airwindows/plugins/MacVST/Balanced/source/BalancedProc.cpp
2022-11-21 09:20:21 -05:00

122 lines
3.9 KiB
C++
Executable file

/* ========================================
* Balanced - Balanced.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Balanced_H
#include "Balanced.h"
#endif
void Balanced::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
int bitshiftBalanced = (A * 8);
double gain = 1.0;
switch (bitshiftBalanced)
{
case 0: gain = 0.5; break;
case 1: gain = 1.0; break;
case 2: gain = 2.0; break;
case 3: gain = 4.0; break;
case 4: gain = 8.0; break;
case 5: gain = 16.0; break;
case 6: gain = 32.0; break;
case 7: gain = 64.0; break;
case 8: gain = 128.0; break;
}
//we are directly punching in the gain values rather than calculating them
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double side = inputSampleL - inputSampleR;
//tip is left, to add negative ring (right) to combine 'em is the same as subtracting them
//end result is, mono output is made up of half of each balanced input combined. Note that we don't just
//flip the ring input, because we need to combine them to cancel out interference.
inputSampleL = side*gain;
inputSampleR = side*gain;
//assign mono as result of balancing of channels
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Balanced::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
int bitshiftBalanced = (A * 8);
double gain = 1.0;
switch (bitshiftBalanced)
{
case 0: gain = 0.5; break;
case 1: gain = 1.0; break;
case 2: gain = 2.0; break;
case 3: gain = 4.0; break;
case 4: gain = 8.0; break;
case 5: gain = 16.0; break;
case 6: gain = 32.0; break;
case 7: gain = 64.0; break;
case 8: gain = 128.0; break;
}
//we are directly punching in the gain values rather than calculating them
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double side = inputSampleL - inputSampleR;
//tip is left, to add negative ring (right) to combine 'em is the same as subtracting them
//end result is, mono output is made up of half of each balanced input combined. Note that we don't just
//flip the ring input, because we need to combine them to cancel out interference.
inputSampleL = side*gain;
inputSampleR = side*gain;
//assign mono as result of balancing of channels
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}