airwindows/plugins/WinVST/ButterComp/ButterCompProc.cpp
2022-11-21 09:20:21 -05:00

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C++
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/* ========================================
* ButterComp - ButterComp.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __ButterComp_H
#include "ButterComp.h"
#endif
void ButterComp::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputposL;
double inputnegL;
double calcposL;
double calcnegL;
double outputposL;
double outputnegL;
double totalmultiplierL;
double inputSampleL;
double drySampleL;
double inputposR;
double inputnegR;
double calcposR;
double calcnegR;
double outputposR;
double outputnegR;
double totalmultiplierR;
double inputSampleR;
double drySampleR;
double inputgain = pow(10.0,(A*14.0)/20.0);
double wet = B;
//removed extra dry variable
double outputgain = inputgain;
outputgain -= 1.0;
outputgain /= 1.5;
outputgain += 1.0;
double divisor = 0.012 * (A / 135.0);
divisor /= overallscale;
double remainder = divisor;
divisor = 1.0 - divisor;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
inputSampleL *= inputgain;
inputSampleR *= inputgain;
inputposL = inputSampleL + 1.0;
if (inputposL < 0.0) inputposL = 0.0;
outputposL = inputposL / 2.0;
if (outputposL > 1.0) outputposL = 1.0;
inputposL *= inputposL;
targetposL *= divisor;
targetposL += (inputposL * remainder);
calcposL = pow((1.0/targetposL),2);
inputnegL = (-inputSampleL) + 1.0;
if (inputnegL < 0.0) inputnegL = 0.0;
outputnegL = inputnegL / 2.0;
if (outputnegL > 1.0) outputnegL = 1.0;
inputnegL *= inputnegL;
targetnegL *= divisor;
targetnegL += (inputnegL * remainder);
calcnegL = pow((1.0/targetnegL),2);
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
inputposR = inputSampleR + 1.0;
if (inputposR < 0.0) inputposR = 0.0;
outputposR = inputposR / 2.0;
if (outputposR > 1.0) outputposR = 1.0;
inputposR *= inputposR;
targetposR *= divisor;
targetposR += (inputposR * remainder);
calcposR = pow((1.0/targetposR),2);
inputnegR = (-inputSampleR) + 1.0;
if (inputnegR < 0.0) inputnegR = 0.0;
outputnegR = inputnegR / 2.0;
if (outputnegR > 1.0) outputnegR = 1.0;
inputnegR *= inputnegR;
targetnegR *= divisor;
targetnegR += (inputnegR * remainder);
calcnegR = pow((1.0/targetnegR),2);
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSampleL > 0)
{ //working on pos
controlAposL *= divisor;
controlAposL += (calcposL*remainder);
}
else
{ //working on neg
controlAnegL *= divisor;
controlAnegL += (calcnegL*remainder);
}
//this causes each of the four to update only when active and in the correct 'flip'
if (inputSampleR > 0)
{ //working on pos
controlAposR *= divisor;
controlAposR += (calcposR*remainder);
}
else
{ //working on neg
controlAnegR *= divisor;
controlAnegR += (calcnegR*remainder);
}
//this causes each of the four to update only when active and in the correct 'flip'
totalmultiplierL = (controlAposL * outputposL) + (controlAnegL * outputnegL);
totalmultiplierR = (controlAposR * outputposR) + (controlAnegR * outputnegR);
//this combines the sides according to flip, blending relative to the input value
inputSampleL *= totalmultiplierL;
inputSampleL /= outputgain;
inputSampleR *= totalmultiplierR;
inputSampleR /= outputgain;
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void ButterComp::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputposL;
double inputnegL;
double calcposL;
double calcnegL;
double outputposL;
double outputnegL;
double totalmultiplierL;
double inputSampleL;
double drySampleL;
double inputposR;
double inputnegR;
double calcposR;
double calcnegR;
double outputposR;
double outputnegR;
double totalmultiplierR;
double inputSampleR;
double drySampleR;
double inputgain = pow(10.0,(A*14.0)/20.0);
double wet = B;
//removed extra dry variable
double outputgain = inputgain;
outputgain -= 1.0;
outputgain /= 1.5;
outputgain += 1.0;
double divisor = 0.012 * (A / 135.0);
divisor /= overallscale;
double remainder = divisor;
divisor = 1.0 - divisor;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
inputSampleL *= inputgain;
inputSampleR *= inputgain;
inputposL = inputSampleL + 1.0;
if (inputposL < 0.0) inputposL = 0.0;
outputposL = inputposL / 2.0;
if (outputposL > 1.0) outputposL = 1.0;
inputposL *= inputposL;
targetposL *= divisor;
targetposL += (inputposL * remainder);
calcposL = pow((1.0/targetposL),2);
inputnegL = (-inputSampleL) + 1.0;
if (inputnegL < 0.0) inputnegL = 0.0;
outputnegL = inputnegL / 2.0;
if (outputnegL > 1.0) outputnegL = 1.0;
inputnegL *= inputnegL;
targetnegL *= divisor;
targetnegL += (inputnegL * remainder);
calcnegL = pow((1.0/targetnegL),2);
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
inputposR = inputSampleR + 1.0;
if (inputposR < 0.0) inputposR = 0.0;
outputposR = inputposR / 2.0;
if (outputposR > 1.0) outputposR = 1.0;
inputposR *= inputposR;
targetposR *= divisor;
targetposR += (inputposR * remainder);
calcposR = pow((1.0/targetposR),2);
inputnegR = (-inputSampleR) + 1.0;
if (inputnegR < 0.0) inputnegR = 0.0;
outputnegR = inputnegR / 2.0;
if (outputnegR > 1.0) outputnegR = 1.0;
inputnegR *= inputnegR;
targetnegR *= divisor;
targetnegR += (inputnegR * remainder);
calcnegR = pow((1.0/targetnegR),2);
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSampleL > 0)
{ //working on pos
controlAposL *= divisor;
controlAposL += (calcposL*remainder);
}
else
{ //working on neg
controlAnegL *= divisor;
controlAnegL += (calcnegL*remainder);
}
//this causes each of the four to update only when active and in the correct 'flip'
if (inputSampleR > 0)
{ //working on pos
controlAposR *= divisor;
controlAposR += (calcposR*remainder);
}
else
{ //working on neg
controlAnegR *= divisor;
controlAnegR += (calcnegR*remainder);
}
//this causes each of the four to update only when active and in the correct 'flip'
totalmultiplierL = (controlAposL * outputposL) + (controlAnegL * outputnegL);
totalmultiplierR = (controlAposR * outputposR) + (controlAnegR * outputnegR);
//this combines the sides according to flip, blending relative to the input value
inputSampleL *= totalmultiplierL;
inputSampleL /= outputgain;
inputSampleR *= totalmultiplierR;
inputSampleR /= outputgain;
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}