and in the correct 'fpFlip'
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if (true == fpFlip)
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{totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);}
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else
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{totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);}
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//this combines the sides according to fpFlip, blending relative to the input value
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if (totalmultiplier != 1.0) inputSampleL *= totalmultiplier;
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//if (compoutgain != 1.0) inputSample /= compoutgain;
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if (inputSampleL > 36.0) inputSampleL = 36.0;
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if (inputSampleL < -36.0) inputSampleL = -36.0;
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//build in +18db hard clip on insano inputs
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outSampleAL = inputSampleL / compoutgain;
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//end first compressorL
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//begin first compressorR
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if (inputgain != 1.0) inputSampleR *= inputgain;
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inputpos = (inputSampleR * fpOld) + (avgAR * fpNew) + 1.0;
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avgAR = inputSampleR;
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//hovers around 1 when there's no signal
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if (inputpos < 0.001) inputpos = 0.001;
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outputpos = inputpos / 2.0;
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if (outputpos > 1.0) outputpos = 1.0;
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inputpos *= inputpos;
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//will be very high for hot input, can be 0.00001-1 for other-polarity
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dynamicRemainder = remainder * (inputpos + 1.0);
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if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
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dynamicDivisor = 1.0 - dynamicRemainder;
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//calc chases much faster if input swing is high
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targetposR *= dynamicDivisor;
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targetposR += (inputpos * dynamicRemainder);
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calcpos = pow((1.0/targetposR),2);
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//extra tiny, quick, if the inputpos of this polarity is high
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inputneg = (-inputSampleR * fpOld) + (nvgAR * fpNew) + 1.0;
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nvgAR = -inputSampleR;
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if (inputneg < 0.001) inputneg = 0.001;
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outputneg = inputneg / 2.0;
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if (outputneg > 1.0) outputneg = 1.0;
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inputneg *= inputneg;
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//will be very high for hot input, can be 0.00001-1 for other-polarity
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dynamicRemainder = remainder * (inputneg + 1.0);
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if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
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dynamicDivisor = 1.0 - dynamicRemainder;
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//calc chases much faster if input swing is high
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targetnegR *= dynamicDivisor;
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targetnegR += (inputneg * dynamicRemainder);
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calcneg = pow((1.0/targetnegR),2);
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//now we have mirrored targets for comp
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//each calc is a blowed up chased target from tiny (at high levels of that polarity) to 1 at no input
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//calc is the one we want to react differently: go tiny quick,
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//outputpos and outputneg go from 0 to 1
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if (inputSampleR > 0)
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{ //working on pos
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if (true == fpFlip)
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{
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controlAposR *= divisor;
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controlAposR += (calcpos*remainder);
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if (controlAposL > controlAposR) controlAposL = (controlAposR + controlAposL) * 0.5;
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//this part makes the compressor linked: both channels will converge towards whichever
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//is the most compressed at the time.
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}
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else
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{
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controlBposR *= divisor;
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controlBposR += (calcpos*remainder);
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if (controlBposL > controlBposR) controlBposL = (controlBposR + controlBposL) * 0.5;
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}
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}
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else
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{ //working on neg
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if (true == fpFlip)
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{
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controlAnegR *= divisor;
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controlAnegR += (calcneg*remainder);
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if (controlAnegL > controlAnegR) controlAnegL = (controlAnegR + controlAnegL) * 0.5;
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}
