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184 lines
No EOL
4.8 KiB
C++
Executable file
184 lines
No EOL
4.8 KiB
C++
Executable file
/* ========================================
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* Golem - Golem.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Golem_H
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#include "Golem.h"
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#endif
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void Golem::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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int phase = (int)((C * 5.999)+1);
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double balance = ((A*2.0)-1.0) / 2.0;
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double gainL = 0.5 - balance;
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double gainR = 0.5 + balance;
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double range = 30.0;
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if (phase == 3) range = 700.0;
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if (phase == 4) range = 700.0;
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double offset = pow((B*2.0)-1.0,5) * range;
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if (phase > 4) offset = 0.0;
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if (phase > 5)
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{
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gainL = 0.5;
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gainR = 0.5;
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}
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int near = (int)floor(fabs(offset));
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double farLevel = fabs(offset) - near;
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int far = near + 1;
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double nearLevel = 1.0 - farLevel;
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double inputSampleL;
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double inputSampleR;
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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//assign working variables
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if (phase == 2) inputSampleL = -inputSampleL;
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if (phase == 4) inputSampleL = -inputSampleL;
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inputSampleL *= gainL;
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inputSampleR *= gainR;
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if (count < 1 || count > 2048) {count = 2048;}
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if (offset > 0)
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{
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p[count+2048] = p[count] = inputSampleL;
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inputSampleL = p[count+near]*nearLevel;
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inputSampleL += p[count+far]*farLevel;
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//consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
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//or third and fifth samples, ditto
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}
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if (offset < 0)
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{
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p[count+2048] = p[count] = inputSampleR;
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inputSampleR = p[count+near]*nearLevel;
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inputSampleR += p[count+far]*farLevel;
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}
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count -= 1;
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inputSampleL = inputSampleL + inputSampleR;
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inputSampleR = inputSampleL;
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//the output is totally mono
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void Golem::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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int phase = (int)((C * 5.999)+1);
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double balance = ((A*2.0)-1.0) / 2.0;
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double gainL = 0.5 - balance;
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double gainR = 0.5 + balance;
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double range = 30.0;
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if (phase == 3) range = 700.0;
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if (phase == 4) range = 700.0;
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double offset = pow((B*2.0)-1.0,5) * range;
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if (phase > 4) offset = 0.0;
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if (phase > 5)
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{
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gainL = 0.5;
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gainR = 0.5;
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}
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int near = (int)floor(fabs(offset));
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double farLevel = fabs(offset) - near;
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int far = near + 1;
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double nearLevel = 1.0 - farLevel;
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double inputSampleL;
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double inputSampleR;
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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//assign working variables
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if (phase == 2) inputSampleL = -inputSampleL;
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if (phase == 4) inputSampleL = -inputSampleL;
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inputSampleL *= gainL;
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inputSampleR *= gainR;
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if (count < 1 || count > 2048) {count = 2048;}
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if (offset > 0)
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{
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p[count+2048] = p[count] = inputSampleL;
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inputSampleL = p[count+near]*nearLevel;
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inputSampleL += p[count+far]*farLevel;
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//consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
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//or third and fifth samples, ditto
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}
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if (offset < 0)
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{
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p[count+2048] = p[count] = inputSampleR;
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inputSampleR = p[count+near]*nearLevel;
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inputSampleR += p[count+far]*farLevel;
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}
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count -= 1;
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inputSampleL = inputSampleL + inputSampleR;
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inputSampleR = inputSampleL;
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//the output is totally mono
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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} |