airwindows/plugins/WinVST/Dynamics/DynamicsProc.cpp
2022-11-21 09:20:21 -05:00

520 lines
15 KiB
C++
Executable file

/* ========================================
* Dynamics - Dynamics.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Dynamics_H
#include "Dynamics.h"
#endif
void Dynamics::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
//begin ButterComp
double inputgain = (pow(A,5)*35)+1.0;
double divisor = (pow(B,4) * 0.01)+0.0005;
divisor /= overallscale;
double remainder = divisor;
divisor = 1.0 - divisor;
//end ButterComp
//begin Gate
double onthreshold = (pow(C,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//speed to be compensated w.r.t sample rate
//end Gate
double wet = D;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
//begin compressor
//begin L
inputSampleL *= inputgain;
double inputpos = inputSampleL + 1.0;
if (inputpos < 0.0) inputpos = 0.0;
double outputpos = inputpos / 2.0;
if (outputpos > 1.0) outputpos = 1.0;
inputpos *= inputpos;
targetposL *= divisor;
targetposL += (inputpos * remainder);
double calcpos = 1.0/targetposL;
double inputneg = -inputSampleL + 1.0;
if (inputneg < 0.0) inputneg = 0.0;
double outputneg = inputneg / 2.0;
if (outputneg > 1.0) outputneg = 1.0;
inputneg *= inputneg;
targetnegL *= divisor;
targetnegL += (inputneg * remainder);
double calcneg = 1.0/targetnegL;
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSampleL > 0)
{ //working on pos
if (true == flip)
{
controlAposL *= divisor;
controlAposL += (calcpos*remainder);
} else {
controlBposL *= divisor;
controlBposL += (calcpos*remainder);
}
} else { //working on neg
if (true == flip)
{
controlAnegL *= divisor;
controlAnegL += (calcneg*remainder);
} else {
controlBnegL *= divisor;
controlBnegL += (calcneg*remainder);
}
}
//this causes each of the four to update only when active and in the correct 'flip'
double totalmultiplier;
if (true == flip) totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);
else totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);
//this combines the sides according to flip, blending relative to the input value
inputSampleL *= totalmultiplier;
inputSampleL /= inputgain;
//end L
//begin R
inputSampleR *= inputgain;
inputpos = inputSampleR + 1.0;
if (inputpos < 0.0) inputpos = 0.0;
outputpos = inputpos / 2.0;
if (outputpos > 1.0) outputpos = 1.0;
inputpos *= inputpos;
targetposR *= divisor;
targetposR += (inputpos * remainder);
calcpos = 1.0/targetposR;
inputneg = -inputSampleR + 1.0;
if (inputneg < 0.0) inputneg = 0.0;
outputneg = inputneg / 2.0;
if (outputneg > 1.0) outputneg = 1.0;
inputneg *= inputneg;
targetnegR *= divisor;
targetnegR += (inputneg * remainder);
calcneg = 1.0/targetnegR;
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSampleR > 0)
{ //working on pos
if (true == flip)
{
controlAposR *= divisor;
controlAposR += (calcpos*remainder);
} else {
controlBposR *= divisor;
controlBposR += (calcpos*remainder);
}
} else { //working on neg
if (true == flip)
{
controlAnegR *= divisor;
controlAnegR += (calcneg*remainder);
} else {
controlBnegR *= divisor;
controlBnegR += (calcneg*remainder);
}
}
//this causes each of the four to update only when active and in the correct 'flip'
if (true == flip) totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);
else totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);
//this combines the sides according to flip, blending relative to the input value
inputSampleR *= totalmultiplier;
inputSampleR /= inputgain;
//end R
flip = !flip;
//end compressor
//begin Gate
if (drySampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (drySampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateL == 0.0)
{
//if gate is totally silent
if (fabs(drySampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gate is not silent but closing
if (fabs(drySampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gate is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gateR == 0.0)
{
//if gate is totally silent
if (fabs(drySampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gate is not silent but closing
if (fabs(drySampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gate is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
if (gaterollerR < 0.0) gaterollerR = 0.0;
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
if (wet != 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Dynamics::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
//begin ButterComp
double inputgain = (pow(A,5)*35)+1.0;
double divisor = (pow(B,4) * 0.01)+0.0005;
divisor /= overallscale;
double remainder = divisor;
divisor = 1.0 - divisor;
//end ButterComp
//begin Gate
double onthreshold = (pow(C,3)/3)+0.00018;
double offthreshold = onthreshold * 1.1;
double release = 0.028331119964586;
double absmax = 220.9;
//speed to be compensated w.r.t sample rate
//end Gate
double wet = D;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
//begin compressor
//begin L
inputSampleL *= inputgain;
