airwindows/plugins/WinVST/Galactic2/Galactic2.cpp
2024-10-04 05:01:30 -04:00

275 lines
8.5 KiB
C++
Executable file

/* ========================================
* Galactic2 - Galactic2.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Galactic2_H
#include "Galactic2.h"
#endif
AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Galactic2(audioMaster);}
Galactic2::Galactic2(audioMasterCallback audioMaster) :
AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
{
A = 0.5;
B = 0.5;
C = 0.5;
D = 1.0;
for(int count = 0; count < shortA+2; count++) {aAL[count] = 0.0; aAR[count] = 0.0;}
for(int count = 0; count < shortB+2; count++) {aBL[count] = 0.0; aBR[count] = 0.0;}
for(int count = 0; count < shortC+2; count++) {aCL[count] = 0.0; aCR[count] = 0.0;}
for(int count = 0; count < shortD+2; count++) {aDL[count] = 0.0; aDR[count] = 0.0;}
for(int count = 0; count < shortE+2; count++) {aEL[count] = 0.0; aER[count] = 0.0;}
for(int count = 0; count < shortF+2; count++) {aFL[count] = 0.0; aFR[count] = 0.0;}
for(int count = 0; count < shortG+2; count++) {aGL[count] = 0.0; aGR[count] = 0.0;}
for(int count = 0; count < shortH+2; count++) {aHL[count] = 0.0; aHR[count] = 0.0;}
for(int count = 0; count < shortI+2; count++) {aIL[count] = 0.0; aIR[count] = 0.0;}
for(int count = 0; count < shortJ+2; count++) {aJL[count] = 0.0; aJR[count] = 0.0;}
for(int count = 0; count < shortK+2; count++) {aKL[count] = 0.0; aKR[count] = 0.0;}
for(int count = 0; count < shortL+2; count++) {aLL[count] = 0.0; aLR[count] = 0.0;}
for(int count = 0; count < shortM+2; count++) {aML[count] = 0.0; aMR[count] = 0.0;}
for(int count = 0; count < shortN+2; count++) {aNL[count] = 0.0; aNR[count] = 0.0;}
for(int count = 0; count < shortO+2; count++) {aOL[count] = 0.0; aOR[count] = 0.0;}
for(int count = 0; count < shortP+2; count++) {aPL[count] = 0.0; aPR[count] = 0.0;}
feedbackA = feedbackB = feedbackC = feedbackD = 1.0;
iirA = iirB = iirC = iirD = iirE = iirF = iirG = iirH = 0.0;
feedbackAL = 0.0;
feedbackBL = 0.0;
feedbackCL = 0.0;
feedbackDL = 0.0;
previousAL = 0.0;
previousBL = 0.0;
previousCL = 0.0;
previousDL = 0.0;
previousEL = 0.0;
feedbackDR = 0.0;
feedbackHR = 0.0;
feedbackLR = 0.0;
feedbackPR = 0.0;
previousAR = 0.0;
previousBR = 0.0;
previousCR = 0.0;
previousDR = 0.0;
previousER = 0.0;
prevMulchAL = 0.0;
prevMulchAR = 0.0;
prevMulchBL = 0.0;
prevMulchBR = 0.0;
prevMulchCL = 0.0;
prevMulchCR = 0.0;
prevMulchDL = 0.0;
prevMulchDR = 0.0;
prevMulchEL = 0.0;
prevMulchER = 0.0;
prevOutAL = 0.0;
prevOutAR = 0.0;
prevOutBL = 0.0;
prevOutBR = 0.0;
prevOutCL = 0.0;
prevOutCR = 0.0;
prevOutDL = 0.0;
prevOutDR = 0.0;
prevOutEL = 0.0;
prevOutER = 0.0;
finalOutAL = 0.0;
finalOutAR = 0.0;
finalOutBL = 0.0;
finalOutBR = 0.0;
finalOutCL = 0.0;
finalOutCR = 0.0;
finalOutDL = 0.0;
finalOutDR = 0.0;
finalOutEL = 0.0;
finalOutER = 0.0;
prevInAL = 0.0;
prevInAR = 0.0;
prevInBL = 0.0;
prevInBR = 0.0;
prevInCL = 0.0;
prevInCR = 0.0;
prevInDL = 0.0;
prevInDR = 0.0;
prevInEL = 0.0;
prevInER = 0.0;
for(int count = 0; count < 6; count++) {lastRefL[count] = 0.0; lastRefR[count] = 0.0;}
countAL = 1;
countBL = 1;
countCL = 1;
countDL = 1;
countEL = 1;
countFL = 1;
countGL = 1;
countHL = 1;
countIL = 1;
countJL = 1;
countKL = 1;
countLL = 1;
countML = 1;
countNL = 1;
countOL = 1;
countPL = 1;
countAR = 1;
countBR = 1;
countCR = 1;
countDR = 1;
countER = 1;
countFR = 1;
countGR = 1;
countHR = 1;
countIR = 1;
countJR = 1;
countKR = 1;
countLR = 1;
countMR = 1;
countNR = 1;
countOR = 1;
countPR = 1;
countZ = 1;
cycle = 0;
inTrimA = 1.0; inTrimB = 1.0;
wetA = 0.25; wetB = 0.25;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
//this is reset: values being initialized only once. Startup values, whatever they are.
_canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
_canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
_canDo.insert("x2in2out");
setNumInputs(kNumInputs);
setNumOutputs(kNumOutputs);
setUniqueID(kUniqueId);
canProcessReplacing(); // supports output replacing
canDoubleReplacing(); // supports double precision processing
programsAreChunks(true);
vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
}
Galactic2::~Galactic2() {}
VstInt32 Galactic2::getVendorVersion () {return 1000;}
void Galactic2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
void Galactic2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
static float pinParameter(float data)
{
if (data < 0.0f) return 0.0f;
if (data > 1.0f) return 1.0f;
return data;
}
VstInt32 Galactic2::getChunk (void** data, bool isPreset)
{
float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
chunkData[0] = A;
chunkData[1] = B;
chunkData[2] = C;
chunkData[3] = D;
/* Note: The way this is set up, it will break if you manage to save settings on an Intel
machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
started with. */
*data = chunkData;
return kNumParameters * sizeof(float);
}
VstInt32 Galactic2::setChunk (void* data, VstInt32 byteSize, bool isPreset)
{
float *chunkData = (float *)data;
A = pinParameter(chunkData[0]);
B = pinParameter(chunkData[1]);
C = pinParameter(chunkData[2]);
D = pinParameter(chunkData[3]);
/* We're ignoring byteSize as we found it to be a filthy liar */
/* calculate any other fields you need here - you could copy in
code from setParameter() here. */
return 0;
}
void Galactic2::setParameter(VstInt32 index, float value) {
switch (index) {
case kParamA: A = value; break;
case kParamB: B = value; break;
case kParamC: C = value; break;
case kParamD: D = value; break;
default: throw; // unknown parameter, shouldn't happen!
}
}
float Galactic2::getParameter(VstInt32 index) {
switch (index) {
case kParamA: return A; break;
case kParamB: return B; break;
case kParamC: return C; break;
case kParamD: return D; break;
default: break; // unknown parameter, shouldn't happen!
} return 0.0; //we only need to update the relevant name, this is simple to manage
}
void Galactic2::getParameterName(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "Sustain", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "Darken", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "Wetness", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this is our labels for displaying in the VST host
}
void Galactic2::getParameterDisplay(VstInt32 index, char *text) {
switch (index) {
case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
} //this displays the values and handles 'popups' where it's discrete choices
}
void Galactic2::getParameterLabel(VstInt32 index, char *text) {
switch (index) {
case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
default: break; // unknown parameter, shouldn't happen!
}
}
VstInt32 Galactic2::canDo(char *text)
{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
bool Galactic2::getEffectName(char* name) {
vst_strncpy(name, "Galactic2", kVstMaxProductStrLen); return true;
}
VstPlugCategory Galactic2::getPlugCategory() {return kPlugCategEffect;}
bool Galactic2::getProductString(char* text) {
vst_strncpy (text, "airwindows Galactic2", kVstMaxProductStrLen); return true;
}
bool Galactic2::getVendorString(char* text) {
vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
}