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else
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{
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controlBnegR *= divisor;
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controlBnegR += (calcneg*remainder);
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if (controlBnegL > controlBnegR) controlBnegL = (controlBnegR + controlBnegL) * 0.5;
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}
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}
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//this causes each of the four to update only when active and in the correct 'fpFlip'
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if (true == fpFlip)
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{totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);}
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else
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{totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);}
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//this combines the sides according to fpFlip, blending relative to the input value
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if (totalmultiplier != 1.0) inputSampleR *= totalmultiplier;
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//if (compoutgain != 1.0) inputSample /= compoutgain;
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if (inputSampleR > 36.0) inputSampleR = 36.0;
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if (inputSampleR < -36.0) inputSampleR = -36.0;
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//build in +18db hard clip on insano inputs
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outSampleAR = inputSampleR / compoutgain;
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//end first compressorR
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if (ratioselector > 0) {
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//begin second Power SagL
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bL[gcount+499] = bL[gcount] = fabs(inputSampleL)*(intensity-((controlAposBL+controlBposBL+controlAnegBL+controlBnegBL)*powerSag));
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controlBL += (bL[gcount] / offsetB);
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controlBL -= (bL[gcount+offsetB] / offsetB);
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controlBL -= 0.000001;
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clamp = 1;
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if (controlBL < 0) {controlBL = 0;}
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if (controlBL > 1) {clamp -= (controlBL - 1); controlBL = 1;}
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if (clamp < 0.5) {clamp = 0.5;}
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//control = 0 to 1
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thickness = ((1.0 - controlBL) * 2.0) - 1.0;
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out = fabs(thickness);
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bridgerectifier = fabs(inputSampleL);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (thickness > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1-cos(bridgerectifier);
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//produce either boosted or starved version
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if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
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else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
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//blend according to density control
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if (clamp != 1.0) inputSampleL *= clamp;
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//end second Power SagL
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//begin second Power SagR
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bR[gcount+499] = bR[gcount] = fabs(inputSampleR)*(intensity-((controlAposBR+controlBposBR+controlAnegBR+controlBnegBR)*powerSag));
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controlBR += (bR[gcount] / offsetB);
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controlBR -= (bR[gcount+offsetB] / offsetB);
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controlBR -= 0.000001;
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clamp = 1;
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if (controlBR < 0) {controlBR = 0;}
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if (controlBR > 1) {clamp -= (controlBR - 1); controlBR = 1;}
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if (clamp < 0.5) {clamp = 0.5;}
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//control = 0 to 1
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thickness = ((1.0 - controlBR) * 2.0) - 1.0;
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out = fabs(thickness);
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bridgerectifier = fabs(inputSampleR);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (thickness > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1-cos(bridgerectifier);
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//produce either boosted or starved version
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if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
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else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
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//blend according to density control
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if (clamp != 1.0) inputSampleR *= clamp;
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//end second Power SagR
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//begin second compressorL
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inputpos = (inputSampleL * fpOld) + (avgBL * fpNew) + 1.0;
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avgBL = inputSampleL;
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if (inputpos < 0.001) inputpos = 0.001;
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outputpos = inputpos / 2.0;
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if (outputpos > 1.0) outputpos = 1.0;
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inputpos *= inputpos;
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//will be very high for hot input, can be 0.00001-1 for other-polarity
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dynamicRemainder = remainderB * (inputpos + 1.0);
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if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
