airwindows/plugins/MacSignedVST/TripleSpread/source/TripleSpreadProc.cpp
2022-11-21 09:20:21 -05:00

646 lines
28 KiB
C++
Executable file

/* ========================================
* TripleSpread - TripleSpread.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __TripleSpread_H
#include "TripleSpread.h"
#endif
void TripleSpread::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double speed = ((A*2.0)-1.0)*0.041666666666667;
int width = (int)(65536-((1-pow(1-B,2))*65530.0));
double bias = pow(B,3);
double wet = C;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
airFactorL = airPrevL - inputSampleL;
if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
airPrevL = inputSampleL;
inputSampleL += airFactorL;
airFactorR = airPrevR - inputSampleR;
if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
airPrevR = inputSampleR;
inputSampleR += airFactorR;
flip = !flip;
//air, compensates for loss of highs of interpolation
if (lastwidth != width){crossesL = 0; realzeroesL = 0; crossesR = 0; realzeroesR = 0; lastwidth = width;}
//global: changing this resets both channels
gcount++;
if (gcount < 0 || gcount > width) {gcount = 0;}
int count = gcount;
int countone = count-1;
int counttwo = count-2;
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
//yay sanity checks
//now we have counts zero, one, two, none of which have sanity checked values
//we are tracking most recent samples and must SUBTRACT.
//this is a wrap on the overall buffers, so count, one and two are also common to both channels
pL[count+width] = pL[count] = (int)((inputSampleL*8388352.0));
pR[count+width] = pR[count] = (int)((inputSampleR*8388352.0));
//double buffer -8388352 to 8388352 is equal to 24 bit linear space
if ((pL[countone] > 0 && pL[count] < 0)||(pL[countone] < 0 && pL[count] > 0)) //source crossed zero
{
crossesL++;
realzeroesL++;
if (crossesL > 256) {crossesL = 0;} //wrap crosses to keep adding new crosses
if (realzeroesL > 256) {realzeroesL = 256;} //don't wrap realzeroes, full buffer, use all
offsetL[crossesL] = count;
pastzeroL[crossesL] = pL[count];
previousL[crossesL] = pL[countone];
thirdL[crossesL] = pL[counttwo];
//we load the zero crosses register with crosses to examine
} //we just put in a source zero cross in the registry
if ((pR[countone] > 0 && pR[count] < 0)||(pR[countone] < 0 && pR[count] > 0)) //source crossed zero
{
crossesR++;
realzeroesR++;
if (crossesR > 256) {crossesR = 0;} //wrap crosses to keep adding new crosses
if (realzeroesR > 256) {realzeroesR = 256;} //don't wrap realzeroes, full buffer, use all
offsetR[crossesR] = count;
pastzeroR[crossesR] = pR[count];
previousR[crossesR] = pR[countone];
thirdR[crossesR] = pR[counttwo];
//we load the zero crosses register with crosses to examine
} //we just put in a source zero cross in the registry
//in this we don't update count at all, so we can run them one after another because this is
//feeding the system, not tracking the output of two parallel but non-matching output taps
positionL -= speed; //this is individual to each channel!
if (positionL > width) { //we just caught up to the buffer end
if (realzeroesL > 0) { //we just caught up to the buffer end with zero crosses in the bin
positionL = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesL-1); scan >= 0; scan--) {
int scanone = scan + crossesL;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionL = offsetL[best]-sincezerocrossL;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the buffer end with no crosses- glitch speeds.
positionL -= width;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //so, hard splice it.
}
}
if (positionL < 0) { //we just caught up to the dry tap.
if (realzeroesL > 0) { //we just caught up to the dry tap with zero crosses in the bin
positionL = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesL-1); scan >= 0; scan--) {
int scanone = scan + crossesL;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionL = offsetL[best]-sincezerocrossL;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the dry tap with no crosses- glitch speeds.
positionL += width;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //so, hard splice it.
}
}
positionR += speed; //this is individual to each channel and inverted for R!
if (positionR > width) { //we just caught up to the buffer end
if (realzeroesR > 0) { //we just caught up to the buffer end with zero crosses in the bin
positionR = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesR-1); scan >= 0; scan--) {
int scanone = scan + crossesR;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionR = offsetR[best]-sincezerocrossR;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the buffer end with no crosses- glitch speeds.
positionR -= width;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //so, hard splice it.
}
}
if (positionR < 0) { //we just caught up to the dry tap.
if (realzeroesR > 0) { //we just caught up to the dry tap with zero crosses in the bin
positionR = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesR-1); scan >= 0; scan--) {
int scanone = scan + crossesR;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionR = offsetR[best]-sincezerocrossR;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the dry tap with no crosses- glitch speeds.
positionR += width;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //so, hard splice it.
