mirror of
https://github.com/airwindows/airwindows.git
synced 2026-05-15 22:01:19 -06:00
368 lines
16 KiB
C++
Executable file
368 lines
16 KiB
C++
Executable file
/* ========================================
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* EveryConsole - EveryConsole.h
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* Copyright (c) airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __EveryConsole_H
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#include "EveryConsole.h"
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#endif
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void EveryConsole::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double half = 0.0;
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double falf = 0.0;
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int console = (int) A*11.999;
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double inTrim = B*2.0; //0-2
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double outTrim = C*2.0;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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if (inTrim != 1.0) {
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inputSampleL *= inTrim;
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inputSampleR *= inTrim;
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}
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switch (console)
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{
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case 0:
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half = inputSampleL * 0.83;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleL -= half;
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half = inputSampleR * 0.83;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleR -= half;
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break; //original ConsoleChannel, before sin/asin
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case 1:
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half = inputSampleL * 0.885;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleL += half;
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half = inputSampleR * 0.885;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleR += half;
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break; //original ConsoleBuss, before sin/asin
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case 2:
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if (inputSampleL > M_PI_2) inputSampleL = M_PI_2;
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if (inputSampleL < -M_PI_2) inputSampleL = -M_PI_2;
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//clip to max sine without any wavefolding
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inputSampleL = sin(inputSampleL);
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if (inputSampleR > M_PI_2) inputSampleR = M_PI_2;
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if (inputSampleR < -M_PI_2) inputSampleR = -M_PI_2;
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//clip to max sine without any wavefolding
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inputSampleR = sin(inputSampleR);
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break; //sin() function ConsoleChannel
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case 3:
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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//without this, you can get a NaN condition where it spits out DC offset at full blast!
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inputSampleL = asin(inputSampleL);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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//without this, you can get a NaN condition where it spits out DC offset at full blast!
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inputSampleR = asin(inputSampleR);
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break; //sin() function ConsoleBuss
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case 4:
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//encode/decode courtesy of torridgristle under the MIT license
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if (inputSampleL > 1.0) inputSampleL= 1.0;
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else if (inputSampleL > 0.0) inputSampleL = 1.0 - pow(1.0-inputSampleL,2.0);
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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else if (inputSampleL < 0.0) inputSampleL = -1.0 + pow(1.0+inputSampleL,2.0);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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else if (inputSampleR > 0.0) inputSampleR = 1.0 - pow(1.0-inputSampleR,2.0);
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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else if (inputSampleR < 0.0) inputSampleR = -1.0 + pow(1.0+inputSampleR,2.0);
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//Inverse Square 1-(1-x)^2 and 1-(1-x)^0.5 for Console6Channel
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break; //crude sine. Note that because modern processors love math more than extra variables, this is optimized
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case 5:
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//encode/decode courtesy of torridgristle under the MIT license
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if (inputSampleL > 1.0) inputSampleL= 1.0;
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else if (inputSampleL > 0.0) inputSampleL = 1.0 - pow(1.0-inputSampleL,0.5);
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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else if (inputSampleL < 0.0) inputSampleL = -1.0 + pow(1.0+inputSampleL,0.5);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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else if (inputSampleR > 0.0) inputSampleR = 1.0 - pow(1.0-inputSampleR,0.5);
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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else if (inputSampleR < 0.0) inputSampleR = -1.0 + pow(1.0+inputSampleR,0.5);
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//Inverse Square 1-(1-x)^2 and 1-(1-x)^0.5 for Console6Buss
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break; //crude arcsine. Note that because modern processors love math more than extra variables, this is optimized
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case 6:
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if (inputSampleL > 1.097) inputSampleL = 1.097;
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if (inputSampleL < -1.097) inputSampleL = -1.097;
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inputSampleL = ((sin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.8)+(sin(inputSampleL)*0.2);
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if (inputSampleR > 1.097) inputSampleR = 1.097;
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if (inputSampleR < -1.097) inputSampleR = -1.097;
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inputSampleR = ((sin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.8)+(sin(inputSampleR)*0.2);
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//this is a version of Spiral blended 80/20 with regular Density.
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//It's blending between two different harmonics in the overtones of the algorithm
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break; //Console7Channel
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case 7:
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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inputSampleL = ((asin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.618033988749894848204586)+(asin(inputSampleL)*0.381966011250105);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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inputSampleR = ((asin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.618033988749894848204586)+(asin(inputSampleR)*0.381966011250105);
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//this is an asin version of Spiral blended with regular asin ConsoleBuss.
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//It's blending between two different harmonics in the overtones of the algorithm.