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dynamicDivisor = 1.0 - dynamicRemainder;
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//calc chases much faster if input swing is high
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targetposBL *= dynamicDivisor;
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targetposBL += (inputpos * dynamicRemainder);
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calcpos = pow((1.0/targetposBL),2);
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inputneg = (-inputSampleL * fpOld) + (nvgBL * fpNew) + 1.0;
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nvgBL = -inputSampleL;
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if (inputneg < 0.001) inputneg = 0.001;
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outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderB * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegBL *= dynamicDivisor;
|
|
targetnegBL += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegBL),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleL > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposBL *= divisorB;
|
|
controlAposBL += (calcpos*remainderB);
|
|
if (controlAposBR > controlAposBL) controlAposBR = (controlAposBR + controlAposBL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposBL *= divisorB;
|
|
controlBposBL += (calcpos*remainderB);
|
|
if (controlBposBR > controlBposBL) controlBposBR = (controlBposBR + controlBposBL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegBL *= divisorB;
|
|
controlAnegBL += (calcneg*remainderB);
|
|
if (controlAnegBR > controlAnegBL) controlAnegBR = (controlAnegBR + controlAnegBL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegBL *= divisorB;
|
|
controlBnegBL += (calcneg*remainderB);
|
|
if (controlBnegBR > controlBnegBL) controlBnegBR = (controlBnegBR + controlBnegBL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposBL * outputpos) + (controlAnegBL * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposBL * outputpos) + (controlBnegBL * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleL *= totalmultiplier;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
if (inputSampleL > 36.0) inputSampleL = 36.0;
|
|
if (inputSampleL < -36.0) inputSampleL = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleBL = inputSampleL / compoutgain;
|
|
//end second compressorL
|
|
|
|
//begin second compressorR
|
|
inputpos = (inputSampleR * fpOld) + (avgBR * fpNew) + 1.0;
|
|
avgBR = inputSampleR;
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderB * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposBR *= dynamicDivisor;
|
|
targetposBR += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposBR),2);
|
|
|
|
inputneg = (-inputSampleR * fpOld) + (nvgBR * fpNew) + 1.0;
|
|
nvgBR = -inputSampleR;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderB * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegBR *= dynamicDivisor;
|
|
targetnegBR += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegBR),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleR > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposBR *= divisorB;
|
|
controlAposBR += (calcpos*remainderB);
|
|
if (controlAposBL > controlAposBR) controlAposBL = (controlAposBR + controlAposBL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposBR *= divisorB;
|
|
controlBposBR += (calcpos*remainderB);
|
|
if (controlBposBL > controlBposBR) controlBposBL = (controlBposBR + controlBposBL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegBR *= divisorB;
|
|
controlAnegBR += (calcneg*remainderB);
|
|
if (controlAnegBL > controlAnegBR) controlAnegBL = (controlAnegBR + controlAnegBL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegBR *= divisorB;
|
|
controlBnegBR += (calcneg*remainderB);
|
|
if (controlBnegBL > controlBnegBR) controlBnegBL = (controlBnegBR + controlBnegBL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposBR * outputpos) + (controlAnegBR * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposBR * outputpos) + (controlBnegBR * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleR *= totalmultiplier;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
if (inputSampleR > 36.0) inputSampleR = 36.0;
|
|
if (inputSampleR < -36.0) inputSampleR = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleBR = inputSampleR / compoutgain;
|
|
//end second compressorR
|
|
|
|
if (ratioselector > 1) {
|
|
|
|
//begin third Power SagL
|
|
cL[gcount+499] = cL[gcount] = fabs(inputSampleL)*(intensity-((controlAposCL+controlBposCL+controlAnegCL+controlBnegCL)*powerSag));
|
|
controlCL += (cL[gcount] / offsetC);
|
|
controlCL -= (cL[gcount+offsetB] / offsetC);
|
|
controlCL -= 0.000001;
|
|
clamp = 1;
|
|
if (controlCL < 0) {controlCL = 0;}
|
|
if (controlCL > 1) {clamp -= (controlCL - 1); controlCL = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlCL) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleL);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
|
|
else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleL *= clamp;
|
|
//end third Power SagL
|
|
|
|
//begin third Power SagR
|
|
cR[gcount+499] = cR[gcount] = fabs(inputSampleR)*(intensity-((controlAposCR+controlBposCR+controlAnegCR+controlBnegCR)*powerSag));
|
|
controlCR += (cR[gcount] / offsetC);
|
|
controlCR -= (cR[gcount+offsetB] / offsetC);
|
|
controlCR -= 0.000001;
|
|
clamp = 1;
|
|
if (controlCR < 0) {controlCR = 0;}
|
|
if (controlCR > 1) {clamp -= (controlCR - 1); controlCR = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlCR) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleR);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
|
|
else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleR *= clamp;
|
|
//end third Power SagR
|
|
|
|
//begin third compressorL
|
|
inputpos = (inputSampleL * fpOld) + (avgCL * fpNew) + 1.0;
|
|
avgCL = inputSampleL;
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposCL *= dynamicDivisor;
|
|
targetposCL += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposCL),2);
|
|
|
|
inputneg = (-inputSampleL * fpOld) + (nvgCL * fpNew) + 1.0;
|
|
nvgCL = -inputSampleL;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegCL *= dynamicDivisor;
|
|
targetnegCL += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegCL),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleL > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposCL *= divisorC;
|
|
controlAposCL += (calcpos*remainderC);
|
|
if (controlAposCR > controlAposCL) controlAposCR = (controlAposCR + controlAposCL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposCL *= divisorC;
|
|
controlBposCL += (calcpos*remainderC);