}
}
count = gcount - (int)floor(positionL);
//we go back because the buffer goes forward this time
countone = count+1;
counttwo = count+2;
//now we have counts zero, one, two, none of which have sanity checked values
//we are interpolating, we ADD
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
//here's where we do our shift against the rotating buffer
tempL = 0;
tempL += (int)(pL[count] * (1-(positionL-floor(positionL)))); //less as value moves away from .0
tempL += pL[count+1]; //we can assume always using this in one way or another?
tempL += (int)(pL[count+2] * (positionL-floor(positionL))); //greater as value moves away from .0
tempL -= (int)(((pL[count]-pL[count+1])-(pL[count+1]-pL[count+2]))/50); //interpolation hacks 'r us
tempL /= 2; //gotta make temp be the same level scale as buffer
//now we have our delay tap, which is going to do our pitch shifting
if (abs(tempL) > 8388352.0){tempL = (lasttempL + (lasttempL - thirdtempL));}
//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
sincezerocrossL++;
if (sincezerocrossL < 0 || sincezerocrossL > width){sincezerocrossL = 0;} //just a sanity check
if (splicingL){tempL = (tempL + (lasttempL + (lasttempL - thirdtempL)))/2; splicingL = false;}
//do a smoother transition by taking the sample of transition and going half with it
if ((lasttempL > 0 && tempL < 0)||(lasttempL < 0 && tempL > 0)) //delay tap crossed zero
{
sincezerocrossL = 0;
} //we just restarted counting from the delay tap zero cross
count = gcount - (int)floor(positionR);
//we go back because the buffer goes forward this time
countone = count+1;
counttwo = count+2;
//now we have counts zero, one, two, none of which have sanity checked values
//we are interpolating, we ADD
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
tempR = 0;
tempR += (int)(pR[count] * (1-(positionR-floor(positionR)))); //less as value moves away from .0
tempR += pR[count+1]; //we can assume always using this in one way or another?
tempR += (int)(pR[count+2] * (positionR-floor(positionR))); //greater as value moves away from .0
tempR -= (int)(((pR[count]-pR[count+1])-(pR[count+1]-pR[count+2]))/50); //interpolation hacks 'r us
tempR /= 2; //gotta make temp be the same level scale as buffer
//now we have our delay tap, which is going to do our pitch shifting
if (abs(tempR) > 8388352.0){tempR = (lasttempR + (lasttempR - thirdtempR));}
//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
sincezerocrossR++;
if (sincezerocrossR < 0 || sincezerocrossR > width){sincezerocrossR = 0;} //just a sanity check
if (splicingR){tempR = (tempR + (lasttempR + (lasttempR - thirdtempR)))/2; splicingR = false;}
//do a smoother transition by taking the sample of transition and going half with it
if ((lasttempR > 0 && tempR < 0)||(lasttempR < 0 && tempR > 0)) //delay tap crossed zero
{
sincezerocrossR = 0;
} //we just restarted counting from the delay tap zero cross
fourthtempL = thirdtempL;
thirdtempL = lasttempL;
lasttempL = tempL;
fourthtempR = thirdtempR;
thirdtempR = lasttempR;
lasttempR = tempR;
double mid = (inputSampleL + inputSampleR)*(1-wet);
double side = inputSampleL - inputSampleR;
//assign mid and side.Between these sections, you can do mid/side processing
inputSampleL = (mid+side)/2.0;
inputSampleR = (mid-side)/2.0;
//unassign mid and side
inputSampleL = ( drySampleL * (1-wet))+((double)(tempL/(8388352.0))*wet);
if (inputSampleL > 4.0) inputSampleL = 4.0;
if (inputSampleL < -4.0) inputSampleL = -4.0;
inputSampleR = ( drySampleR * (1-wet))+((double)(tempR/(8388352.0))*wet);
if (inputSampleR > 4.0) inputSampleR = 4.0;
if (inputSampleR < -4.0) inputSampleR = -4.0;
//this plugin can throw insane outputs so we'll put in a hard clip
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void TripleSpread::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double speed = ((A*2.0)-1.0)*0.041666666666667;
int width = (int)(65536-((1-pow(1-B,2))*65530.0));
double bias = pow(B,3);
double wet = C;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
airFactorL = airPrevL - inputSampleL;
if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
airPrevL = inputSampleL;
inputSampleL += airFactorL;
airFactorR = airPrevR - inputSampleR;
if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
airPrevR = inputSampleR;
inputSampleR += airFactorR;
flip = !flip;
//air, compensates for loss of highs of interpolation
if (lastwidth != width){crossesL = 0; realzeroesL = 0; crossesR = 0; realzeroesR = 0; lastwidth = width;}
//global: changing this resets both channels
gcount++;
if (gcount < 0 || gcount > width) {gcount = 0;}
int count = gcount;
int countone = count-1;
int counttwo = count-2;
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
//yay sanity checks
//now we have counts zero, one, two, none of which have sanity checked values
//we are tracking most recent samples and must SUBTRACT.
