airwindows/plugins/WinVST/DeRez/DeRezProc.cpp
2022-11-21 09:20:21 -05:00

220 lines
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6.4 KiB
C++
Executable file

/* ========================================
* DeRez - DeRez.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __DeRez_H
#include "DeRez.h"
#endif
void DeRez::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double targetA = pow(A,3)+0.0005;
if (targetA > 1.0) targetA = 1.0;
double soften = (1.0 + targetA)/2;
double targetB = pow(1.0-B,3) / 3;
targetA /= overallscale;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23 && (targetB == 0)) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23 && (targetB == 0)) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
incrementA = ((incrementA*999.0)+targetA)/1000.0;
incrementB = ((incrementB*999.0)+targetB)/1000.0;
//incrementA is the frequency derez
//incrementB is the bit depth derez
position += incrementA;
double outputSampleL = heldSampleL;
double outputSampleR = heldSampleR;
if (position > 1.0)
{
position -= 1.0;
heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
//softens the edge of the derez
heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
//softens the edge of the derez
}
inputSampleL = outputSampleL;
inputSampleR = outputSampleR;
double offset;
if (incrementB > 0.0005)
{
if (inputSampleL > 0)
{
offset = inputSampleL;
while (offset > 0) {offset -= incrementB;}
inputSampleL -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleR > 0)
{
offset = inputSampleR;
while (offset > 0) {offset -= incrementB;}
inputSampleR -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleL < 0)
{
offset = inputSampleL;
while (offset < 0) {offset += incrementB;}
inputSampleL -= offset;
//it's above 0 so subtracting subtracts the remainder
}
if (inputSampleR < 0)
{
offset = inputSampleR;
while (offset < 0) {offset += incrementB;}
inputSampleR -= offset;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleL *= (1.0 - incrementB);
inputSampleR *= (1.0 - incrementB);
}
lastSampleL = drySampleL;
lastSampleR = drySampleR;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void DeRez::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double targetA = pow(A,3)+0.0005;
if (targetA > 1.0) targetA = 1.0;
double soften = (1.0 + targetA)/2;
double targetB = pow(1.0-B,3) / 3;
targetA /= overallscale;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23 && (targetB == 0)) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23 && (targetB == 0)) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
incrementA = ((incrementA*999.0)+targetA)/1000.0;
incrementB = ((incrementB*999.0)+targetB)/1000.0;
//incrementA is the frequency derez
//incrementB is the bit depth derez
position += incrementA;
double outputSampleL = heldSampleL;
double outputSampleR = heldSampleR;
if (position > 1.0)
{
position -= 1.0;
heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
//softens the edge of the derez
heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
//softens the edge of the derez
}
inputSampleL = outputSampleL;
inputSampleR = outputSampleR;
double offset;
if (incrementB > 0.0005)
{
if (inputSampleL > 0)
{
offset = inputSampleL;
while (offset > 0) {offset -= incrementB;}
inputSampleL -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleR > 0)
{
offset = inputSampleR;
while (offset > 0) {offset -= incrementB;}
inputSampleR -= offset;
//it's below 0 so subtracting adds the remainder
}
if (inputSampleL < 0)
{
offset = inputSampleL;
while (offset < 0) {offset += incrementB;}
inputSampleL -= offset;
//it's above 0 so subtracting subtracts the remainder
}
if (inputSampleR < 0)
{
offset = inputSampleR;
while (offset < 0) {offset += incrementB;}
inputSampleR -= offset;
//it's above 0 so subtracting subtracts the remainder
}
inputSampleL *= (1.0 - incrementB);
inputSampleR *= (1.0 - incrementB);
}
lastSampleL = drySampleL;
lastSampleR = drySampleR;
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}