|
|
if (controlBposCR > controlBposCL) controlBposCR = (controlBposCR + controlBposCL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegCL *= divisorC;
|
|
controlAnegCL += (calcneg*remainderC);
|
|
if (controlAnegCR > controlAnegCL) controlAnegCR = (controlAnegCR + controlAnegCL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegCL *= divisorC;
|
|
controlBnegCL += (calcneg*remainderC);
|
|
if (controlBnegCR > controlBnegCL) controlBnegCR = (controlBnegCR + controlBnegCL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposCL * outputpos) + (controlAnegCL * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposCL * outputpos) + (controlBnegCL * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleL *= totalmultiplier;
|
|
if (inputSampleL > 36.0) inputSampleL = 36.0;
|
|
if (inputSampleL < -36.0) inputSampleL = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleCL = inputSampleL / compoutgain;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
//end third compressorL
|
|
|
|
//begin third compressorR
|
|
inputpos = (inputSampleR * fpOld) + (avgCR * fpNew) + 1.0;
|
|
avgCR = inputSampleR;
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposCL *= dynamicDivisor;
|
|
targetposCL += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposCR),2);
|
|
|
|
inputneg = (-inputSampleR * fpOld) + (nvgCR * fpNew) + 1.0;
|
|
nvgCR = -inputSampleR;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegCR *= dynamicDivisor;
|
|
targetnegCR += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegCR),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleR > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposCR *= divisorC;
|
|
controlAposCR += (calcpos*remainderC);
|
|
if (controlAposCL > controlAposCR) controlAposCL = (controlAposCR + controlAposCL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposCR *= divisorC;
|
|
controlBposCR += (calcpos*remainderC);
|
|
if (controlBposCL > controlBposCR) controlBposCL = (controlBposCR + controlBposCL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegCR *= divisorC;
|
|
controlAnegCR += (calcneg*remainderC);
|
|
if (controlAnegCL > controlAnegCR) controlAnegCL = (controlAnegCR + controlAnegCL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegCR *= divisorC;
|
|
controlBnegCR += (calcneg*remainderC);
|
|
if (controlBnegCL > controlBnegCR) controlBnegCL = (controlBnegCR + controlBnegCL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposCR * outputpos) + (controlAnegCR * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposCR * outputpos) + (controlBnegCR * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleR *= totalmultiplier;
|
|
if (inputSampleR > 36.0) inputSampleR = 36.0;
|
|
if (inputSampleR < -36.0) inputSampleR = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleCR = inputSampleR / compoutgain;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
//end third compressorR
|
|
}
|
|
} //these nested if blocks are not indented because the old xCode doesn't support it
|
|
|
|
//here we will interpolate between dry, and the three post-stages of processing
|
|
switch (ratioselector) {
|
|
case 0:
|
|
inputSampleL = (drySampleL * invRatio) + (outSampleAL * ratio);
|
|
inputSampleR = (drySampleR * invRatio) + (outSampleAR * ratio);
|
|
break;
|
|
case 1:
|
|
inputSampleL = (outSampleAL * invRatio) + (outSampleBL * ratio);
|
|
inputSampleR = (outSampleAR * invRatio) + (outSampleBR * ratio);
|
|
break;
|
|
default:
|
|
inputSampleL = (outSampleBL * invRatio) + (outSampleCL * ratio);
|
|
inputSampleR = (outSampleBR * invRatio) + (outSampleCR * ratio);
|
|
break;
|
|
}
|
|
//only then do we reconstruct the output, but our ratio is built here
|
|
|
|
if (outputgain != 1.0) {
|
|
inputSampleL *= outputgain;
|
|
inputSampleR *= outputgain;
|
|
}
|
|
|
|
if (wet != 1.0) {
|
|
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
|
|
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
|
|
}
|
|
fpFlip = !fpFlip;
|
|
|
|
|
|
//begin 32 bit stereo floating point dither
|
|
int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
*in1++;
|
|
*in2++;
|
|
*out1++;
|
|
*out2++;
|
|
}
|
|
}
|
|
|
|
void Logical4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
|
|
{
|
|
double* in1 = inputs[0];
|
|
double* in2 = inputs[1];
|
|
double* out1 = outputs[0];
|
|
double* out2 = outputs[1];
|
|
|
|
double overallscale = 1.0;
|
|
overallscale /= 44100.0;
|
|
overallscale *= getSampleRate();
|
|
double fpOld = 0.618033988749894848204586; //golden ratio!
|
|
double fpNew = 1.0 - fpOld;
|
|
|
|
float drySampleL;
|
|
float drySampleR;
|
|
double inputSampleL;
|
|
double inputSampleR;
|
|
|
|
//begin ButterComp
|
|
double inputpos;
|
|
double inputneg;
|
|
double calcpos;
|
|
double calcneg;
|
|
double outputpos;
|
|
double outputneg;
|
|
double totalmultiplier;
|
|
double inputgain = pow(10.0,(-((A*40.0)-20.0))/20.0);
|
|
//fussing with the controls to make it hit the right threshold values
|
|
double compoutgain = inputgain; //let's try compensating for this
|
|
|
|
double attackspeed = ((C*C)*99.0)+1.0;
|
|
//is in ms
|
|
attackspeed = 10.0 / sqrt(attackspeed);
|
|
//convert to a remainder for use in comp
|
|
double divisor = 0.000782*attackspeed;
|
|
//First Speed control
|
|
divisor /= overallscale;
|
|
double remainder = divisor;
|
|
divisor = 1.0 - divisor;
|
|
|
|
double divisorB = 0.000819*attackspeed;
|
|
//Second Speed control
|
|
divisorB /= overallscale;
|
|
double remainderB = divisorB;
|
|
divisorB = 1.0 - divisorB;
|
|
|
|
double divisorC = 0.000857;
|
|
//Third Speed control
|
|
divisorC /= overallscale;
|
|
double remainderC = divisorC*attackspeed;
|
|
divisorC = 1.0 - divisorC;
|
|
//end ButterComp
|
|
|
|
double dynamicDivisor;
|
|
double dynamicRemainder;
|
|
//used for variable release
|
|
|
|
//begin Desk Power Sag
|
|
double intensity = 0.0445556;
|
|
double depthA = 2.42;
|
|
int offsetA = (int)(depthA * overallscale);
|
|
if (offsetA < 1) offsetA = 1;
|
|
if (offsetA > 498) offsetA = 498;
|
|
|
|
double depthB = 2.42; //was 3.38
|
|
int offsetB = (int)(depthB * overallscale);
|
|
if (offsetB < 1) offsetB = 1;
|
|
if (offsetB > 498) offsetB = 498;
|
|
|
|
double depthC = 2.42; //was 4.35
|
|
int offsetC = (int)(depthC * overallscale);
|
|
if (offsetC < 1) offsetC = 1;
|
|
if (offsetC > 498) offsetC = 498;
|
|
|
|
double clamp;
|
|
double thickness;
|
|
double out;
|
|
double bridgerectifier;
|
|
double powerSag = 0.003300223685324102874217; //was .00365
|
|
//the Power Sag constant is how much the sag is cut back in high compressions. Increasing it
|
|
//increases the guts and gnarl of the music, decreasing it or making it negative causes the texture to go
|
|
//'ethereal' and unsolid under compression. Very subtle!
