mirror of
https://github.com/airwindows/airwindows.git
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250 lines
9.6 KiB
C++
Executable file
250 lines
9.6 KiB
C++
Executable file
/* ========================================
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* Console8ChannelHype - Console8ChannelHype.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Console8ChannelHype_H
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#include "Console8ChannelHype.h"
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#endif
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void Console8ChannelHype::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double iirAmountA = 12.66/getSampleRate();
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//this is our distributed unusual highpass, which is
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//adding subtle harmonics to the really deep stuff to define it
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if (fabs(iirAL)<1.18e-37) iirAL = 0.0;
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if (fabs(iirBL)<1.18e-37) iirBL = 0.0;
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if (fabs(iirAR)<1.18e-37) iirAR = 0.0;
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if (fabs(iirBR)<1.18e-37) iirBR = 0.0;
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//catch denormals early and only check once per buffer
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if (getSampleRate() > 49000.0) hsr = true;
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else hsr = false;
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fix[fix_freq] = 24000.0 / getSampleRate();
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fix[fix_reso] = 0.76352112;
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double K = tan(M_PI * fix[fix_freq]); //lowpass
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double norm = 1.0 / (1.0 + K / fix[fix_reso] + K * K);
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fix[fix_a0] = K * K * norm;
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fix[fix_a1] = 2.0 * fix[fix_a0];
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fix[fix_a2] = fix[fix_a0];
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fix[fix_b1] = 2.0 * (K * K - 1.0) * norm;
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fix[fix_b2] = (1.0 - K / fix[fix_reso] + K * K) * norm;
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//this is the fixed biquad distributed anti-aliasing filter
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd == 3) cycleEnd = 4;
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if (cycleEnd > 4) cycleEnd = 4;
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//this is going to be 2 for 88.1 or 96k, 4 for 176 or 192k
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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iirAL = (iirAL * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
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double iirAmountBL = fabs(iirAL)+0.00001;
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iirBL = (iirBL * (1.0 - iirAmountBL)) + (iirAL * iirAmountBL);
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inputSampleL -= iirBL;
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iirAR = (iirAR * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
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double iirAmountBR = fabs(iirAR)+0.00001;
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iirBR = (iirBR * (1.0 - iirAmountBR)) + (iirAR * iirAmountBR);
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inputSampleR -= iirBR;
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//Console8 highpass
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if (cycleEnd == 4) {
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softL[8] = softL[7]; softL[7] = softL[6]; softL[6] = softL[5]; softL[5] = softL[4];
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softL[4] = softL[3]; softL[3] = softL[2]; softL[2] = softL[1]; softL[1] = softL[0];
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softL[0] = inputSampleL;
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softR[8] = softR[7]; softR[7] = softR[6]; softR[6] = softR[5]; softR[5] = softR[4];
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softR[4] = softR[3]; softR[3] = softR[2]; softR[2] = softR[1]; softR[1] = softR[0];
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softR[0] = inputSampleR;
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}
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if (cycleEnd == 2) {
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softL[8] = softL[6]; softL[6] = softL[4];
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softL[4] = softL[2]; softL[2] = softL[0];
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softL[0] = inputSampleL;
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softR[8] = softR[6]; softR[6] = softR[4];
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softR[4] = softR[2]; softR[2] = softR[0];
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softR[0] = inputSampleR;
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}
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if (cycleEnd == 1) {
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softL[8] = softL[4];
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softL[4] = softL[0];
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softL[0] = inputSampleL;
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softR[8] = softR[4];
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softR[4] = softR[0];
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softR[0] = inputSampleR;
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}
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softL[9] = ((softL[0]-softL[4])-(softL[4]-softL[8]));
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if (softL[9] < -1.57079633) softL[9] = -1.57079633;
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if (softL[9] > 1.57079633) softL[9] = 1.57079633;
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inputSampleL = softL[8]+(sin(softL[9])*0.61803398);
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softR[9] = ((softR[0]-softR[4])-(softR[4]-softR[8]));
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if (softR[9] < -1.57079633) softR[9] = -1.57079633;
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if (softR[9] > 1.57079633) softR[9] = 1.57079633;
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inputSampleR = softR[8]+(sin(softR[9])*0.61803398);
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//treble softening effect ended up being an aural exciter
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if (hsr){
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double outSample = (inputSampleL * fix[fix_a0]) + fix[fix_sL1];
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fix[fix_sL1] = (inputSampleL * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sL2];
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fix[fix_sL2] = (inputSampleL * fix[fix_a2]) - (outSample * fix[fix_b2]);
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inputSampleL = outSample;
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outSample = (inputSampleR * fix[fix_a0]) + fix[fix_sR1];
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fix[fix_sR1] = (inputSampleR * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sR2];
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fix[fix_sR2] = (inputSampleR * fix[fix_a2]) - (outSample * fix[fix_b2]);
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inputSampleR = outSample;
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} //fixed biquad filtering ultrasonics
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//we can go directly into the first distortion stage of ChannelOut