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break; //Console7Buss
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case 8:
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inputSampleL += ((pow(inputSampleL,5)/128.0) + (pow(inputSampleL,9)/262144.0)) - ((pow(inputSampleL,3)/8.0) + (pow(inputSampleL,7)/4096.0));
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inputSampleR += ((pow(inputSampleR,5)/128.0) + (pow(inputSampleR,9)/262144.0)) - ((pow(inputSampleR,3)/8.0) + (pow(inputSampleR,7)/4096.0));
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break; //crude sine. Note that because modern processors love math more than extra variables, this is optimized
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case 9:
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inputSampleL += (pow(inputSampleL,3)/4.0)+(pow(inputSampleL,5)/8.0)+(pow(inputSampleL,7)/16.0)+(pow(inputSampleL,9)/32.0);
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inputSampleR += (pow(inputSampleR,3)/4.0)+(pow(inputSampleR,5)/8.0)+(pow(inputSampleR,7)/16.0)+(pow(inputSampleR,9)/32.0);
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break; //crude arcsine. Note that because modern processors love math more than extra variables, this is optimized
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case 10:
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if (inputSampleL > 1.4137166941154) inputSampleL = 1.4137166941154;
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if (inputSampleL < -1.4137166941154) inputSampleL = -1.4137166941154;
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if (inputSampleL > 0.0) inputSampleL = (inputSampleL/2.0)*(2.8274333882308-inputSampleL);
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else inputSampleL = -(inputSampleL/-2.0)*(2.8274333882308+inputSampleL);
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if (inputSampleR > 1.4137166941154) inputSampleR = 1.4137166941154;
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if (inputSampleR < -1.4137166941154) inputSampleR = -1.4137166941154;
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if (inputSampleR > 0.0) inputSampleR = (inputSampleR/2.0)*(2.8274333882308-inputSampleR);
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else inputSampleR = -(inputSampleR/-2.0)*(2.8274333882308+inputSampleR);
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break; //ConsoleZeroChannel
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case 11:
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if (inputSampleL > 2.8) inputSampleL = 2.8;
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if (inputSampleL < -2.8) inputSampleL = -2.8;
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if (inputSampleL > 0.0) inputSampleL = (inputSampleL*2.0)/(3.0-inputSampleL);
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else inputSampleL = -(inputSampleL*-2.0)/(3.0+inputSampleL);
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if (inputSampleR > 2.8) inputSampleR = 2.8;
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if (inputSampleR < -2.8) inputSampleR = -2.8;
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if (inputSampleR > 0.0) inputSampleR = (inputSampleR*2.0)/(3.0-inputSampleR);
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else inputSampleR = -(inputSampleR*-2.0)/(3.0+inputSampleR);
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break; //ConsoleZeroBuss
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}
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if (outTrim != 1.0) {
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inputSampleL *= outTrim;
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inputSampleR *= outTrim;
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}
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void EveryConsole::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double half = 0.0;
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double falf = 0.0;
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int console = (int) A*11.999;
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double inTrim = B*2.0; //0-2
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double outTrim = C*2.0;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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if (inTrim != 1.0) {
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inputSampleL *= inTrim;
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inputSampleR *= inTrim;
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}
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switch (console)
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{
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case 0:
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half = inputSampleL * 0.83;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleL -= half;
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half = inputSampleR * 0.83;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleR -= half;
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break; //original ConsoleChannel, before sin/asin
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case 1:
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half = inputSampleL * 0.885;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleL += half;
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half = inputSampleR * 0.885;
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falf = fabs(half);
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half *= falf;
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half *= falf;
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inputSampleR += half;
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break; //original ConsoleBuss, before sin/asin
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case 2:
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if (inputSampleL > M_PI_2) inputSampleL = M_PI_2;
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if (inputSampleL < -M_PI_2) inputSampleL = -M_PI_2;
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//clip to max sine without any wavefolding
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inputSampleL = sin(inputSampleL);
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if (inputSampleR > M_PI_2) inputSampleR = M_PI_2;
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if (inputSampleR < -M_PI_2) inputSampleR = -M_PI_2;
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//clip to max sine without any wavefolding
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inputSampleR = sin(inputSampleR);
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break; //sin() function ConsoleChannel
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case 3:
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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//without this, you can get a NaN condition where it spits out DC offset at full blast!
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inputSampleL = asin(inputSampleL);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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//without this, you can get a NaN condition where it spits out DC offset at full blast!
