airwindows/plugins/WinVST/Exciter/ExciterProc.cpp
2022-11-21 09:20:21 -05:00

188 lines
7.1 KiB
C++
Executable file

/* ========================================
* Exciter - Exciter.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Exciter_H
#include "Exciter.h"
#endif
void Exciter::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
biquad[0] = ((A*7000.0)+8000.0)/getSampleRate();
biquad[1] = A+B+0.7071;
//tighter resonance as frequency and boost increases
double boost = pow(B,2.0)*16.0;
double K = tan(M_PI * biquad[0]);
double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
biquad[2] = K / 0.7071 * norm;
biquad[4] = -biquad[2];
biquad[5] = 2.0 * (K * K - 1.0) * norm;
biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
//bandpass to focus the intensity of the effect
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double outSampleL = (inputSampleL * biquad[2]) + biquad[7];
biquad[7] = (inputSampleL * biquad[3]) - (outSampleL * biquad[5]) + biquad[8];
biquad[8] = (inputSampleL * biquad[4]) - (outSampleL * biquad[6]);
double outSampleR = (inputSampleR * biquad[2]) + biquad[9];
biquad[9] = (inputSampleR * biquad[3]) - (outSampleR * biquad[5]) + biquad[10];
biquad[10] = (inputSampleR * biquad[4]) - (outSampleR * biquad[6]);
//so the audio we're working with is going to be a bandpassed signal: only high mids
outSampleL *= boost;
if (outSampleL > M_PI) outSampleL = M_PI;
if (outSampleL < -M_PI) outSampleL = -M_PI;
outSampleL -= sin(outSampleL);
outSampleR *= boost;
if (outSampleR > M_PI) outSampleR = M_PI;
if (outSampleR < -M_PI) outSampleR = -M_PI;
outSampleR -= sin(outSampleR);
//so we're clipping to generate artifacts, but subtracting them, meaning that
//our deviations from the unclipped waveform are now negative in form.
outSampleL *= boost;
if (outSampleL > M_PI) outSampleL = M_PI;
if (outSampleL < -M_PI) outSampleL = -M_PI;
outSampleL = sin(outSampleL);
outSampleR *= boost;
if (outSampleR > M_PI) outSampleR = M_PI;
if (outSampleR < -M_PI) outSampleR = -M_PI;
outSampleR = sin(outSampleR);
//now we're clipping the result, to make the peaks less intense
inputSampleL -= outSampleL;
inputSampleR -= outSampleR;
//and we apply only those deviations from distorted high mids, by subtracting them from
//the original full bandwidth audio. And that's how analog aural exciters basically work.
//The real ones used a 4049 chip sometimes to produce the soft saturation we're getting with sin()
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
//and we'll do the harshest of hardclips to cope with how intense the new peaks can get,
//without in any way dialing back the ruthless brightness the exciter can create.
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Exciter::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
biquad[0] = ((A*7000.0)+8000.0)/getSampleRate();
biquad[1] = A+B+0.7071;
//tighter resonance as frequency and boost increases
double boost = pow(B,2.0)*16.0;
double K = tan(M_PI * biquad[0]);
double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
biquad[2] = K / 0.7071 * norm;
biquad[4] = -biquad[2];
biquad[5] = 2.0 * (K * K - 1.0) * norm;
biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
//bandpass to focus the intensity of the effect
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double outSampleL = (inputSampleL * biquad[2]) + biquad[7];
biquad[7] = (inputSampleL * biquad[3]) - (outSampleL * biquad[5]) + biquad[8];
biquad[8] = (inputSampleL * biquad[4]) - (outSampleL * biquad[6]);
double outSampleR = (inputSampleR * biquad[2]) + biquad[9];
biquad[9] = (inputSampleR * biquad[3]) - (outSampleR * biquad[5]) + biquad[10];
biquad[10] = (inputSampleR * biquad[4]) - (outSampleR * biquad[6]);
//so the audio we're working with is going to be a bandpassed signal: only high mids
outSampleL *= boost;
if (outSampleL > M_PI) outSampleL = M_PI;
if (outSampleL < -M_PI) outSampleL = -M_PI;
outSampleL -= sin(outSampleL);
outSampleR *= boost;
if (outSampleR > M_PI) outSampleR = M_PI;
if (outSampleR < -M_PI) outSampleR = -M_PI;
outSampleR -= sin(outSampleR);
//so we're clipping to generate artifacts, but subtracting them, meaning that
//our deviations from the unclipped waveform are now negative in form.
outSampleL *= boost;
if (outSampleL > M_PI) outSampleL = M_PI;
if (outSampleL < -M_PI) outSampleL = -M_PI;
outSampleL = sin(outSampleL);
outSampleR *= boost;
if (outSampleR > M_PI) outSampleR = M_PI;
if (outSampleR < -M_PI) outSampleR = -M_PI;
outSampleR = sin(outSampleR);
//now we're clipping the result, to make the peaks less intense
inputSampleL -= outSampleL;
inputSampleR -= outSampleR;
//and we apply only those deviations from distorted high mids, by subtracting them from
//the original full bandwidth audio. And that's how analog aural exciters basically work.
//The real ones used a 4049 chip sometimes to produce the soft saturation we're getting with sin()
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
//and we'll do the harshest of hardclips to cope with how intense the new peaks can get,
//without in any way dialing back the ruthless brightness the exciter can create.
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}