airwindows/plugins/WinVST/ADClip9/ADClip9Proc.cpp
Christopher Johnson 6df9b9832d ADClip9
2026-05-02 19:22:14 -04:00

246 lines
11 KiB
C++
Executable file

/* ========================================
* ADClip9 - ADClip9.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __ADClip9_H
#include "ADClip9.h"
#endif
void ADClip9::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16;
double inputGain = pow(10.0,(A*18.0)/20.0);
double match = pow(10.0,(B*18.0)/20.0);
double noiseLevel = 1.0-pow(1.0-C,2.0);
double ceiling = 1.0-pow(1.0-D,2.0);
int mode = (int) (E*2.999)+1;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
switch (mode)
{
case 1: inputSampleL *= inputGain; inputSampleR *= inputGain; break; //Boost
case 2: inputSampleL *= match; inputSampleR *= match; break; //Match
case 3: inputSampleL *= inputGain; inputSampleR *= inputGain; break; //ClipOnly
}
//this is our output mode switch, showing the effects
double overshootL = lastDryL;
lastDryL = inputSampleL;
double overshootR = lastDryR;
lastDryR = inputSampleR;
//begin ClipOnly3 as a little, compressed chunk that can be dropped into code
double noise = 1.0-((double(fpdL)/UINT32_MAX)*(1.0-noiseLevel));//0.076
if (wasPosClipL == true) { //current will be over
if (inputSampleL<lastSampleL) lastSampleL=(noiseLevel*noise)+(inputSampleL*(1.0-noise));
else lastSampleL = ceiling;
} wasPosClipL = false;
if (inputSampleL>noiseLevel) {wasPosClipL=true;inputSampleL=(noiseLevel*noise)+(lastSampleL*(1.0-noise));}
if (wasNegClipL == true) { //current will be -over
if (inputSampleL > lastSampleL) lastSampleL=(-noiseLevel*noise)+(inputSampleL*(1.0-noise));
else lastSampleL = -ceiling;
} wasNegClipL = false;
if (inputSampleL<-noiseLevel) {wasNegClipL=true;inputSampleL=(-noiseLevel*noise)+(lastSampleL*(1.0-noise));}
slewL[spacing*2] = fabs(lastSampleL-inputSampleL);
for (int x = spacing*2; x > 0; x--) slewL[x-1] = slewL[x];
intermediateL[spacing] = inputSampleL; inputSampleL = lastSampleL;
//latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) {intermediateL[x-1] = intermediateL[x];} lastSampleL = intermediateL[0];
if (wasPosClipL || wasNegClipL) {
for (int x = spacing; x > 0; x--) lastSampleL += intermediateL[x];
lastSampleL /= spacing;
} double finalSlew = 0.0;
for (int x = spacing*2; x >= 0; x--) if (finalSlew < slewL[x]) finalSlew = slewL[x];
double postclip = ceiling / (1.0+(finalSlew*1.3986013));
if (inputSampleL > postclip) inputSampleL = postclip; if (inputSampleL < -postclip) inputSampleL = -postclip;
noise = 1.0-((double(fpdR)/UINT32_MAX)*(1.0-noiseLevel));//0.076
if (wasPosClipR == true) { //current will be over
if (inputSampleR<lastSampleR) lastSampleR=(noiseLevel*noise)+(inputSampleR*(1.0-noise));
else lastSampleR = ceiling;
} wasPosClipR = false;
if (inputSampleR>noiseLevel) {wasPosClipR=true;inputSampleR=(noiseLevel*noise)+(lastSampleR*(1.0-noise));}
if (wasNegClipR == true) { //current will be -over
if (inputSampleR > lastSampleR) lastSampleR=(-noiseLevel*noise)+(inputSampleR*(1.0-noise));
else lastSampleR = -ceiling;
} wasNegClipR = false;
if (inputSampleR<-noiseLevel) {wasNegClipR=true;inputSampleR=(-noiseLevel*noise)+(lastSampleR*(1.0-noise));}
slewR[spacing*2] = fabs(lastSampleR-inputSampleR);
for (int x = spacing*2; x > 0; x--) slewR[x-1] = slewR[x];
intermediateR[spacing] = inputSampleR; inputSampleR = lastSampleR;
//latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) {intermediateR[x-1] = intermediateR[x];} lastSampleR = intermediateR[0];
if (wasPosClipR || wasNegClipR) {
for (int x = spacing; x > 0; x--) lastSampleR += intermediateR[x];
lastSampleR /= spacing;
} finalSlew = 0.0;
for (int x = spacing*2; x >= 0; x--) if (finalSlew < slewR[x]) finalSlew = slewR[x];
postclip = ceiling / (1.0+(finalSlew*1.3986013));
if (inputSampleR > postclip) inputSampleR = postclip; if (inputSampleR < -postclip) inputSampleR = -postclip;
//end ClipOnly3 as a little, compressed chunk that can be dropped into code
switch (mode)
{
case 1: break; //Boost
case 2: inputSampleL /= match; inputSampleR /= match; break; //Match
case 3: inputSampleL = (inputSampleL-overshootL)/inputGain; inputSampleR = (inputSampleR-overshootR)/inputGain; break; //Clip Only
}
//this is our output mode switch, showing the effects
//begin 32 bit stereo floating point dither