//this is a wrap on the overall buffers, so count, one and two are also common to both channels
pL[count+width] = pL[count] = (int)((inputSampleL*8388352.0));
pR[count+width] = pR[count] = (int)((inputSampleR*8388352.0));
//double buffer -8388352 to 8388352 is equal to 24 bit linear space
if ((pL[countone] > 0 && pL[count] < 0)||(pL[countone] < 0 && pL[count] > 0)) //source crossed zero
{
crossesL++;
realzeroesL++;
if (crossesL > 256) {crossesL = 0;} //wrap crosses to keep adding new crosses
if (realzeroesL > 256) {realzeroesL = 256;} //don't wrap realzeroes, full buffer, use all
offsetL[crossesL] = count;
pastzeroL[crossesL] = pL[count];
previousL[crossesL] = pL[countone];
thirdL[crossesL] = pL[counttwo];
//we load the zero crosses register with crosses to examine
} //we just put in a source zero cross in the registry
if ((pR[countone] > 0 && pR[count] < 0)||(pR[countone] < 0 && pR[count] > 0)) //source crossed zero
{
crossesR++;
realzeroesR++;
if (crossesR > 256) {crossesR = 0;} //wrap crosses to keep adding new crosses
if (realzeroesR > 256) {realzeroesR = 256;} //don't wrap realzeroes, full buffer, use all
offsetR[crossesR] = count;
pastzeroR[crossesR] = pR[count];
previousR[crossesR] = pR[countone];
thirdR[crossesR] = pR[counttwo];
//we load the zero crosses register with crosses to examine
} //we just put in a source zero cross in the registry
//in this we don't update count at all, so we can run them one after another because this is
//feeding the system, not tracking the output of two parallel but non-matching output taps
positionL -= speed; //this is individual to each channel!
if (positionL > width) { //we just caught up to the buffer end
if (realzeroesL > 0) { //we just caught up to the buffer end with zero crosses in the bin
positionL = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesL-1); scan >= 0; scan--) {
int scanone = scan + crossesL;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionL = offsetL[best]-sincezerocrossL;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the buffer end with no crosses- glitch speeds.
positionL -= width;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //so, hard splice it.
}
}
if (positionL < 0) { //we just caught up to the dry tap.
if (realzeroesL > 0) { //we just caught up to the dry tap with zero crosses in the bin
positionL = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesL-1); scan >= 0; scan--) {
int scanone = scan + crossesL;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempL - pastzeroL[scanone]) + (lasttempL - previousL[scanone]) + (thirdtempL - thirdL[scanone]) + (fourthtempL - fourthL[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionL = offsetL[best]-sincezerocrossL;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the dry tap with no crosses- glitch speeds.
positionL += width;
crossesL = 0;
realzeroesL = 0;
splicingL = true; //so, hard splice it.
}
}
positionR += speed; //this is individual to each channel and inverted for R!
if (positionR > width) { //we just caught up to the buffer end
if (realzeroesR > 0) { //we just caught up to the buffer end with zero crosses in the bin
positionR = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesR-1); scan >= 0; scan--) {
int scanone = scan + crossesR;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionR = offsetR[best]-sincezerocrossR;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the buffer end with no crosses- glitch speeds.
positionR -= width;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //so, hard splice it.
}
}
if (positionR < 0) { //we just caught up to the dry tap.
if (realzeroesR > 0) { //we just caught up to the dry tap with zero crosses in the bin
positionR = 0;
double diff = 99999999.0;
int best = 0; //these can be local, I think
int scan;
for(scan = (realzeroesR-1); scan >= 0; scan--) {
int scanone = scan + crossesR;
if (scanone > 256){scanone -= 256;}
//try to track the real most recent ones more closely
double howdiff = (double)((tempR - pastzeroR[scanone]) + (lasttempR - previousR[scanone]) + (thirdtempR - thirdR[scanone]) + (fourthtempR - fourthR[scanone]));
//got difference factor between things
howdiff -= (double)(scan*bias);
//try to bias in favor of more recent crosses
if (howdiff < diff) {diff = howdiff; best = scanone;}
} //now we have 'best' as the closest match to the current rate of zero cross and positioning- a splice.
positionR = offsetR[best]-sincezerocrossR;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //we just kicked the delay tap back, changing positionL
} else { //we just caught up to the dry tap with no crosses- glitch speeds.
positionR += width;
crossesR = 0;
realzeroesR = 0;
splicingR = true; //so, hard splice it.
