airwindows/plugins/WinVST/Acceleration2/Acceleration2Proc.cpp
2022-11-21 09:20:21 -05:00

218 lines
8.2 KiB
C++
Executable file

/* ========================================
* Acceleration2 - Acceleration2.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Acceleration2_H
#include "Acceleration2.h"
#endif
void Acceleration2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double intensity = pow(A,3)*32;
double wet = B;
int spacing = (int)(1.73*overallscale)+1;
if (spacing > 16) spacing = 16;
biquadA[0] = (20000.0 * (1.0-(A*0.618033988749894848204586))) / getSampleRate();
biquadB[0] = 20000.0 / getSampleRate();
biquadA[1] = 0.7071;
biquadB[1] = 0.7071;
double K = tan(M_PI * biquadA[0]);
double norm = 1.0 / (1.0 + K / biquadA[1] + K * K);
biquadA[2] = K * K * norm;
biquadA[3] = 2.0 * biquadA[2];
biquadA[4] = biquadA[2];
biquadA[5] = 2.0 * (K * K - 1.0) * norm;
biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm;
K = tan(M_PI * biquadB[0]);
norm = 1.0 / (1.0 + K / biquadB[1] + K * K);
biquadB[2] = K * K * norm;
biquadB[3] = 2.0 * biquadB[2];
biquadB[4] = biquadB[2];
biquadB[5] = 2.0 * (K * K - 1.0) * norm;
biquadB[6] = (1.0 - K / biquadB[1] + K * K) * norm;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
double tempSample = (inputSampleL * biquadA[2]) + biquadA[7];
biquadA[7] = (inputSampleL * biquadA[3]) - (tempSample * biquadA[5]) + biquadA[8];
biquadA[8] = (inputSampleL * biquadA[4]) - (tempSample * biquadA[6]);
double smoothL = tempSample; //like mono AU, 7 and 8 store L channel
tempSample = (inputSampleR * biquadA[2]) + biquadA[9];
biquadA[9] = (inputSampleR * biquadA[3]) - (tempSample * biquadA[5]) + biquadA[10];
biquadA[10] = (inputSampleR * biquadA[4]) - (tempSample * biquadA[6]);
double smoothR = tempSample; //note: 9 and 10 store the R channel
for(int count = spacing*2; count >= 0; count--) {sL[count+1] = sL[count]; sR[count+1] = sR[count];}
sL[0] = inputSampleL; sR[0] = inputSampleR;
m1L = (sL[0]-sL[spacing])*(fabs(sL[0]-sL[spacing]));
m2L = (sL[spacing]-sL[spacing*2])*(fabs(sL[spacing]-sL[spacing*2]));
double senseL = (intensity*intensity*fabs(m1L-m2L));
if (senseL > 1.0) senseL = 1.0;
inputSampleL = (inputSampleL * (1.0-senseL)) + (smoothL*senseL);
m1R = (sR[0]-sR[spacing])*(fabs(sR[0]-sR[spacing]));
m2R = (sR[spacing]-sR[spacing*2])*(fabs(sR[spacing]-sR[spacing*2]));
double senseR = (intensity*intensity*fabs(m1R-m2R));
if (senseR > 1.0) senseR = 1.0;
inputSampleR = (inputSampleR * (1.0-senseR)) + (smoothR*senseR);
tempSample = (inputSampleL * biquadB[2]) + biquadB[7];
biquadB[7] = (inputSampleL * biquadB[3]) - (tempSample * biquadB[5]) + biquadB[8];
biquadB[8] = (inputSampleL * biquadB[4]) - (tempSample * biquadB[6]);
inputSampleL = tempSample; //like mono AU, 7 and 8 store L channel
tempSample = (inputSampleR * biquadB[2]) + biquadB[9];
biquadB[9] = (inputSampleR * biquadB[3]) - (tempSample * biquadB[5]) + biquadB[10];
