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214 lines
No EOL
6.4 KiB
C++
Executable file
214 lines
No EOL
6.4 KiB
C++
Executable file
/* ========================================
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* Drive - Drive.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Drive_H
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#include "Drive.h"
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#endif
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void Drive::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double driveone = pow(A*2.0,2);
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double iirAmount = pow(B,3)/overallscale;
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double output = C;
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double wet = D;
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double dry = 1.0-wet;
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double glitch = 0.60;
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double out;
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double inputSampleL;
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double inputSampleR;
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double drySampleL;
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double drySampleR;
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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if (fpFlip)
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{
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iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
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inputSampleL -= iirSampleAL;
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iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
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inputSampleR -= iirSampleAR;
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}
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else
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{
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iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
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inputSampleL -= iirSampleBL;
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iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
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inputSampleR -= iirSampleBR;
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}
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//highpass section
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fpFlip = !fpFlip;
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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out = driveone;
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while (out > glitch)
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{
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out -= glitch;
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inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
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inputSampleL *= (1.0+glitch);
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inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
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inputSampleR *= (1.0+glitch);
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}
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//that's taken care of the really high gain stuff
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inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
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inputSampleL *= (1.0+out);
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inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
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inputSampleR *= (1.0+out);
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if (output < 1.0) {
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inputSampleL *= output;
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inputSampleR *= output;
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}
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if (wet < 1.0) {
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inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
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inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
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}
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//nice little output stage template: if we have another scale of floating point
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//number, we really don't want to meaninglessly multiply that by 1.0.
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void Drive::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double driveone = pow(A*2.0,2);
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double iirAmount = pow(B,3)/overallscale;
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double output = C;
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double wet = D;
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double dry = 1.0-wet;
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double glitch = 0.60;
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double out;
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double inputSampleL;
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double inputSampleR;
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double drySampleL;
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double drySampleR;
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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if (fpFlip)
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{
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iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
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inputSampleL -= iirSampleAL;
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iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
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inputSampleR -= iirSampleAR;
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}
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else
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{
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iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount);
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inputSampleL -= iirSampleBL;
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iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount);
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inputSampleR -= iirSampleBR;
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}
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//highpass section
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fpFlip = !fpFlip;
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if (inputSampleL > 1.0) inputSampleL = 1.0;
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if (inputSampleL < -1.0) inputSampleL = -1.0;
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if (inputSampleR > 1.0) inputSampleR = 1.0;
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if (inputSampleR < -1.0) inputSampleR = -1.0;
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out = driveone;
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while (out > glitch)
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{
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out -= glitch;
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inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
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inputSampleL *= (1.0+glitch);
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inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
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inputSampleR *= (1.0+glitch);
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}
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//that's taken care of the really high gain stuff
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inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
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inputSampleL *= (1.0+out);
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inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
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inputSampleR *= (1.0+out);
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if (output < 1.0) {
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inputSampleL *= output;
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inputSampleR *= output;
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}
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if (wet < 1.0) {
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inputSampleL = (drySampleL * dry)+(inputSampleL * wet);
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inputSampleR = (drySampleR * dry)+(inputSampleR * wet);
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}
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//nice little output stage template: if we have another scale of floating point
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//number, we really don't want to meaninglessly multiply that by 1.0.
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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} |