//int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) {
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;}
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void ADClip9::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16;
double inputGain = pow(10.0,(A*18.0)/20.0);
double match = pow(10.0,(B*18.0)/20.0);
double noiseLevel = 1.0-pow(1.0-C,2.0);
double ceiling = 1.0-pow(1.0-D,2.0);
int mode = (int) (E*2.999)+1;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
switch (mode)
{
case 1: inputSampleL *= inputGain; inputSampleR *= inputGain; break; //Boost
case 2: inputSampleL *= match; inputSampleR *= match; break; //Match
case 3: inputSampleL *= inputGain; inputSampleR *= inputGain; break; //ClipOnly
}
//this is our output mode switch, showing the effects
double overshootL = lastDryL;
lastDryL = inputSampleL;
double overshootR = lastDryR;
lastDryR = inputSampleR;
//begin ClipOnly3 as a little, compressed chunk that can be dropped into code
double noise = 1.0-((double(fpdL)/UINT32_MAX)*(1.0-noiseLevel));//0.076
if (wasPosClipL == true) { //current will be over
if (inputSampleL<lastSampleL) lastSampleL=(noiseLevel*noise)+(inputSampleL*(1.0-noise));
else lastSampleL = ceiling;
} wasPosClipL = false;
if (inputSampleL>noiseLevel) {wasPosClipL=true;inputSampleL=(noiseLevel*noise)+(lastSampleL*(1.0-noise));}
if (wasNegClipL == true) { //current will be -over
if (inputSampleL > lastSampleL) lastSampleL=(-noiseLevel*noise)+(inputSampleL*(1.0-noise));
else lastSampleL = -ceiling;
} wasNegClipL = false;
if (inputSampleL<-noiseLevel) {wasNegClipL=true;inputSampleL=(-noiseLevel*noise)+(lastSampleL*(1.0-noise));}
slewL[spacing*2] = fabs(lastSampleL-inputSampleL);
for (int x = spacing*2; x > 0; x--) slewL[x-1] = slewL[x];
intermediateL[spacing] = inputSampleL; inputSampleL = lastSampleL;
//latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) {intermediateL[x-1] = intermediateL[x];} lastSampleL = intermediateL[0];
if (wasPosClipL || wasNegClipL) {
for (int x = spacing; x > 0; x--) lastSampleL += intermediateL[x];
lastSampleL /= spacing;
} double finalSlew = 0.0;
for (int x = spacing*2; x >= 0; x--) if (finalSlew < slewL[x]) finalSlew = slewL[x];
double postclip = ceiling / (1.0+(finalSlew*1.3986013));
if (inputSampleL > postclip) inputSampleL = postclip; if (inputSampleL < -postclip) inputSampleL = -postclip;
noise = 1.0-((double(fpdR)/UINT32_MAX)*(1.0-noiseLevel));//0.076
if (wasPosClipR == true) { //current will be over
if (inputSampleR<lastSampleR) lastSampleR=(noiseLevel*noise)+(inputSampleR*(1.0-noise));
else lastSampleR = ceiling;
} wasPosClipR = false;
if (inputSampleR>noiseLevel) {wasPosClipR=true;inputSampleR=(noiseLevel*noise)+(lastSampleR*(1.0-noise));}
if (wasNegClipR == true) { //current will be -over
if (inputSampleR > lastSampleR) lastSampleR=(-noiseLevel*noise)+(inputSampleR*(1.0-noise));
else lastSampleR = -ceiling;
} wasNegClipR = false;
if (inputSampleR<-noiseLevel) {wasNegClipR=true;inputSampleR=(-noiseLevel*noise)+(lastSampleR*(1.0-noise));}
slewR[spacing*2] = fabs(lastSampleR-inputSampleR);
for (int x = spacing*2; x > 0; x--) slewR[x-1] = slewR[x];
intermediateR[spacing] = inputSampleR; inputSampleR = lastSampleR;
//latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) {intermediateR[x-1] = intermediateR[x];} lastSampleR = intermediateR[0];
if (wasPosClipR || wasNegClipR) {
for (int x = spacing; x > 0; x--) lastSampleR += intermediateR[x];
lastSampleR /= spacing;
} finalSlew = 0.0;
for (int x = spacing*2; x >= 0; x--) if (finalSlew < slewR[x]) finalSlew = slewR[x];
postclip = ceiling / (1.0+(finalSlew*1.3986013));
if (inputSampleR > postclip) inputSampleR = postclip; if (inputSampleR < -postclip) inputSampleR = -postclip;
//end ClipOnly3 as a little, compressed chunk that can be dropped into code
switch (mode)
{
case 1: break; //Boost
case 2: inputSampleL /= match; inputSampleR /= match; break; //Match
case 3: inputSampleL = (inputSampleL-overshootL)/inputGain; inputSampleR = (inputSampleR-overshootR)/inputGain; break; //Clip Only
}
//this is our output mode switch, showing the effects
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) {
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;}
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}