double inputpos = inputSampleL + 1.0;
if (inputpos < 0.0) inputpos = 0.0;
double outputpos = inputpos / 2.0;
if (outputpos > 1.0) outputpos = 1.0;
inputpos *= inputpos;
targetposL *= divisor;
targetposL += (inputpos * remainder);
double calcpos = 1.0/targetposL;
double inputneg = -inputSampleL + 1.0;
if (inputneg < 0.0) inputneg = 0.0;
double outputneg = inputneg / 2.0;
if (outputneg > 1.0) outputneg = 1.0;
inputneg *= inputneg;
targetnegL *= divisor;
targetnegL += (inputneg * remainder);
double calcneg = 1.0/targetnegL;
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSampleL > 0)
{ //working on pos
if (true == flip)
{
controlAposL *= divisor;
controlAposL += (calcpos*remainder);
} else {
controlBposL *= divisor;
controlBposL += (calcpos*remainder);
}
} else { //working on neg
if (true == flip)
{
controlAnegL *= divisor;
controlAnegL += (calcneg*remainder);
} else {
controlBnegL *= divisor;
controlBnegL += (calcneg*remainder);
}
}
//this causes each of the four to update only when active and in the correct 'flip'
double totalmultiplier;
if (true == flip) totalmultiplier = (controlAposL * outputpos) + (controlAnegL * outputneg);
else totalmultiplier = (controlBposL * outputpos) + (controlBnegL * outputneg);
//this combines the sides according to flip, blending relative to the input value
inputSampleL *= totalmultiplier;
inputSampleL /= inputgain;
//end L
//begin R
inputSampleR *= inputgain;
inputpos = inputSampleR + 1.0;
if (inputpos < 0.0) inputpos = 0.0;
outputpos = inputpos / 2.0;
if (outputpos > 1.0) outputpos = 1.0;
inputpos *= inputpos;
targetposR *= divisor;
targetposR += (inputpos * remainder);
calcpos = 1.0/targetposR;
inputneg = -inputSampleR + 1.0;
if (inputneg < 0.0) inputneg = 0.0;
outputneg = inputneg / 2.0;
if (outputneg > 1.0) outputneg = 1.0;
inputneg *= inputneg;
targetnegR *= divisor;
targetnegR += (inputneg * remainder);
calcneg = 1.0/targetnegR;
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSampleR > 0)
{ //working on pos
if (true == flip)
{
controlAposR *= divisor;
controlAposR += (calcpos*remainder);
} else {
controlBposR *= divisor;
controlBposR += (calcpos*remainder);
}
} else { //working on neg
if (true == flip)
{
controlAnegR *= divisor;
controlAnegR += (calcneg*remainder);
} else {
controlBnegR *= divisor;
controlBnegR += (calcneg*remainder);
}
}
//this causes each of the four to update only when active and in the correct 'flip'
if (true == flip) totalmultiplier = (controlAposR * outputpos) + (controlAnegR * outputneg);
else totalmultiplier = (controlBposR * outputpos) + (controlBnegR * outputneg);
//this combines the sides according to flip, blending relative to the input value
inputSampleR *= totalmultiplier;
inputSampleR /= inputgain;
//end R
flip = !flip;
//end compressor
//begin Gate
if (drySampleL > 0.0)
{
if (WasNegativeL == true) ZeroCrossL = absmax * 0.3;
WasNegativeL = false;
} else {
ZeroCrossL += 1; WasNegativeL = true;
}
if (drySampleR > 0.0)
{
if (WasNegativeR == true) ZeroCrossR = absmax * 0.3;
WasNegativeR = false;
} else {
ZeroCrossR += 1; WasNegativeR = true;
}
if (ZeroCrossL > absmax) ZeroCrossL = absmax;
if (ZeroCrossR > absmax) ZeroCrossR = absmax;
if (gateL == 0.0)
{
//if gate is totally silent
if (fabs(drySampleL) > onthreshold)
{
if (gaterollerL == 0.0) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerL -= release;
} else {
//gate is not silent but closing
if (fabs(drySampleL) > offthreshold)
{
if (gaterollerL < ZeroCrossL) gaterollerL = ZeroCrossL;
else gaterollerL -= release;
//always trigger if gate is over offthreshold, otherwise close anyway
}
else gaterollerL -= release;
}
if (gateR == 0.0)
{
//if gate is totally silent
if (fabs(drySampleR) > onthreshold)
{
if (gaterollerR == 0.0) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
// trigger from total silence only- if we're active then signal must clear offthreshold
}
else gaterollerR -= release;
} else {
//gate is not silent but closing
if (fabs(drySampleR) > offthreshold)
{
if (gaterollerR < ZeroCrossR) gaterollerR = ZeroCrossR;
else gaterollerR -= release;
//always trigger if gate is over offthreshold, otherwise close anyway
}
else gaterollerR -= release;
}
if (gaterollerL < 0.0) gaterollerL = 0.0;
if (gaterollerR < 0.0) gaterollerR = 0.0;
if (gaterollerL < 1.0)
{
gateL = gaterollerL;
double bridgerectifier = 1-cos(fabs(inputSampleL));
if (inputSampleL > 0) inputSampleL = (inputSampleL*gateL)+(bridgerectifier*(1.0-gateL));
else inputSampleL = (inputSampleL*gateL)-(bridgerectifier*(1.0-gateL));
if (gateL == 0.0) inputSampleL = 0.0;
} else gateL = 1.0;
if (gaterollerR < 1.0)
{
gateR = gaterollerR;
double bridgerectifier = 1-cos(fabs(inputSampleR));
if (inputSampleR > 0) inputSampleR = (inputSampleR*gateR)+(bridgerectifier*(1.0-gateR));
else inputSampleR = (inputSampleR*gateR)-(bridgerectifier*(1.0-gateR));
if (gateR == 0.0) inputSampleR = 0.0;
} else gateR = 1.0;
//end Gate
if (wet != 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}