airwindows/plugins/WinVST/ConsoleMCBuss/ConsoleMCBussProc.cpp
Christopher Johnson 1334d0b9a1 ConsoleMC Redux
2023-11-26 15:37:29 -05:00

280 lines
11 KiB
C++
Executable file

/* ========================================
* ConsoleMCBuss - ConsoleMCBuss.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __ConsoleMCBuss_H
#include "ConsoleMCBuss.h"
#endif
void ConsoleMCBuss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
gainA = gainB;
gainB = sqrt(A); //smoothed master fader from Z2 filters
//this will be applied three times: this is to make the various tone alterations
//hit differently at different master fader drive levels.
//in particular, backing off the master fader tightens the super lows
//but opens up the modified Sinew, because more of the attentuation happens before
//you even get to slew clipping :) and if the fader is not active, it bypasses completely.
double threshSinew = 0.5171104/overallscale;
double subTrim = 0.001 / overallscale;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double temp = (double)sampleFrames/inFramesToProcess;
double gain = (gainA*temp)+(gainB*(1.0-temp));
//setting up smoothed master fader
//begin SubTight section
double subSampleL = inputSampleL * subTrim;
double subSampleR = inputSampleR * subTrim;
double scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subAL+(sin(subAL-subSampleL)*scale));
subAL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subAR+(sin(subAR-subSampleR)*scale));
subAR = subSampleR*scale;
scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subBL+(sin(subBL-subSampleL)*scale));
subBL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subBR+(sin(subBR-subSampleR)*scale));
subBR = subSampleR*scale;
scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subCL+(sin(subCL-subSampleL)*scale));
subCL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subCR+(sin(subCR-subSampleR)*scale));
subCR = subSampleR*scale;
scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subDL+(sin(subDL-subSampleL)*scale));
subDL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subDR+(sin(subDR-subSampleR)*scale));
subDR = subSampleR*scale;
if (subSampleL > 0.25) subSampleL = 0.25;
if (subSampleL < -0.25) subSampleL = -0.25;
if (subSampleR > 0.25) subSampleR = 0.25;
if (subSampleR < -0.25) subSampleR = -0.25;
inputSampleL -= (subSampleL*16.0);
inputSampleR -= (subSampleR*16.0);
//end SubTight section
if (gain < 1.0) {
inputSampleL *= gain;
inputSampleR *= gain;
} //if using the master fader, we are going to attenuate three places.
//subtight is always fully engaged: tighten response when restraining full console
//begin Console7Buss which is the one we choose for ConsoleMC
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
inputSampleL = ((asin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.618033988749894848204586)+(asin(inputSampleL)*0.381966011250105);
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
inputSampleR = ((asin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.618033988749894848204586)+(asin(inputSampleR)*0.381966011250105);
//this is an asin version of Spiral blended with regular asin ConsoleBuss.
//It's blending between two different harmonics in the overtones of the algorithm
if (gain < 1.0) {
inputSampleL *= gain;
inputSampleR *= gain;
} //if using the master fader, we are going to attenuate three places.
//after C7Buss but before EverySlew: allow highs to come out a bit more
//when pulling back master fader. Less drive equals more open
temp = inputSampleL;
double clamp = inputSampleL - lastSinewL;
if (lastSinewL > 1.0) lastSinewL = 1.0;
if (lastSinewL < -1.0) lastSinewL = -1.0;
double sinew = threshSinew * cos(lastSinewL);
if (clamp > sinew) temp = lastSinewL + sinew;
if (-clamp > sinew) temp = lastSinewL - sinew;
inputSampleL = lastSinewL = temp;
temp = inputSampleR;
clamp = inputSampleR - lastSinewR;
if (lastSinewR > 1.0) lastSinewR = 1.0;
if (lastSinewR < -1.0) lastSinewR = -1.0;
sinew = threshSinew * cos(lastSinewR);
if (clamp > sinew) temp = lastSinewR + sinew;
if (-clamp > sinew) temp = lastSinewR - sinew;
inputSampleR = lastSinewR = temp;
if (gain < 1.0) {
inputSampleL *= gain;
inputSampleR *= gain;
} //if using the master fader, we are going to attenuate three places.