|
|
//end Desk Power Sag
|
|
|
|
double ratio = sqrt(((B*B)*15.0)+1.0)-1.0;
|
|
if (ratio > 2.99999) ratio = 2.99999;
|
|
if (ratio < 0.0) ratio = 0.0;
|
|
//anything we do must adapt to our dry/a/b/c output stages
|
|
int ratioselector = floor( ratio );
|
|
//zero to three, it'll become, always with 3 as the max
|
|
ratio -= ratioselector;
|
|
double invRatio = 1.0 - ratio;
|
|
//for all processing we've settled on the 'stage' and are just interpolating between top and bottom
|
|
//ratio is the more extreme case, invratio becomes our 'floor' case including drySample
|
|
|
|
double outSampleAL = 0.0;
|
|
double outSampleBL = 0.0;
|
|
double outSampleCL = 0.0;
|
|
double outSampleAR = 0.0;
|
|
double outSampleBR = 0.0;
|
|
double outSampleCR = 0.0;
|
|
//what we interpolate between using ratio
|
|
|
|
double outputgain = pow(10.0,((D*40.0)-20.0)/20.0);
|
|
double wet = E;
|
|
//removed extra dry variable
|
|
|
|
while (--sampleFrames >= 0)
|
|
{
|
|
inputSampleL = *in1;
|
|
inputSampleR = *in2;
|
|
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
|
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
|
drySampleL = inputSampleL;
|
|
drySampleR = inputSampleR;
|
|
|
|
gcount--;
|
|
if (gcount < 0 || gcount > 499) {gcount = 499;}
|
|
|
|
//begin first Power SagL
|
|
dL[gcount+499] = dL[gcount] = fabs(inputSampleL)*(intensity-((controlAposL+controlBposL+controlAnegL+controlBnegL)*powerSag));
|
|
controlL += (dL[gcount] / offsetA);
|
|
controlL -= (dL[gcount+offsetA] / offsetA);
|
|
controlL -= 0.000001;
|
|
clamp = 1;
|
|
if (controlL < 0) {controlL = 0;}
|
|
if (controlL > 1) {clamp -= (controlL - 1); controlL = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlL) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleL);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
|
|
else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleL *= clamp;
|
|
//end first Power SagL
|
|
|
|
//begin first Power SagR
|
|
dR[gcount+499] = dR[gcount] = fabs(inputSampleR)*(intensity-((controlAposR+controlBposR+controlAnegR+controlBnegR)*powerSag));
|
|
controlR += (dR[gcount] / offsetA);
|
|
controlR -= (dR[gcount+offsetA] / offsetA);
|
|
controlR -= 0.000001;
|
|
clamp = 1;
|
|
if (controlR < 0) {controlR = 0;}
|
|
if (controlR > 1) {clamp -= (controlR - 1); controlR = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlR) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleR);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
|
|
else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleR *= clamp;
|
|
//end first Power SagR
|
|
|
|
//begin first compressorL
|
|
if (inputgain != 1.0) inputSampleL *= inputgain;
|
|
inputpos = (inputSampleL * fpOld) + (avgAL * fpNew) + 1.0;
|
|
avgAL = inputSampleL;
|
|
//hovers around 1 when there's no signal
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainder * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposL *= dynamicDivisor;
|
|
targetposL += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposL),2);
|
|
//extra tiny, quick, if the inputpos of this polarity is high
|
|
|
|
inputneg = (-inputSampleL * fpOld) + (nvgAL * fpNew) + 1.0;
|
|
nvgAL = -inputSampleL;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainder * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegL *= dynamicDivisor;
|
|
targetnegL += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegL),2);
|
|
//now we have mirrored targets for comp
|
|
//each calc is a blowed up chased target from tiny (at high levels of that polarity) to 1 at no input
|
|
//calc is the one we want to react differently: go tiny quick,
|
|
//outputpos and outputneg go from 0 to 1
|
|
|
|
if (inputSampleL > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposL *= divisor;
|
|
controlAposL += (calcpos*remainder);
|
|
if (controlAposR > controlAposL) controlAposR = (controlAposR + controlAposL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposL *= divisor;
|
|
controlBposL += (calcpos*remainder);
|
|
if (controlBposR > controlBposL) controlBposR = (controlBposR + controlBposL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegL *= divisor;
|
|
controlAnegL += (calcneg*remainder);
|
|
if (controlAnegR > controlAnegL) controlAnegR = (controlAnegR + controlAnegL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegL *= divisor;
|
|
controlBnegL += (calcneg*remainder);
|
|
if (controlBnegR > controlBnegL) controlBnegR = (controlBnegR + controlBnegL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleL *= totalmultiplier;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
if (inputSampleL > 36.0) inputSampleL = 36.0;
|
|
if (inputSampleL < -36.0) inputSampleL = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleAL = inputSampleL / compoutgain;
|
|
//end first compressorL
|
|
|
|
//begin first compressorR
|
|
if (inputgain != 1.0) inputSampleR *= inputgain;
|
|
inputpos = (inputSampleR * fpOld) + (avgAR * fpNew) + 1.0;
|
|
avgAR = inputSampleR;
|
|
//hovers around 1 when there's no signal
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainder * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposR *= dynamicDivisor;
