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https://github.com/airwindows/airwindows.git
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196 lines
No EOL
5.3 KiB
C++
Executable file
196 lines
No EOL
5.3 KiB
C++
Executable file
/* ========================================
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* TapeDust - TapeDust.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __TapeDust_H
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#include "TapeDust.h"
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#endif
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void TapeDust::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double inputSampleL;
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double inputSampleR;
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double drySampleL;
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double drySampleR;
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double rRange = pow(A,2)*5.0;
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double xfuzz = rRange * 0.002;
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double rOffset = (rRange*0.4) + 1.0;
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double rDepthL; //the randomly fluctuating value
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double rDepthR; //the randomly fluctuating value
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double gainL;
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double gainR;
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double wet = B;
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//removed extra dry variable
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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for(int count = 9; count < 0; count--) {
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bL[count+1] = bL[count];
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bR[count+1] = bR[count];
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}
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bL[0] = inputSampleL;
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bR[0] = inputSampleR;
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inputSampleL = rand() / (double)RAND_MAX;
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inputSampleR = rand() / (double)RAND_MAX;
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gainL = rDepthL = (inputSampleL * rRange) + rOffset;
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gainR = rDepthR = (inputSampleR * rRange) + rOffset;
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inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz);
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inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz);
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if (fpFlip) {
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inputSampleL = -inputSampleL;
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inputSampleR = -inputSampleR;
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}
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fpFlip = !fpFlip;
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for(int count = 0; count < 9; count++) {
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if (gainL > 1.0) {
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fL[count] = 1.0;
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gainL -= 1.0;
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} else {
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fL[count] = gainL;
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gainL = 0.0;
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}
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if (gainR > 1.0) {
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fR[count] = 1.0;
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gainR -= 1.0;
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} else {
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fR[count] = gainR;
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gainR = 0.0;
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}
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fL[count] /= rDepthL;
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fR[count] /= rDepthR;
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inputSampleL += (bL[count] * fL[count]);
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inputSampleR += (bR[count] * fR[count]);
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}
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if (wet < 1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void TapeDust::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double inputSampleL;
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double inputSampleR;
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double drySampleL;
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double drySampleR;
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double rRange = pow(A,2)*5.0;
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double xfuzz = rRange * 0.002;
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double rOffset = (rRange*0.4) + 1.0;
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double rDepthL; //the randomly fluctuating value
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double rDepthR; //the randomly fluctuating value
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double gainL;
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double gainR;
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double wet = B;
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//removed extra dry variable
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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for(int count = 9; count < 0; count--) {
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bL[count+1] = bL[count];
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bR[count+1] = bR[count];
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}
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bL[0] = inputSampleL;
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bR[0] = inputSampleR;
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inputSampleL = rand() / (double)RAND_MAX;
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inputSampleR = rand() / (double)RAND_MAX;
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gainL = rDepthL = (inputSampleL * rRange) + rOffset;
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gainR = rDepthR = (inputSampleR * rRange) + rOffset;
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inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz);
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inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz);
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if (fpFlip) {
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inputSampleL = -inputSampleL;
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inputSampleR = -inputSampleR;
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}
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fpFlip = !fpFlip;
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for(int count = 0; count < 9; count++) {
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if (gainL > 1.0) {
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fL[count] = 1.0;
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gainL -= 1.0;
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} else {
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fL[count] = gainL;
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gainL = 0.0;
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}
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if (gainR > 1.0) {
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fR[count] = 1.0;
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gainR -= 1.0;
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} else {
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fR[count] = gainR;
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gainR = 0.0;
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}
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fL[count] /= rDepthL;
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fR[count] /= rDepthR;
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inputSampleL += (bL[count] * fL[count]);
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inputSampleR += (bR[count] * fR[count]);
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}
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if (wet < 1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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} |