airwindows/plugins/MacVST/Drive/source/DriveProc.cpp
2022-11-21 09:20:21 -05:00

214 lines
No EOL
6.4 KiB
C++
Executable file

/* ========================================
* Drive - Drive.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Drive_H
#include "Drive.h"
#endif
void Drive::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double driveone = pow(A*2.0,2);
double iirAmount = pow(B,3)/overallscale;
double output = C;
double wet = D;
double dry = 1.0-wet;
double glitch = 0.60;
double out;
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
if (fpFlip)
{
iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
inputSampleL -= iirSampleAL;
iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
inputSampleR -= iirSampleAR;
}
else
{
iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
inputSampleL -= iirSampleBL;
iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
inputSampleR -= iirSampleBR;
}
//highpass section
fpFlip = !fpFlip;
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
out = driveone;
while (out > glitch)
{
out -= glitch;
inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
inputSampleL *= (1.0+glitch);
inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
inputSampleR *= (1.0+glitch);
}
//that's taken care of the really high gain stuff
inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
inputSampleL *= (1.0+out);
inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
inputSampleR *= (1.0+out);
if (output < 1.0) {
inputSampleL *= output;
inputSampleR *= output;
}
if (wet < 1.0) {
inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
}
//nice little output stage template: if we have another scale of floating point
//number, we really don't want to meaninglessly multiply that by 1.0.
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void Drive::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double driveone = pow(A*2.0,2);
double iirAmount = pow(B,3)/overallscale;
double output = C;
double wet = D;
double dry = 1.0-wet;
double glitch = 0.60;
double out;
double inputSampleL;
double inputSampleR;
double drySampleL;
double drySampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
drySampleL = inputSampleL;
drySampleR = inputSampleR;
if (fpFlip)
{
iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
inputSampleL -= iirSampleAL;
iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
inputSampleR -= iirSampleAR;
}
else
{
iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
inputSampleL -= iirSampleBL;
iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
inputSampleR -= iirSampleBR;
}
//highpass section
fpFlip = !fpFlip;
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
if (inputSampleR > 1.0) inputSampleR = 1.0;
if (inputSampleR < -1.0) inputSampleR = -1.0;
out = driveone;
while (out > glitch)
{
out -= glitch;
inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
inputSampleL *= (1.0+glitch);
inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
inputSampleR *= (1.0+glitch);
}
//that's taken care of the really high gain stuff
inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
inputSampleL *= (1.0+out);
inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
inputSampleR *= (1.0+out);
if (output < 1.0) {
inputSampleL *= output;
inputSampleR *= output;
}
if (wet < 1.0) {
inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
}
//nice little output stage template: if we have another scale of floating point
//number, we really don't want to meaninglessly multiply that by 1.0.
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}