|
|
targetposR += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposR),2);
|
|
//extra tiny, quick, if the inputpos of this polarity is high
|
|
|
|
inputneg = (-inputSampleR * fpOld) + (nvgAR * fpNew) + 1.0;
|
|
nvgAR = -inputSampleR;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainder * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegR *= dynamicDivisor;
|
|
targetnegR += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegR),2);
|
|
//now we have mirrored targets for comp
|
|
//each calc is a blowed up chased target from tiny (at high levels of that polarity) to 1 at no input
|
|
//calc is the one we want to react differently: go tiny quick,
|
|
//outputpos and outputneg go from 0 to 1
|
|
|
|
if (inputSampleR > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposR *= divisor;
|
|
controlAposR += (calcpos*remainder);
|
|
if (controlAposL > controlAposR) controlAposL = (controlAposR + controlAposL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposR *= divisor;
|
|
controlBposR += (calcpos*remainder);
|
|
if (controlBposL > controlBposR) controlBposL = (controlBposR + controlBposL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegR *= divisor;
|
|
controlAnegR += (calcneg*remainder);
|
|
if (controlAnegL > controlAnegR) controlAnegL = (controlAnegR + controlAnegL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegR *= divisor;
|
|
controlBnegR += (calcneg*remainder);
|
|
if (controlBnegL > controlBnegR) controlBnegL = (controlBnegR + controlBnegL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleR *= totalmultiplier;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
if (inputSampleR > 36.0) inputSampleR = 36.0;
|
|
if (inputSampleR < -36.0) inputSampleR = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleAR = inputSampleR / compoutgain;
|
|
//end first compressorR
|
|
|
|
if (ratioselector > 0) {
|
|
|
|
//begin second Power SagL
|
|
bL[gcount+499] = bL[gcount] = fabs(inputSampleL)*(intensity-((controlAposBL+controlBposBL+controlAnegBL+controlBnegBL)*powerSag));
|
|
controlBL += (bL[gcount] / offsetB);
|
|
controlBL -= (bL[gcount+offsetB] / offsetB);
|
|
controlBL -= 0.000001;
|
|
clamp = 1;
|
|
if (controlBL < 0) {controlBL = 0;}
|
|
if (controlBL > 1) {clamp -= (controlBL - 1); controlBL = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlBL) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleL);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
|
|
else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleL *= clamp;
|
|
//end second Power SagL
|
|
|
|
//begin second Power SagR
|
|
bR[gcount+499] = bR[gcount] = fabs(inputSampleR)*(intensity-((controlAposBR+controlBposBR+controlAnegBR+controlBnegBR)*powerSag));
|
|
controlBR += (bR[gcount] / offsetB);
|
|
controlBR -= (bR[gcount+offsetB] / offsetB);
|
|
controlBR -= 0.000001;
|
|
clamp = 1;
|
|
if (controlBR < 0) {controlBR = 0;}
|
|
if (controlBR > 1) {clamp -= (controlBR - 1); controlBR = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlBR) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleR);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
|
|
else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleR *= clamp;
|
|
//end second Power SagR
|
|
|
|
|
|
//begin second compressorL
|
|
inputpos = (inputSampleL * fpOld) + (avgBL * fpNew) + 1.0;
|
|
avgBL = inputSampleL;
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderB * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposBL *= dynamicDivisor;
|
|
targetposBL += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposBL),2);
|
|
|
|
inputneg = (-inputSampleL * fpOld) + (nvgBL * fpNew) + 1.0;
|
|
nvgBL = -inputSampleL;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderB * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegBL *= dynamicDivisor;
|
|
targetnegBL += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegBL),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleL > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposBL *= divisorB;
|
|
controlAposBL += (calcpos*remainderB);
|
|
if (controlAposBR > controlAposBL) controlAposBR = (controlAposBR + controlAposBL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposBL *= divisorB;
|
|
controlBposBL += (calcpos*remainderB);
|
|
if (controlBposBR > controlBposBL) controlBposBR = (controlBposBR + controlBposBL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegBL *= divisorB;
|
|
controlAnegBL += (calcneg*remainderB);
|
|
if (controlAnegBR > controlAnegBL) controlAnegBR = (controlAnegBR + controlAnegBL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegBL *= divisorB;
|
|
controlBnegBL += (calcneg*remainderB);
|
|
if (controlBnegBR > controlBnegBL) controlBnegBR = (controlBnegBR + controlBnegBL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposBL * outputpos) + (controlAnegBL * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposBL * outputpos) + (controlBnegBL * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleL *= totalmultiplier;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
if (inputSampleL > 36.0) inputSampleL = 36.0;
|
|