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//with a filtered signal, so its biquad is between stages
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//on the input channel we have direct signal, not Console8 decode
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void Console8ChannelHype::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double iirAmountA = 12.66/getSampleRate();
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//this is our distributed unusual highpass, which is
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//adding subtle harmonics to the really deep stuff to define it
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if (fabs(iirAL)<1.18e-37) iirAL = 0.0;
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if (fabs(iirBL)<1.18e-37) iirBL = 0.0;
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if (fabs(iirAR)<1.18e-37) iirAR = 0.0;
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if (fabs(iirBR)<1.18e-37) iirBR = 0.0;
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//catch denormals early and only check once per buffer
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if (getSampleRate() > 49000.0) hsr = true;
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else hsr = false;
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fix[fix_freq] = 24000.0 / getSampleRate();
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fix[fix_reso] = 0.76352112;
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double K = tan(M_PI * fix[fix_freq]); //lowpass
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double norm = 1.0 / (1.0 + K / fix[fix_reso] + K * K);
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fix[fix_a0] = K * K * norm;
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fix[fix_a1] = 2.0 * fix[fix_a0];
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fix[fix_a2] = fix[fix_a0];
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fix[fix_b1] = 2.0 * (K * K - 1.0) * norm;
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fix[fix_b2] = (1.0 - K / fix[fix_reso] + K * K) * norm;
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//this is the fixed biquad distributed anti-aliasing filter
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd == 3) cycleEnd = 4;
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if (cycleEnd > 4) cycleEnd = 4;
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//this is going to be 2 for 88.1 or 96k, 4 for 176 or 192k
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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iirAL = (iirAL * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA);
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double iirAmountBL = fabs(iirAL)+0.00001;
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iirBL = (iirBL * (1.0 - iirAmountBL)) + (iirAL * iirAmountBL);
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inputSampleL -= iirBL;
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iirAR = (iirAR * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA);
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double iirAmountBR = fabs(iirAR)+0.00001;
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iirBR = (iirBR * (1.0 - iirAmountBR)) + (iirAR * iirAmountBR);
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inputSampleR -= iirBR;
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//Console8 highpass
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if (cycleEnd == 4) {
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softL[8] = softL[7]; softL[7] = softL[6]; softL[6] = softL[5]; softL[5] = softL[4];
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softL[4] = softL[3]; softL[3] = softL[2]; softL[2] = softL[1]; softL[1] = softL[0];
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softL[0] = inputSampleL;
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softR[8] = softR[7]; softR[7] = softR[6]; softR[6] = softR[5]; softR[5] = softR[4];
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softR[4] = softR[3]; softR[3] = softR[2]; softR[2] = softR[1]; softR[1] = softR[0];
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softR[0] = inputSampleR;
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}
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if (cycleEnd == 2) {
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softL[8] = softL[6]; softL[6] = softL[4];
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softL[4] = softL[2]; softL[2] = softL[0];
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softL[0] = inputSampleL;
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softR[8] = softR[6]; softR[6] = softR[4];
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softR[4] = softR[2]; softR[2] = softR[0];
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softR[0] = inputSampleR;
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}
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if (cycleEnd == 1) {
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softL[8] = softL[4];
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softL[4] = softL[0];
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softL[0] = inputSampleL;
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softR[8] = softR[4];
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softR[4] = softR[0];
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softR[0] = inputSampleR;
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}
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softL[9] = ((softL[0]-softL[4])-(softL[4]-softL[8]));
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if (softL[9] < -1.57079633) softL[9] = -1.57079633;
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if (softL[9] > 1.57079633) softL[9] = 1.57079633;
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inputSampleL = softL[8]+(sin(softL[9])*0.61803398);
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softR[9] = ((softR[0]-softR[4])-(softR[4]-softR[8]));
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if (softR[9] < -1.57079633) softR[9] = -1.57079633;
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if (softR[9] > 1.57079633) softR[9] = 1.57079633;
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inputSampleR = softR[8]+(sin(softR[9])*0.61803398);
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//treble softening effect ended up being an aural exciter
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if (hsr){
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double outSample = (inputSampleL * fix[fix_a0]) + fix[fix_sL1];
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fix[fix_sL1] = (inputSampleL * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sL2];
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fix[fix_sL2] = (inputSampleL * fix[fix_a2]) - (outSample * fix[fix_b2]);
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inputSampleL = outSample;
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outSample = (inputSampleR * fix[fix_a0]) + fix[fix_sR1];
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fix[fix_sR1] = (inputSampleR * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sR2];
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fix[fix_sR2] = (inputSampleR * fix[fix_a2]) - (outSample * fix[fix_b2]);
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inputSampleR = outSample;
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} //fixed biquad filtering ultrasonics
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//we can go directly into the first distortion stage of ChannelOut
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//with a filtered signal, so its biquad is between stages
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//on the input channel we have direct signal, not Console8 decode
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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