}
}
count = gcount - (int)floor(positionL);
//we go back because the buffer goes forward this time
countone = count+1;
counttwo = count+2;
//now we have counts zero, one, two, none of which have sanity checked values
//we are interpolating, we ADD
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
//here's where we do our shift against the rotating buffer
tempL = 0;
tempL += (int)(pL[count] * (1-(positionL-floor(positionL)))); //less as value moves away from .0
tempL += pL[count+1]; //we can assume always using this in one way or another?
tempL += (int)(pL[count+2] * (positionL-floor(positionL))); //greater as value moves away from .0
tempL -= (int)(((pL[count]-pL[count+1])-(pL[count+1]-pL[count+2]))/50); //interpolation hacks 'r us
tempL /= 2; //gotta make temp be the same level scale as buffer
//now we have our delay tap, which is going to do our pitch shifting
if (abs(tempL) > 8388352.0){tempL = (lasttempL + (lasttempL - thirdtempL));}
//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
sincezerocrossL++;
if (sincezerocrossL < 0 || sincezerocrossL > width){sincezerocrossL = 0;} //just a sanity check
if (splicingL){tempL = (tempL + (lasttempL + (lasttempL - thirdtempL)))/2; splicingL = false;}
//do a smoother transition by taking the sample of transition and going half with it
if ((lasttempL > 0 && tempL < 0)||(lasttempL < 0 && tempL > 0)) //delay tap crossed zero
{
sincezerocrossL = 0;
} //we just restarted counting from the delay tap zero cross
count = gcount - (int)floor(positionR);
//we go back because the buffer goes forward this time
countone = count+1;
counttwo = count+2;
//now we have counts zero, one, two, none of which have sanity checked values
//we are interpolating, we ADD
while (count < 0){count += width;}
while (countone < 0){countone += width;}
while (counttwo < 0){counttwo += width;}
while (count > width){count -= width;} //this can only happen with very insane variables
while (countone > width){countone -= width;}
while (counttwo > width){counttwo -= width;}
tempR = 0;
tempR += (int)(pR[count] * (1-(positionR-floor(positionR)))); //less as value moves away from .0
tempR += pR[count+1]; //we can assume always using this in one way or another?
tempR += (int)(pR[count+2] * (positionR-floor(positionR))); //greater as value moves away from .0
tempR -= (int)(((pR[count]-pR[count+1])-(pR[count+1]-pR[count+2]))/50); //interpolation hacks 'r us
tempR /= 2; //gotta make temp be the same level scale as buffer
//now we have our delay tap, which is going to do our pitch shifting
if (abs(tempR) > 8388352.0){tempR = (lasttempR + (lasttempR - thirdtempR));}
//kill ticks of bad buffer mojo by sticking with the trajectory. Ugly hack *shrug*
sincezerocrossR++;
if (sincezerocrossR < 0 || sincezerocrossR > width){sincezerocrossR = 0;} //just a sanity check
if (splicingR){tempR = (tempR + (lasttempR + (lasttempR - thirdtempR)))/2; splicingR = false;}
//do a smoother transition by taking the sample of transition and going half with it
if ((lasttempR > 0 && tempR < 0)||(lasttempR < 0 && tempR > 0)) //delay tap crossed zero
{
sincezerocrossR = 0;
} //we just restarted counting from the delay tap zero cross
fourthtempL = thirdtempL;
thirdtempL = lasttempL;
lasttempL = tempL;
fourthtempR = thirdtempR;
thirdtempR = lasttempR;
lasttempR = tempR;
double mid = (inputSampleL + inputSampleR)*(1-wet);
double side = inputSampleL - inputSampleR;
//assign mid and side.Between these sections, you can do mid/side processing
inputSampleL = (mid+side)/2.0;
inputSampleR = (mid-side)/2.0;
//unassign mid and side
inputSampleL = ( drySampleL * (1-wet))+((double)(tempL/(8388352.0))*wet);
if (inputSampleL > 4.0) inputSampleL = 4.0;
if (inputSampleL < -4.0) inputSampleL = -4.0;
inputSampleR = ( drySampleR * (1-wet))+((double)(tempR/(8388352.0))*wet);
if (inputSampleR > 4.0) inputSampleR = 4.0;
if (inputSampleR < -4.0) inputSampleR = -4.0;
//this plugin can throw insane outputs so we'll put in a hard clip
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}