if (inputSampleL < -36.0) inputSampleL = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleBL = inputSampleL / compoutgain;
|
|
//end second compressorL
|
|
|
|
//begin second compressorR
|
|
inputpos = (inputSampleR * fpOld) + (avgBR * fpNew) + 1.0;
|
|
avgBR = inputSampleR;
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderB * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposBR *= dynamicDivisor;
|
|
targetposBR += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposBR),2);
|
|
|
|
inputneg = (-inputSampleR * fpOld) + (nvgBR * fpNew) + 1.0;
|
|
nvgBR = -inputSampleR;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderB * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegBR *= dynamicDivisor;
|
|
targetnegBR += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegBR),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleR > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposBR *= divisorB;
|
|
controlAposBR += (calcpos*remainderB);
|
|
if (controlAposBL > controlAposBR) controlAposBL = (controlAposBR + controlAposBL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposBR *= divisorB;
|
|
controlBposBR += (calcpos*remainderB);
|
|
if (controlBposBL > controlBposBR) controlBposBL = (controlBposBR + controlBposBL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegBR *= divisorB;
|
|
controlAnegBR += (calcneg*remainderB);
|
|
if (controlAnegBL > controlAnegBR) controlAnegBL = (controlAnegBR + controlAnegBL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegBR *= divisorB;
|
|
controlBnegBR += (calcneg*remainderB);
|
|
if (controlBnegBL > controlBnegBR) controlBnegBL = (controlBnegBR + controlBnegBL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposBR * outputpos) + (controlAnegBR * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposBR * outputpos) + (controlBnegBR * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleR *= totalmultiplier;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
if (inputSampleR > 36.0) inputSampleR = 36.0;
|
|
if (inputSampleR < -36.0) inputSampleR = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleBR = inputSampleR / compoutgain;
|
|
//end second compressorR
|
|
|
|
if (ratioselector > 1) {
|
|
|
|
//begin third Power SagL
|
|
cL[gcount+499] = cL[gcount] = fabs(inputSampleL)*(intensity-((controlAposCL+controlBposCL+controlAnegCL+controlBnegCL)*powerSag));
|
|
controlCL += (cL[gcount] / offsetC);
|
|
controlCL -= (cL[gcount+offsetB] / offsetC);
|
|
controlCL -= 0.000001;
|
|
clamp = 1;
|
|
if (controlCL < 0) {controlCL = 0;}
|
|
if (controlCL > 1) {clamp -= (controlCL - 1); controlCL = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlCL) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleL);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
|
|
else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleL *= clamp;
|
|
//end third Power SagL
|
|
|
|
//begin third Power SagR
|
|
cR[gcount+499] = cR[gcount] = fabs(inputSampleR)*(intensity-((controlAposCR+controlBposCR+controlAnegCR+controlBnegCR)*powerSag));
|
|
controlCR += (cR[gcount] / offsetC);
|
|
controlCR -= (cR[gcount+offsetB] / offsetC);
|
|
controlCR -= 0.000001;
|
|
clamp = 1;
|
|
if (controlCR < 0) {controlCR = 0;}
|
|
if (controlCR > 1) {clamp -= (controlCR - 1); controlCR = 1;}
|
|
if (clamp < 0.5) {clamp = 0.5;}
|
|
//control = 0 to 1
|
|
thickness = ((1.0 - controlCR) * 2.0) - 1.0;
|
|
out = fabs(thickness);
|
|
bridgerectifier = fabs(inputSampleR);
|
|
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
|
|
//max value for sine function
|
|
if (thickness > 0) bridgerectifier = sin(bridgerectifier);
|
|
else bridgerectifier = 1-cos(bridgerectifier);
|
|
//produce either boosted or starved version
|
|
if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
|
|
else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
|
|
//blend according to density control
|
|
if (clamp != 1.0) inputSampleR *= clamp;
|
|
//end third Power SagR
|
|
|
|
//begin third compressorL
|
|
inputpos = (inputSampleL * fpOld) + (avgCL * fpNew) + 1.0;
|
|
avgCL = inputSampleL;
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposCL *= dynamicDivisor;
|
|
targetposCL += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposCL),2);
|
|
|
|
inputneg = (-inputSampleL * fpOld) + (nvgCL * fpNew) + 1.0;
|
|
nvgCL = -inputSampleL;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegCL *= dynamicDivisor;
|
|
targetnegCL += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegCL),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleL > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposCL *= divisorC;
|
|
controlAposCL += (calcpos*remainderC);
|
|
if (controlAposCR > controlAposCL) controlAposCR = (controlAposCR + controlAposCL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposCL *= divisorC;
|
|
controlBposCL += (calcpos*remainderC);
|
|
if (controlBposCR > controlBposCL) controlBposCR = (controlBposCR + controlBposCL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegCL *= divisorC;
|
|
controlAnegCL += (calcneg*remainderC);
|
|
if (controlAnegCR > controlAnegCL) controlAnegCR = (controlAnegCR + controlAnegCL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegCL *= divisorC;