biquadB[10] = (inputSampleR * biquadB[4]) - (tempSample * biquadB[6]);
inputSampleR = tempSample; //note: 9 and 10 store the R channel
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void Acceleration2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double intensity = pow(A,3)*32;
double wet = B;
int spacing = (int)(1.73*overallscale)+1;
if (spacing > 16) spacing = 16;
biquadA[0] = (20000.0 * (1.0-(A*0.618033988749894848204586))) / getSampleRate();
biquadB[0] = 20000.0 / getSampleRate();
biquadA[1] = 0.7071;
biquadB[1] = 0.7071;
double K = tan(M_PI * biquadA[0]);
double norm = 1.0 / (1.0 + K / biquadA[1] + K * K);
biquadA[2] = K * K * norm;
biquadA[3] = 2.0 * biquadA[2];
biquadA[4] = biquadA[2];
biquadA[5] = 2.0 * (K * K - 1.0) * norm;
biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm;
K = tan(M_PI * biquadB[0]);
norm = 1.0 / (1.0 + K / biquadB[1] + K * K);
biquadB[2] = K * K * norm;
biquadB[3] = 2.0 * biquadB[2];
biquadB[4] = biquadB[2];
biquadB[5] = 2.0 * (K * K - 1.0) * norm;
biquadB[6] = (1.0 - K / biquadB[1] + K * K) * norm;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
double tempSample = (inputSampleL * biquadA[2]) + biquadA[7];
biquadA[7] = (inputSampleL * biquadA[3]) - (tempSample * biquadA[5]) + biquadA[8];
biquadA[8] = (inputSampleL * biquadA[4]) - (tempSample * biquadA[6]);
double smoothL = tempSample; //like mono AU, 7 and 8 store L channel
tempSample = (inputSampleR * biquadA[2]) + biquadA[9];
biquadA[9] = (inputSampleR * biquadA[3]) - (tempSample * biquadA[5]) + biquadA[10];
biquadA[10] = (inputSampleR * biquadA[4]) - (tempSample * biquadA[6]);
double smoothR = tempSample; //note: 9 and 10 store the R channel
for(int count = spacing*2; count >= 0; count--) {sL[count+1] = sL[count]; sR[count+1] = sR[count];}
sL[0] = inputSampleL; sR[0] = inputSampleR;
m1L = (sL[0]-sL[spacing])*(fabs(sL[0]-sL[spacing]));
m2L = (sL[spacing]-sL[spacing*2])*(fabs(sL[spacing]-sL[spacing*2]));
double senseL = (intensity*intensity*fabs(m1L-m2L));
if (senseL > 1.0) senseL = 1.0;
inputSampleL = (inputSampleL * (1.0-senseL)) + (smoothL*senseL);
m1R = (sR[0]-sR[spacing])*(fabs(sR[0]-sR[spacing]));
m2R = (sR[spacing]-sR[spacing*2])*(fabs(sR[spacing]-sR[spacing*2]));
double senseR = (intensity*intensity*fabs(m1R-m2R));
if (senseR > 1.0) senseR = 1.0;
inputSampleR = (inputSampleR * (1.0-senseR)) + (smoothR*senseR);
tempSample = (inputSampleL * biquadB[2]) + biquadB[7];
biquadB[7] = (inputSampleL * biquadB[3]) - (tempSample * biquadB[5]) + biquadB[8];
biquadB[8] = (inputSampleL * biquadB[4]) - (tempSample * biquadB[6]);
inputSampleL = tempSample; //like mono AU, 7 and 8 store L channel
tempSample = (inputSampleR * biquadB[2]) + biquadB[9];
biquadB[9] = (inputSampleR * biquadB[3]) - (tempSample * biquadB[5]) + biquadB[10];
biquadB[10] = (inputSampleR * biquadB[4]) - (tempSample * biquadB[6]);
inputSampleR = tempSample; //note: 9 and 10 store the R channel
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}