//after EverySlew fades the total output sound: least change in tone here.
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void ConsoleMCBuss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
gainA = gainB;
gainB = sqrt(A); //smoothed master fader from Z2 filters
//this will be applied three times: this is to make the various tone alterations
//hit differently at different master fader drive levels.
//in particular, backing off the master fader tightens the super lows
//but opens up the modified Sinew, because more of the attentuation happens before
//you even get to slew clipping :) and if the fader is not active, it bypasses completely.
double threshSinew = 0.5171104/overallscale;
double subTrim = 0.001 / overallscale;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double temp = (double)sampleFrames/inFramesToProcess;
double gain = (gainA*temp)+(gainB*(1.0-temp));
//setting up smoothed master fader
//begin SubTight section
double subSampleL = inputSampleL * subTrim;
double subSampleR = inputSampleR * subTrim;
double scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subAL+(sin(subAL-subSampleL)*scale));
subAL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subAR+(sin(subAR-subSampleR)*scale));
subAR = subSampleR*scale;
scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subBL+(sin(subBL-subSampleL)*scale));
subBL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subBR+(sin(subBR-subSampleR)*scale));
subBR = subSampleR*scale;
scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subCL+(sin(subCL-subSampleL)*scale));
subCL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subCR+(sin(subCR-subSampleR)*scale));
subCR = subSampleR*scale;
scale = 0.5+fabs(subSampleL*0.5);
subSampleL = (subDL+(sin(subDL-subSampleL)*scale));
subDL = subSampleL*scale;
scale = 0.5+fabs(subSampleR*0.5);
subSampleR = (subDR+(sin(subDR-subSampleR)*scale));
subDR = subSampleR*scale;
if (subSampleL > 0.25) subSampleL = 0.25;
if (subSampleL < -0.25) subSampleL = -0.25;
if (subSampleR > 0.25) subSampleR = 0.25;
if (subSampleR < -0.25) subSampleR = -0.25;
inputSampleL -= (subSampleL*16.0);
inputSampleR -= (subSampleR*16.0);
//end SubTight section
if (gain < 1.0) {
inputSampleL *= gain;
inputSampleR *= gain;
} //if using the master fader, we are going to attenuate three places.
//subtight is always fully engaged: tighten response when restraining full console
//begin Console7Buss which is the one we choose for ConsoleMC
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
inputSampleL = ((asin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.618033988749894848204586)+(asin(inputSampleL)*0.381966011250105);
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
inputSampleR = ((asin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.618033988749894848204586)+(asin(inputSampleR)*0.381966011250105);
//this is an asin version of Spiral blended with regular asin ConsoleBuss.
//It's blending between two different harmonics in the overtones of the algorithm
if (gain < 1.0) {
inputSampleL *= gain;
inputSampleR *= gain;
} //if using the master fader, we are going to attenuate three places.
//after C7Buss but before EverySlew: allow highs to come out a bit more
//when pulling back master fader. Less drive equals more open
temp = inputSampleL;
double clamp = inputSampleL - lastSinewL;
if (lastSinewL > 1.0) lastSinewL = 1.0;
if (lastSinewL < -1.0) lastSinewL = -1.0;
double sinew = threshSinew * cos(lastSinewL);
if (clamp > sinew) temp = lastSinewL + sinew;
if (-clamp > sinew) temp = lastSinewL - sinew;
inputSampleL = lastSinewL = temp;
temp = inputSampleR;
clamp = inputSampleR - lastSinewR;
if (lastSinewR > 1.0) lastSinewR = 1.0;
if (lastSinewR < -1.0) lastSinewR = -1.0;
sinew = threshSinew * cos(lastSinewR);
if (clamp > sinew) temp = lastSinewR + sinew;
if (-clamp > sinew) temp = lastSinewR - sinew;
inputSampleR = lastSinewR = temp;
if (gain < 1.0) {
inputSampleL *= gain;
inputSampleR *= gain;
} //if using the master fader, we are going to attenuate three places.
//after EverySlew fades the total output sound: least change in tone here.
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}