|
|
controlBnegCL += (calcneg*remainderC);
|
|
if (controlBnegCR > controlBnegCL) controlBnegCR = (controlBnegCR + controlBnegCL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposCL * outputpos) + (controlAnegCL * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposCL * outputpos) + (controlBnegCL * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleL *= totalmultiplier;
|
|
if (inputSampleL > 36.0) inputSampleL = 36.0;
|
|
if (inputSampleL < -36.0) inputSampleL = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleCL = inputSampleL / compoutgain;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
//end third compressorL
|
|
|
|
//begin third compressorR
|
|
inputpos = (inputSampleR * fpOld) + (avgCR * fpNew) + 1.0;
|
|
avgCR = inputSampleR;
|
|
|
|
if (inputpos < 0.001) inputpos = 0.001;
|
|
outputpos = inputpos / 2.0;
|
|
if (outputpos > 1.0) outputpos = 1.0;
|
|
inputpos *= inputpos;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputpos + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetposCL *= dynamicDivisor;
|
|
targetposCL += (inputpos * dynamicRemainder);
|
|
calcpos = pow((1.0/targetposCR),2);
|
|
|
|
inputneg = (-inputSampleR * fpOld) + (nvgCR * fpNew) + 1.0;
|
|
nvgCR = -inputSampleR;
|
|
|
|
if (inputneg < 0.001) inputneg = 0.001;
|
|
outputneg = inputneg / 2.0;
|
|
if (outputneg > 1.0) outputneg = 1.0;
|
|
inputneg *= inputneg;
|
|
//will be very high for hot input, can be 0.00001-1 for other-polarity
|
|
|
|
dynamicRemainder = remainderC * (inputneg + 1.0);
|
|
if (dynamicRemainder > 1.0) dynamicRemainder = 1.0;
|
|
dynamicDivisor = 1.0 - dynamicRemainder;
|
|
//calc chases much faster if input swing is high
|
|
|
|
targetnegCR *= dynamicDivisor;
|
|
targetnegCR += (inputneg * dynamicRemainder);
|
|
calcneg = pow((1.0/targetnegCR),2);
|
|
//now we have mirrored targets for comp
|
|
//outputpos and outputneg go from 0 to 1
|
|
if (inputSampleR > 0)
|
|
{ //working on pos
|
|
if (true == fpFlip)
|
|
{
|
|
controlAposCR *= divisorC;
|
|
controlAposCR += (calcpos*remainderC);
|
|
if (controlAposCL > controlAposCR) controlAposCL = (controlAposCR + controlAposCL) * 0.5;
|
|
//this part makes the compressor linked: both channels will converge towards whichever
|
|
//is the most compressed at the time.
|
|
}
|
|
else
|
|
{
|
|
controlBposCR *= divisorC;
|
|
controlBposCR += (calcpos*remainderC);
|
|
if (controlBposCL > controlBposCR) controlBposCL = (controlBposCR + controlBposCL) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{ //working on neg
|
|
if (true == fpFlip)
|
|
{
|
|
controlAnegCR *= divisorC;
|
|
controlAnegCR += (calcneg*remainderC);
|
|
if (controlAnegCL > controlAnegCR) controlAnegCL = (controlAnegCR + controlAnegCL) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
controlBnegCR *= divisorC;
|
|
controlBnegCR += (calcneg*remainderC);
|
|
if (controlBnegCL > controlBnegCR) controlBnegCL = (controlBnegCR + controlBnegCL) * 0.5;
|
|
}
|
|
}
|
|
//this causes each of the four to update only when active and in the correct 'fpFlip'
|
|
|
|
if (true == fpFlip)
|
|
{totalmultiplier = (controlAposCR * outputpos) + (controlAnegCR * outputneg);}
|
|
else
|
|
{totalmultiplier = (controlBposCR * outputpos) + (controlBnegCR * outputneg);}
|
|
//this combines the sides according to fpFlip, blending relative to the input value
|
|
|
|
if (totalmultiplier != 1.0) inputSampleR *= totalmultiplier;
|
|
if (inputSampleR > 36.0) inputSampleR = 36.0;
|
|
if (inputSampleR < -36.0) inputSampleR = -36.0;
|
|
//build in +18db hard clip on insano inputs
|
|
outSampleCR = inputSampleR / compoutgain;
|
|
//if (compoutgain != 1.0) inputSample /= compoutgain;
|
|
//end third compressorR
|
|
}
|
|
} //these nested if blocks are not indented because the old xCode doesn't support it
|
|
|
|
//here we will interpolate between dry, and the three post-stages of processing
|
|
switch (ratioselector) {
|
|
case 0:
|
|
inputSampleL = (drySampleL * invRatio) + (outSampleAL * ratio);
|
|
inputSampleR = (drySampleR * invRatio) + (outSampleAR * ratio);
|
|
break;
|
|
case 1:
|
|
inputSampleL = (outSampleAL * invRatio) + (outSampleBL * ratio);
|
|
inputSampleR = (outSampleAR * invRatio) + (outSampleBR * ratio);
|
|
break;
|
|
default:
|
|
inputSampleL = (outSampleBL * invRatio) + (outSampleCL * ratio);
|
|
inputSampleR = (outSampleBR * invRatio) + (outSampleCR * ratio);
|
|
break;
|
|
}
|
|
//only then do we reconstruct the output, but our ratio is built here
|
|
|
|
if (outputgain != 1.0) {
|
|
inputSampleL *= outputgain;
|
|
inputSampleR *= outputgain;
|
|
}
|
|
|
|
if (wet != 1.0) {
|
|
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
|
|
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
|
|
}
|
|
fpFlip = !fpFlip;
|
|
|
|
//begin 64 bit stereo floating point dither
|
|
//int expon; frexp((double)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//frexp((double)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//end 64 bit stereo floating point dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
*in1++;
|
|
*in2++;
|
|
*out1++;
|
|
*out2++;
|
|
}
|
|
} |