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inputSampleR = asin(inputSampleR);
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break; //sin() function ConsoleBuss
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case 4:
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//encode/decode courtesy of torridgristle under the MIT license
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if (inputSampleL > 1.0) inputSampleL= 1.0;
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else if (inputSampleL > 0.0) inputSampleL = 1.0 - pow(1.0-inputSampleL,2.0);
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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else if (inputSampleL < 0.0) inputSampleL = -1.0 + pow(1.0+inputSampleL,2.0);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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else if (inputSampleR > 0.0) inputSampleR = 1.0 - pow(1.0-inputSampleR,2.0);
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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else if (inputSampleR < 0.0) inputSampleR = -1.0 + pow(1.0+inputSampleR,2.0);
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//Inverse Square 1-(1-x)^2 and 1-(1-x)^0.5 for Console6Channel
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break; //crude sine. Note that because modern processors love math more than extra variables, this is optimized
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case 5:
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//encode/decode courtesy of torridgristle under the MIT license
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if (inputSampleL > 1.0) inputSampleL= 1.0;
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else if (inputSampleL > 0.0) inputSampleL = 1.0 - pow(1.0-inputSampleL,0.5);
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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else if (inputSampleL < 0.0) inputSampleL = -1.0 + pow(1.0+inputSampleL,0.5);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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else if (inputSampleR > 0.0) inputSampleR = 1.0 - pow(1.0-inputSampleR,0.5);
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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else if (inputSampleR < 0.0) inputSampleR = -1.0 + pow(1.0+inputSampleR,0.5);
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//Inverse Square 1-(1-x)^2 and 1-(1-x)^0.5 for Console6Buss
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break; //crude arcsine. Note that because modern processors love math more than extra variables, this is optimized
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case 6:
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if (inputSampleL > 1.097) inputSampleL = 1.097;
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if (inputSampleL < -1.097) inputSampleL = -1.097;
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inputSampleL = ((sin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.8)+(sin(inputSampleL)*0.2);
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if (inputSampleR > 1.097) inputSampleR = 1.097;
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if (inputSampleR < -1.097) inputSampleR = -1.097;
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inputSampleR = ((sin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.8)+(sin(inputSampleR)*0.2);
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//this is a version of Spiral blended 80/20 with regular Density.
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//It's blending between two different harmonics in the overtones of the algorithm
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break; //Console7Channel
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case 7:
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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inputSampleL = ((asin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.618033988749894848204586)+(asin(inputSampleL)*0.381966011250105);
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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inputSampleR = ((asin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.618033988749894848204586)+(asin(inputSampleR)*0.381966011250105);
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//this is an asin version of Spiral blended with regular asin ConsoleBuss.
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//It's blending between two different harmonics in the overtones of the algorithm.
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break; //Console7Buss
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case 8:
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inputSampleL += ((pow(inputSampleL,5)/128.0) + (pow(inputSampleL,9)/262144.0)) - ((pow(inputSampleL,3)/8.0) + (pow(inputSampleL,7)/4096.0));
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inputSampleR += ((pow(inputSampleR,5)/128.0) + (pow(inputSampleR,9)/262144.0)) - ((pow(inputSampleR,3)/8.0) + (pow(inputSampleR,7)/4096.0));
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break; //crude sine. Note that because modern processors love math more than extra variables, this is optimized
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case 9:
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inputSampleL += (pow(inputSampleL,3)/4.0)+(pow(inputSampleL,5)/8.0)+(pow(inputSampleL,7)/16.0)+(pow(inputSampleL,9)/32.0);
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inputSampleR += (pow(inputSampleR,3)/4.0)+(pow(inputSampleR,5)/8.0)+(pow(inputSampleR,7)/16.0)+(pow(inputSampleR,9)/32.0);
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break; //crude arcsine. Note that because modern processors love math more than extra variables, this is optimized
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case 10:
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if (inputSampleL > 1.4137166941154) inputSampleL = 1.4137166941154;
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if (inputSampleL < -1.4137166941154) inputSampleL = -1.4137166941154;
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if (inputSampleL > 0.0) inputSampleL = (inputSampleL/2.0)*(2.8274333882308-inputSampleL);
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else inputSampleL = -(inputSampleL/-2.0)*(2.8274333882308+inputSampleL);
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if (inputSampleR > 1.4137166941154) inputSampleR = 1.4137166941154;
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if (inputSampleR < -1.4137166941154) inputSampleR = -1.4137166941154;
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if (inputSampleR > 0.0) inputSampleR = (inputSampleR/2.0)*(2.8274333882308-inputSampleR);
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else inputSampleR = -(inputSampleR/-2.0)*(2.8274333882308+inputSampleR);
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break; //ConsoleZeroChannel
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case 11:
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if (inputSampleL > 2.8) inputSampleL = 2.8;
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if (inputSampleL < -2.8) inputSampleL = -2.8;
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if (inputSampleL > 0.0) inputSampleL = (inputSampleL*2.0)/(3.0-inputSampleL);
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else inputSampleL = -(inputSampleL*-2.0)/(3.0+inputSampleL);
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if (inputSampleR > 2.8) inputSampleR = 2.8;
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if (inputSampleR < -2.8) inputSampleR = -2.8;
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if (inputSampleR > 0.0) inputSampleR = (inputSampleR*2.0)/(3.0-inputSampleR);
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else inputSampleR = -(inputSampleR*-2.0)/(3.0+inputSampleR);
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break; //ConsoleZeroBuss
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}
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if (outTrim != 1.0) {
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inputSampleL *= outTrim;
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inputSampleR *= outTrim;
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}
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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|
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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